Added jungle sound set, tweaked and tidied code

This commit is contained in:
TenPlus1 2016-04-01 17:06:29 +01:00
parent 26df31fa8f
commit 222e7d8f12
2 changed files with 63 additions and 61 deletions

124
init.lua
View File

@ -1,5 +1,5 @@
--= Ambience lite by TenPlus1 (3rd March 2016) --= Ambience lite by TenPlus1 (1st April 2016)
local max_frequency_all = 1000 -- larger number means more frequent sounds (100-2000) local max_frequency_all = 1000 -- larger number means more frequent sounds (100-2000)
local SOUNDVOLUME = 1 local SOUNDVOLUME = 1
@ -10,101 +10,95 @@ local played_on_start = false
-- sound sets -- sound sets
local night = { local night = {
handler = {}, frequency = 40, handler = {}, frequency = 40,
{name="hornedowl", length = 2}, {name = "hornedowl", length = 2},
{name="wolves", length = 4}, {name = "wolves", length = 4},
{name="cricket", length = 6}, {name = "cricket", length = 6},
{name="deer", length = 7}, {name = "deer", length = 7},
{name="frog", length = 1}, {name = "frog", length = 1},
} }
local day = { local day = {
handler = {}, frequency = 40, handler = {}, frequency = 40,
{name="cardinal", length = 3}, {name = "cardinal", length = 3},
{name="craw", length = 3}, {name = "craw", length = 3},
{name="bluejay", length = 6}, {name = "bluejay", length = 6},
{name="canadianloon2", length = 14}, {name = "robin", length = 4},
{name="robin", length = 4}, {name = "bird1", length = 11},
{name="bird1", length = 11}, {name = "bird2", length = 6},
{name="bird2", length = 6}, {name = "crestedlark", length = 6},
{name="crestedlark", length = 6}, {name = "peacock", length = 2},
{name="peacock", length = 2} {name = "wind", length = 9},
} }
local high_up = { local high_up = {
handler = {}, frequency = 40, handler = {}, frequency = 40,
{name="desertwind", length = 8}, {name = "desertwind", length = 8},
{name = "wind", length = 9},
} }
local cave = { local cave = {
handler = {}, frequency = 60, handler = {}, frequency = 60,
{name="drippingwater1", length = 1.5}, {name = "drippingwater1", length = 1.5},
{name="drippingwater2", length = 1.5} {name = "drippingwater2", length = 1.5}
} }
local beach = { local beach = {
handler = {}, frequency = 40, handler = {}, frequency = 40,
{name="seagull", length = 4.5}, {name = "seagull", length = 4.5},
{name="beach", length = 13}, {name = "beach", length = 13},
{name="gull", length = 1} {name = "gull", length = 1}
} }
local desert = { local desert = {
handler = {}, frequency = 20, handler = {}, frequency = 20,
{name="coyote", length = 2.5}, {name = "coyote", length = 2.5},
{name="desertwind", length = 8} {name = "desertwind", length = 8}
} }
local flowing_water = { local flowing_water = {
handler = {}, frequency = 1000, handler = {}, frequency = 1000,
{name="waterfall", length = 6} {name = "waterfall", length = 6}
} }
local underwater = { local underwater = {
handler = {}, frequency = 1000, handler = {}, frequency = 1000,
{name="scuba", length = 8} {name = "scuba", length = 8}
} }
local splash = { local splash = {
handler = {}, frequency = 1000, handler = {}, frequency = 1000,
{name="swim_splashing", length=3}, {name = "swim_splashing", length=3},
} }
local lava = { local lava = {
handler = {}, frequency = 1000, handler = {}, frequency = 1000,
{name="lava", length = 7} {name = "lava", length = 7}
} }
local smallfire = { local smallfire = {
handler = {}, frequency = 1000, handler = {}, frequency = 1000,
{name="fire_small", length = 6} {name = "fire_small", length = 6}
} }
local largefire = { local largefire = {
handler = {}, frequency = 1000, handler = {}, frequency = 1000,
{name="fire_large", length = 8} {name = "fire_large", length = 8}
}
local jungle = {
handler = {}, frequency = 60,
{name = "jungle", length = 4},
{name = "deer", length = 7},
{name = "canadianloon2", length = 14},
{name = "bird1", length = 11},
{name = "bird2", length = 6},
{name = "peacock", length = 2},
{name = "bluejay", length = 6},
} }
local radius = 6 local radius = 6
local num_fire, num_lava, num_water_flowing, num_water_source,
-- get node but use fallback for nil or unknown num_desert, num_snow, num_jungletree
local function node_ok(pos, fallback)
fallback = fallback or "default:dirt"
local node = minetest.get_node_or_nil(pos)
if not node then
return fallback
end
local nodef = minetest.registered_nodes[node.name]
if nodef then
return node.name
end
return fallback
end
-- check where player is and which sounds are played -- check where player is and which sounds are played
local get_ambience = function(player) local get_ambience = function(player)
@ -115,20 +109,20 @@ local get_ambience = function(player)
-- what is around me? -- what is around me?
pos.y = pos.y + 1.4 -- head level pos.y = pos.y + 1.4 -- head level
local nod_head = node_ok(pos, "air") local nod_head = minetest.get_node(pos).name
pos.y = pos.y - 1.2 -- foot level pos.y = pos.y - 1.2 -- foot level
local nod_feet = node_ok(pos, "air") local nod_feet = minetest.get_node(pos).name
pos.y = pos.y - 0.2 -- reset pos pos.y = pos.y - 0.2 -- reset pos
--= START Ambiance --= START Ambiance
if minetest.registered_nodes[nod_head].groups.water then if minetest.get_item_group(nod_head, "water") > 0 then
return {underwater = underwater} return {underwater = underwater}
end end
if minetest.registered_nodes[nod_feet].groups.water then if minetest.get_item_group(nod_feet, "water") > 0 then
return {splash = splash} return {splash = splash}
end end
@ -137,18 +131,19 @@ local get_ambience = function(player)
{x = pos.x + radius, y = pos.y + radius, z = pos.z + radius}, {x = pos.x + radius, y = pos.y + radius, z = pos.z + radius},
{ {
"fire:basic_flame", "fire:permanent_flame", "fire:basic_flame", "fire:permanent_flame",
"default:lava_flowing", "default:lava_source", "default:lava_flowing", "default:lava_source", "default:jungletree",
"default:water_flowing", "default:water_source", "default:water_flowing", "default:water_source",
"default:river_water_flowing", "default:river_water_source", "default:river_water_flowing", "default:river_water_source",
"default:desert_sand", "default:desert_stone", "default:snowblock" "default:desert_sand", "default:desert_stone", "default:snowblock"
}) })
local num_fire = (cn["fire:basic_flame"] or 0) + (cn["fire:permanent_flame"] or 0) num_fire = (cn["fire:basic_flame"] or 0) + (cn["fire:permanent_flame"] or 0)
local num_lava = (cn["default:lava_flowing"] or 0) + (cn["default:lava_source"] or 0) num_lava = (cn["default:lava_flowing"] or 0) + (cn["default:lava_source"] or 0)
local num_water_flowing = (cn["default:water_flowing"] or 0) + (cn["default:river_water_flowing"] or 0) num_water_flowing = (cn["default:water_flowing"] or 0) + (cn["default:river_water_flowing"] or 0)
local num_water_source = (cn["default:water_source"] or 0) + (cn["default:river_water_flowing"] or 0) num_water_source = (cn["default:water_source"] or 0) + (cn["default:river_water_flowing"] or 0)
local num_desert = (cn["default:desert_sand"] or 0) + (cn["default:desert_stone"] or 0) num_desert = (cn["default:desert_sand"] or 0) + (cn["default:desert_stone"] or 0)
local num_snow = (cn["default:snowblock"] or 0) num_snow = (cn["default:snowblock"] or 0)
num_jungletree = (cn["default:jungletree"] or 0)
--[[ --[[
print ( print (
"fr:" .. num_fire, "fr:" .. num_fire,
@ -156,7 +151,8 @@ print (
"wf:" .. num_water_flowing, "wf:" .. num_water_flowing,
"ws:" .. num_water_source, "ws:" .. num_water_source,
"ds:" .. num_desert, "ds:" .. num_desert,
"sn:" .. num_snow "sn:" .. num_snow,
"jt:" .. num_jungletree
) )
]] ]]
-- is fire redo mod active? -- is fire redo mod active?
@ -200,6 +196,11 @@ print (
if tod > 0.2 if tod > 0.2
and tod < 0.8 then and tod < 0.8 then
if num_jungletree > 100 then
return {jungle = jungle}
end
return {day = day} return {day = day}
else else
return {night = night} return {night = night}
@ -270,6 +271,7 @@ local still_playing = function(still_playing, player_name)
if not still_playing.lava then stop_sound(lava, player_name) end if not still_playing.lava then stop_sound(lava, player_name) end
if not still_playing.smallfire then stop_sound(smallfire, player_name) end if not still_playing.smallfire then stop_sound(smallfire, player_name) end
if not still_playing.largefire then stop_sound(largefire, player_name) end if not still_playing.largefire then stop_sound(largefire, player_name) end
if not still_playing.jungle then stop_sound(jungle, player_name) end
end end
-- player routine -- player routine

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sounds/jungle.ogg Normal file

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