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Fixed sound count bug
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15
init.lua
15
init.lua
@ -1,11 +1,12 @@
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--= Ambience lite by TenPlus1 (24th Feb 2015)
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--= Ambience lite by TenPlus1 (2nd March 2015)
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local max_frequency_all = 1000 -- larger number means more frequent sounds (100-2000)
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local SOUNDVOLUME = 1
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local volume = 0.3
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local ambiences
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local played_on_start = false
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local tempy = {}
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-- sound sets
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local night = {
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@ -111,10 +112,10 @@ local get_ambience = function(player)
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local num_fire, num_lava, num_water_source, num_water_flowing, num_desert = 0,0,0,0,0
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-- get block of nodes we need to check
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local tempy = minetest.find_nodes_in_area( {x=pos.x-6,y=pos.y-3, z=pos.z-6},
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{x=pos.x+6,y=pos.y+3, z=pos.z+6},
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tempy = minetest.find_nodes_in_area({x=pos.x-6,y=pos.y-2, z=pos.z-6},
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{x=pos.x+6,y=pos.y+2, z=pos.z+6},
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{"fire:basic_flame", "bakedclay:safe_fire", "default:lava_flowing", "default:lava_source",
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"default:water_flowing", "default:water_source", "default:desert_sand", "default:desert_stone"})
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"default:water_flowing", "default:water_source", "default:desert_sand", "default:desert_stone",})
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-- count separate instances in block
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for _, npos in ipairs(tempy) do
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@ -124,9 +125,7 @@ local get_ambience = function(player)
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if node == "default:water_flowing" then num_water_flowing = num_water_flowing + 1 end
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if node == "default:water_source" then num_water_source = num_water_source + 1 end
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if node == "default:desert_sand" or node == "default:desert_stone" then num_desert = num_desert + 1 end
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-- break check if total reached for specific sound (stops lag in desert areas)
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if (fire.mod and fire.mod == "redo" and num_fire > 0) or num_lava > 5 or num_water_flowing > 45 or num_water_source > 100 or num_desert > 150 then break end
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end
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end ; --print (num_fire, num_lava, num_water_flowing, num_water_source, num_desert)
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-- is fire redo mod active?
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if fire.mod and fire.mod == "redo" then
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@ -141,7 +140,7 @@ local get_ambience = function(player)
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return {lava=lava}
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end
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if num_water_flowing > 45 then
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if num_water_flowing > 30 then
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return {flowing_water=flowing_water}
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end
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