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add ambience.group_total() function, tweak & tidy code
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@ -22,5 +22,7 @@ Based on Immersive Sounds .36 mod by Neuromancer and optimized to run on servers
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- 1.7 - Music will play every 20-30 minutes if found, use '/mvol 0' to stop playing music or disable in-game.
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- 1.8 - Players can set induvidual volume for sound and music which is saved.
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- 1.9 - Tidy code, refactor music playing, add biome name to sound_check.
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- 2.0 - Add Mineclone support, add ethereal leaf check, remove minetest.after for custom timer, add Polish translation, tweak & tidy code.
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- 2.1 - Add ambience.group_total() function for easy counting of group: nodes inside a set.
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Code license: MIT
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12
api.txt
12
api.txt
@ -43,14 +43,22 @@ ambience.add_set("windy", {
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{name = "crow", length = 3, ephemeral = true},
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},
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sound_check = function(def)
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local number = totals["default:sand"] or 0 -- yep, can also be nil
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local number = def.totals["default:sand"] or 0 -- yep, can also be nil
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if number > 20 then
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return "windy", 0.2 -- return set to play and optional gain volume
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end
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end,
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end
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})
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Counting group: nodes
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---------------------
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Instead of counting each node total for things like leaves within the sound_check function, you could use the following helper function to return their total instead e.g.
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local number = ambience.group_totals(def.totals, "leaves") -- count all group:leaves
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Getting Sound Set
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-----------------
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46
init.lua
46
init.lua
@ -10,7 +10,7 @@ local MUSICVOLUME = 0.6
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local MUSICINTERVAL = 60 * 20
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local play_music = minetest.settings:get_bool("ambience_music") ~= false
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local radius = 6
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local playing = {}
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local playing = {} -- user settings, timers and current set playing
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local sound_sets = {} -- all the sounds and their settings
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local sound_set_order = {} -- needed because pairs loops randomly through tables
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local set_nodes = {} -- all the nodes needed for sets
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@ -21,7 +21,7 @@ local S = minetest.get_translator("ambience")
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-- add set to list
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ambience.add_set = function(set_name, def)
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function ambience.add_set(set_name, def)
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if not set_name or not def then return end
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@ -61,13 +61,13 @@ end
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-- return set from list using name
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ambience.get_set = function(set_name)
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function ambience.get_set(set_name)
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return sound_sets[set_name]
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end
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-- remove set from list
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ambience.del_set = function(set_name)
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function ambience.del_set(set_name)
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sound_sets[set_name] = nil
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@ -81,6 +81,26 @@ ambience.del_set = function(set_name)
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if can_del then table.remove(sound_set_order, can_del) end
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end
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-- return node total belonging to a specific group:
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function ambience.group_total(ntab, ngrp)
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local tot = 0
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local def, grp
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for _,n in pairs(ntab) do
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def = minetest.registered_nodes[_]
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grp = def and def.groups and def.groups[ngrp]
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if grp and grp > 0 then
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tot = tot + n
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end
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end
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return tot
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end
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-- setup table when player joins
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minetest.register_on_joinplayer(function(player)
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@ -93,9 +113,9 @@ minetest.register_on_joinplayer(function(player)
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playing[name] = {
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mvol = tonumber(meta:get_string("ambience.mvol")) or MUSICVOLUME,
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svol = tonumber(meta:get_string("ambience.svol")) or SOUNDVOLUME,
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timer = 0,
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music = 0,
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music_handler = nil,
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timer = 0
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music_handler = nil
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}
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end
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end)
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@ -109,7 +129,7 @@ end)
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-- plays music and selects sound set
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local get_ambience = function(player, tod, name)
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local function get_ambience(player, tod, name)
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-- if enabled and not already playing, play local/server music on interval check
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if play_music and playing[name] and playing[name].mvol > 0 then
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@ -161,7 +181,7 @@ local get_ambience = function(player, tod, name)
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local bdata = minetest.get_biome_data(pos)
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local biome = bdata and minetest.get_biome_name(bdata.biome) or ""
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-- pass settings to function for condition check
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-- pass settings to set function for condition check
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local set_name, gain = set.sound_check({
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player = player,
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pos = pos,
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@ -188,10 +208,11 @@ local random = math.random
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minetest.register_globalstep(function(dtime)
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local players = minetest.get_connected_players()
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local pname
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-- reduce sound timer for each player and stop/reset when needed
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for _, player in pairs(minetest.get_connected_players()) do
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for _, player in pairs(players) do
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pname = player:get_player_name()
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@ -219,7 +240,7 @@ minetest.register_globalstep(function(dtime)
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local tod = minetest.get_timeofday()
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-- loop through players
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for _, player in pairs(minetest.get_connected_players()) do
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for _, player in pairs(players) do
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pname = player:get_player_name()
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@ -266,12 +287,9 @@ minetest.register_globalstep(function(dtime)
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--print ("playing... " .. ambience.name .. " (" .. chance .. " < "
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-- .. sound_sets[set_name].frequency .. ") @ ", MORE_GAIN, handler)
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-- only continue if sound playing returns handler
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if handler then
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--print("-- current handler", handler)
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-- set what player is currently listening to
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-- set what player is currently listening to if handler found
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playing[pname].set = set_name
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playing[pname].gain = MORE_GAIN
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playing[pname].handler = handler
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123
soundsets.lua
123
soundsets.lua
@ -76,75 +76,74 @@ end
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-- check for env_sounds mod, if not found enable water flowing and lava sounds
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if not minetest.get_modpath("env_sounds") then
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-- Water sound plays when near flowing water
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-- Water sound plays when near flowing water
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ambience.add_set("flowing_water", {
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ambience.add_set("flowing_water", {
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frequency = 1000,
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frequency = 1000,
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sounds = {
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{name = "waterfall", length = 6}
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},
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sounds = {
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{name = "waterfall", length = 6}
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},
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nodes = {"group:water"},
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nodes = {"group:water"},
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sound_check = function(def)
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sound_check = function(def)
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local c = (def.totals["default:water_flowing"] or 0)
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+ (def.totals["mcl_core:water_flowing"] or 0)
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local c = (def.totals["default:water_flowing"] or 0)
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+ (def.totals["mcl_core:water_flowing"] or 0)
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if c > 40 then return "flowing_water", 0.5
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if c > 40 then return "flowing_water", 0.5
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elseif c > 5 then return "flowing_water" end
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end
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})
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elseif c > 5 then return "flowing_water" end
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end
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})
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-- River sound plays when near flowing river
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-- River sound plays when near flowing river
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ambience.add_set("river", {
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ambience.add_set("river", {
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frequency = 1000,
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frequency = 1000,
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sounds = {
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{name = "river", length = 4, gain = 0.1}
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},
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sounds = {
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{name = "river", length = 4, gain = 0.1}
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},
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sound_check = function(def)
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sound_check = function(def)
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local c = (def.totals["default:river_water_flowing"] or 0)
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+ (def.totals["mclx_core:river_water_flowing"] or 0)
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local c = (def.totals["default:river_water_flowing"] or 0)
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+ (def.totals["mclx_core:river_water_flowing"] or 0)
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if c > 20 then return "river", 0.5
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if c > 20 then return "river", 0.5
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elseif c > 5 then return "river" end
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end
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})
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elseif c > 5 then return "river" end
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end
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})
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-- Lava sound plays when near lava
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-- Lava sound plays when near lava
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ambience.add_set("lava", {
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ambience.add_set("lava", {
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frequency = 1000,
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frequency = 1000,
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sounds = {
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{name = "lava", length = 7}
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},
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sounds = {
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{name = "lava", length = 7}
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},
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nodes = {"group:lava"},
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nodes = {"group:lava"},
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sound_check = function(def)
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sound_check = function(def)
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local c = (def.totals["default:lava_source"] or 0)
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+ (def.totals["default:lava_flowing"] or 0)
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+ (def.totals["mcl_core:lava_source"] or 0)
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+ (def.totals["mcl_core:lava_flowing"] or 0)
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local c = (def.totals["default:lava_source"] or 0)
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+ (def.totals["default:lava_flowing"] or 0)
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+ (def.totals["mcl_core:lava_source"] or 0)
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+ (def.totals["mcl_core:lava_flowing"] or 0)
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if c > 20 then return "lava", 0.5
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elseif c > 5 then return "lava" end
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end
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})
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if c > 20 then return "lava", 0.5
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elseif c > 5 then return "lava" end
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end
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})
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else
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print ("[MOD] Ambience - found env_sounds, using for water and lava sounds.")
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end
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@ -324,22 +323,8 @@ ambience.add_set("day", {
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sound_check = function(def)
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-- we used group:leaves but still need to specify actual nodes for total
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local c = (def.totals["default:leaves"] or 0)
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+ (def.totals["default:bush_leaves"] or 0)
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+ (def.totals["default:pine_needles"] or 0)
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+ (def.totals["default:aspen_leaves"] or 0)
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+ (def.totals["mcl_trees:leaves_spruce"] or 0)
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+ (def.totals["mcl_trees:leaves_oak"] or 0)
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+ (def.totals["mcl_trees:leaves_mangrove"] or 0)
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+ (def.totals["mcl_trees:leaves_birch"] or 0)
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+ (def.totals["mcl_trees:leaves_acacia"] or 0)
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+ (def.totals["ethereal:birch_leaves"] or 0)
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+ (def.totals["ethereal:lemon_leaves"] or 0)
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+ (def.totals["ethereal:olive_leaves"] or 0)
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+ (def.totals["ethereal:redwood_leaves"] or 0)
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+ (def.totals["ethereal:sakura_leaves"] or 0)
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+ (def.totals["ethereal:sakura_leaves2"] or 0)
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-- use handy function to count all nodes in group:leaves
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local c = ambience.group_total(def.totals, "leaves")
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if (def.tod > 0.2 and def.tod < 0.8) and def.pos.y > -10 and c > 5 then
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return "day"
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@ -365,22 +350,8 @@ ambience.add_set("night", {
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sound_check = function(def)
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-- leaves were added in last set, so don't need to be added to this one
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local c = (def.totals["default:leaves"] or 0)
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+ (def.totals["default:bush_leaves"] or 0)
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+ (def.totals["default:pine_needles"] or 0)
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+ (def.totals["default:aspen_leaves"] or 0)
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+ (def.totals["mcl_trees:leaves_spruce"] or 0)
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+ (def.totals["mcl_trees:leaves_oak"] or 0)
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+ (def.totals["mcl_trees:leaves_mangrove"] or 0)
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+ (def.totals["mcl_trees:leaves_birch"] or 0)
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+ (def.totals["mcl_trees:leaves_acacia"] or 0)
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+ (def.totals["ethereal:birch_leaves"] or 0)
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+ (def.totals["ethereal:lemon_leaves"] or 0)
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+ (def.totals["ethereal:olive_leaves"] or 0)
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+ (def.totals["ethereal:redwood_leaves"] or 0)
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+ (def.totals["ethereal:sakura_leaves"] or 0)
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+ (def.totals["ethereal:sakura_leaves2"] or 0)
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-- use handy function to count all nodes in group:leaves
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local c = ambience.group_total(def.totals, "leaves")
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if (def.tod < 0.2 or def.tod > 0.8) and def.pos.y > -10 and c > 5 then
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return "night"
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