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mirror of https://codeberg.org/tenplus1/ambience.git synced 2024-12-28 03:30:28 +01:00

add ambience.group_total() function, tweak & tidy code

This commit is contained in:
tenplus1 2024-12-18 10:34:03 +00:00
parent db65aebead
commit 703f6c4370
4 changed files with 91 additions and 92 deletions

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@ -22,5 +22,7 @@ Based on Immersive Sounds .36 mod by Neuromancer and optimized to run on servers
- 1.7 - Music will play every 20-30 minutes if found, use '/mvol 0' to stop playing music or disable in-game. - 1.7 - Music will play every 20-30 minutes if found, use '/mvol 0' to stop playing music or disable in-game.
- 1.8 - Players can set induvidual volume for sound and music which is saved. - 1.8 - Players can set induvidual volume for sound and music which is saved.
- 1.9 - Tidy code, refactor music playing, add biome name to sound_check. - 1.9 - Tidy code, refactor music playing, add biome name to sound_check.
- 2.0 - Add Mineclone support, add ethereal leaf check, remove minetest.after for custom timer, add Polish translation, tweak & tidy code.
- 2.1 - Add ambience.group_total() function for easy counting of group: nodes inside a set.
Code license: MIT Code license: MIT

12
api.txt
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@ -43,14 +43,22 @@ ambience.add_set("windy", {
{name = "crow", length = 3, ephemeral = true}, {name = "crow", length = 3, ephemeral = true},
}, },
sound_check = function(def) sound_check = function(def)
local number = totals["default:sand"] or 0 -- yep, can also be nil local number = def.totals["default:sand"] or 0 -- yep, can also be nil
if number > 20 then if number > 20 then
return "windy", 0.2 -- return set to play and optional gain volume return "windy", 0.2 -- return set to play and optional gain volume
end end
end, end
}) })
Counting group: nodes
---------------------
Instead of counting each node total for things like leaves within the sound_check function, you could use the following helper function to return their total instead e.g.
local number = ambience.group_totals(def.totals, "leaves") -- count all group:leaves
Getting Sound Set Getting Sound Set
----------------- -----------------

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@ -10,7 +10,7 @@ local MUSICVOLUME = 0.6
local MUSICINTERVAL = 60 * 20 local MUSICINTERVAL = 60 * 20
local play_music = minetest.settings:get_bool("ambience_music") ~= false local play_music = minetest.settings:get_bool("ambience_music") ~= false
local radius = 6 local radius = 6
local playing = {} local playing = {} -- user settings, timers and current set playing
local sound_sets = {} -- all the sounds and their settings local sound_sets = {} -- all the sounds and their settings
local sound_set_order = {} -- needed because pairs loops randomly through tables local sound_set_order = {} -- needed because pairs loops randomly through tables
local set_nodes = {} -- all the nodes needed for sets local set_nodes = {} -- all the nodes needed for sets
@ -21,7 +21,7 @@ local S = minetest.get_translator("ambience")
-- add set to list -- add set to list
ambience.add_set = function(set_name, def) function ambience.add_set(set_name, def)
if not set_name or not def then return end if not set_name or not def then return end
@ -61,13 +61,13 @@ end
-- return set from list using name -- return set from list using name
ambience.get_set = function(set_name) function ambience.get_set(set_name)
return sound_sets[set_name] return sound_sets[set_name]
end end
-- remove set from list -- remove set from list
ambience.del_set = function(set_name) function ambience.del_set(set_name)
sound_sets[set_name] = nil sound_sets[set_name] = nil
@ -81,6 +81,26 @@ ambience.del_set = function(set_name)
if can_del then table.remove(sound_set_order, can_del) end if can_del then table.remove(sound_set_order, can_del) end
end end
-- return node total belonging to a specific group:
function ambience.group_total(ntab, ngrp)
local tot = 0
local def, grp
for _,n in pairs(ntab) do
def = minetest.registered_nodes[_]
grp = def and def.groups and def.groups[ngrp]
if grp and grp > 0 then
tot = tot + n
end
end
return tot
end
-- setup table when player joins -- setup table when player joins
minetest.register_on_joinplayer(function(player) minetest.register_on_joinplayer(function(player)
@ -93,9 +113,9 @@ minetest.register_on_joinplayer(function(player)
playing[name] = { playing[name] = {
mvol = tonumber(meta:get_string("ambience.mvol")) or MUSICVOLUME, mvol = tonumber(meta:get_string("ambience.mvol")) or MUSICVOLUME,
svol = tonumber(meta:get_string("ambience.svol")) or SOUNDVOLUME, svol = tonumber(meta:get_string("ambience.svol")) or SOUNDVOLUME,
timer = 0,
music = 0, music = 0,
music_handler = nil, music_handler = nil
timer = 0
} }
end end
end) end)
@ -109,7 +129,7 @@ end)
-- plays music and selects sound set -- plays music and selects sound set
local get_ambience = function(player, tod, name) local function get_ambience(player, tod, name)
-- if enabled and not already playing, play local/server music on interval check -- if enabled and not already playing, play local/server music on interval check
if play_music and playing[name] and playing[name].mvol > 0 then if play_music and playing[name] and playing[name].mvol > 0 then
@ -161,7 +181,7 @@ local get_ambience = function(player, tod, name)
local bdata = minetest.get_biome_data(pos) local bdata = minetest.get_biome_data(pos)
local biome = bdata and minetest.get_biome_name(bdata.biome) or "" local biome = bdata and minetest.get_biome_name(bdata.biome) or ""
-- pass settings to function for condition check -- pass settings to set function for condition check
local set_name, gain = set.sound_check({ local set_name, gain = set.sound_check({
player = player, player = player,
pos = pos, pos = pos,
@ -188,10 +208,11 @@ local random = math.random
minetest.register_globalstep(function(dtime) minetest.register_globalstep(function(dtime)
local players = minetest.get_connected_players()
local pname local pname
-- reduce sound timer for each player and stop/reset when needed -- reduce sound timer for each player and stop/reset when needed
for _, player in pairs(minetest.get_connected_players()) do for _, player in pairs(players) do
pname = player:get_player_name() pname = player:get_player_name()
@ -219,7 +240,7 @@ minetest.register_globalstep(function(dtime)
local tod = minetest.get_timeofday() local tod = minetest.get_timeofday()
-- loop through players -- loop through players
for _, player in pairs(minetest.get_connected_players()) do for _, player in pairs(players) do
pname = player:get_player_name() pname = player:get_player_name()
@ -266,12 +287,9 @@ minetest.register_globalstep(function(dtime)
--print ("playing... " .. ambience.name .. " (" .. chance .. " < " --print ("playing... " .. ambience.name .. " (" .. chance .. " < "
-- .. sound_sets[set_name].frequency .. ") @ ", MORE_GAIN, handler) -- .. sound_sets[set_name].frequency .. ") @ ", MORE_GAIN, handler)
-- only continue if sound playing returns handler
if handler then if handler then
--print("-- current handler", handler) -- set what player is currently listening to if handler found
-- set what player is currently listening to
playing[pname].set = set_name playing[pname].set = set_name
playing[pname].gain = MORE_GAIN playing[pname].gain = MORE_GAIN
playing[pname].handler = handler playing[pname].handler = handler

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@ -144,7 +144,6 @@ ambience.add_set("lava", {
elseif c > 5 then return "lava" end elseif c > 5 then return "lava" end
end end
}) })
else else
print ("[MOD] Ambience - found env_sounds, using for water and lava sounds.") print ("[MOD] Ambience - found env_sounds, using for water and lava sounds.")
end end
@ -324,22 +323,8 @@ ambience.add_set("day", {
sound_check = function(def) sound_check = function(def)
-- we used group:leaves but still need to specify actual nodes for total -- use handy function to count all nodes in group:leaves
local c = (def.totals["default:leaves"] or 0) local c = ambience.group_total(def.totals, "leaves")
+ (def.totals["default:bush_leaves"] or 0)
+ (def.totals["default:pine_needles"] or 0)
+ (def.totals["default:aspen_leaves"] or 0)
+ (def.totals["mcl_trees:leaves_spruce"] or 0)
+ (def.totals["mcl_trees:leaves_oak"] or 0)
+ (def.totals["mcl_trees:leaves_mangrove"] or 0)
+ (def.totals["mcl_trees:leaves_birch"] or 0)
+ (def.totals["mcl_trees:leaves_acacia"] or 0)
+ (def.totals["ethereal:birch_leaves"] or 0)
+ (def.totals["ethereal:lemon_leaves"] or 0)
+ (def.totals["ethereal:olive_leaves"] or 0)
+ (def.totals["ethereal:redwood_leaves"] or 0)
+ (def.totals["ethereal:sakura_leaves"] or 0)
+ (def.totals["ethereal:sakura_leaves2"] or 0)
if (def.tod > 0.2 and def.tod < 0.8) and def.pos.y > -10 and c > 5 then if (def.tod > 0.2 and def.tod < 0.8) and def.pos.y > -10 and c > 5 then
return "day" return "day"
@ -365,22 +350,8 @@ ambience.add_set("night", {
sound_check = function(def) sound_check = function(def)
-- leaves were added in last set, so don't need to be added to this one -- use handy function to count all nodes in group:leaves
local c = (def.totals["default:leaves"] or 0) local c = ambience.group_total(def.totals, "leaves")
+ (def.totals["default:bush_leaves"] or 0)
+ (def.totals["default:pine_needles"] or 0)
+ (def.totals["default:aspen_leaves"] or 0)
+ (def.totals["mcl_trees:leaves_spruce"] or 0)
+ (def.totals["mcl_trees:leaves_oak"] or 0)
+ (def.totals["mcl_trees:leaves_mangrove"] or 0)
+ (def.totals["mcl_trees:leaves_birch"] or 0)
+ (def.totals["mcl_trees:leaves_acacia"] or 0)
+ (def.totals["ethereal:birch_leaves"] or 0)
+ (def.totals["ethereal:lemon_leaves"] or 0)
+ (def.totals["ethereal:olive_leaves"] or 0)
+ (def.totals["ethereal:redwood_leaves"] or 0)
+ (def.totals["ethereal:sakura_leaves"] or 0)
+ (def.totals["ethereal:sakura_leaves2"] or 0)
if (def.tod < 0.2 or def.tod > 0.8) and def.pos.y > -10 and c > 5 then if (def.tod < 0.2 or def.tod > 0.8) and def.pos.y > -10 and c > 5 then
return "night" return "night"