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mirror of https://codeberg.org/tenplus1/ambience.git synced 2024-12-23 17:20:30 +01:00

added icecrack sound and tidied code

This commit is contained in:
TenPlus1 2017-08-23 10:15:53 +01:00
parent 095387c6dd
commit 75318194f4
4 changed files with 33 additions and 8 deletions

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@ -11,5 +11,6 @@ Based on Immersive Sounds .36 mod by Neuromancer and optimized to run on servers
- 0.7 - Code tweaks and added Jungle sounds for day and night time
- 0.8 - Override default water sounds for 0.4.14 dev and above, add separate gain for each sound
- 0.9 - Plays music files on server or local client when found at midnight, files to be named "ambience_music.1.ogg" changing number each up to 9.
- 1.0 - Added icecrack sound when walking on snow/ice flows, also tidied code
Code license: MIT

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@ -1,5 +1,5 @@
--= Ambience lite by TenPlus1 (6th July 2017)
--= Ambience lite by TenPlus1 (23rd August 2017)
local max_frequency_all = 1000 -- larger number means more frequent sounds (100-2000)
local SOUNDVOLUME = 1.0
@ -12,7 +12,6 @@ minetest.override_item("default:river_water_source", { sounds = {} })
minetest.override_item("default:river_water_flowing", { sounds = {} })
-- music settings
local music_frequency = 100
local music_handler = nil
local MUSICVOLUME = 1
local play_music = minetest.setting_getbool("ambience_music") ~= false
@ -119,9 +118,14 @@ local jungle_night = {
{name = "frog", length = 1},
}
local ice = {
handler = {}, frequency = 250,
{name = "icecrack", length = 23},
}
local radius = 6
local num_fire, num_lava, num_water_flowing, num_water_source, num_air,
num_desert, num_snow, num_jungletree, num_river, num_obsidian
num_desert, num_snow, num_jungletree, num_river, num_ice
-- check where player is and which sounds are played
local get_ambience = function(player)
@ -162,11 +166,13 @@ local get_ambience = function(player)
--= START Ambiance
-- head underwater
if minetest.registered_nodes[nod_head]
and minetest.registered_nodes[nod_head].groups.water then
return {underwater = underwater}
end
-- wading through water
if minetest.registered_nodes[nod_feet].groups.water then
local control = player:get_player_control()
@ -182,7 +188,7 @@ local get_ambience = function(player)
{
"fire:basic_flame", "fire:permanent_flame",
"default:lava_flowing", "default:lava_source", "default:jungletree",
"default:water_flowing", "default:water_source",
"default:water_flowing", "default:water_source", "default:ice",
"default:river_water_flowing", "default:river_water_source",
"default:desert_sand", "default:desert_stone", "default:snowblock"
})
@ -195,7 +201,7 @@ local get_ambience = function(player)
num_snow = (cn["default:snowblock"] or 0)
num_jungletree = (cn["default:jungletree"] or 0)
num_river = (cn["default:river_water_source"] or 0) + (cn["default:river_water_flowing"] or 0)
num_ice = (cn["default:ice"] or 0)
--[[
print (
"fr:" .. num_fire,
@ -204,10 +210,10 @@ print (
"ws:" .. num_water_source,
"ds:" .. num_desert,
"sn:" .. num_snow,
"ic:" .. num_ice,
"jt:" .. num_jungletree
)
]]
-- is fire redo mod active?
if fire and fire.mod and fire.mod == "redo" then
@ -219,55 +225,70 @@ print (
end
end
-- lava
if num_lava > 5 then
return {lava = lava}
end
-- flowing water
if num_water_flowing > 30 then
return {flowing_water = flowing_water}
end
-- flowing river
if num_river > 30 then
return {river = river}
end
-- sea level beach
if pos.y < 7 and pos.y > 0
and num_water_source > 100 then
return {beach = beach}
end
-- ice flows
if num_ice > 100 and num_snow > 100 then
return {ice = ice}
end
-- desert
if num_desert > 150 then
return {desert = desert}
end
-- high up or surrounded by snow
if pos.y > 60
or num_snow > 150 then
return {high_up = high_up}
end
if pos.y < -10 then
-- underground
if pos.y < -15 then
return {cave = cave}
end
if tod > 0.2
and tod < 0.8 then
-- jungle day time
if num_jungletree > 90 then
return {jungle = jungle}
end
-- normal day time
return {day = day}
else
-- jungle night time
if num_jungletree > 90 then
return {jungle_night = jungle_night}
end
-- normal night time
return {night = night}
end
-- END Ambiance
end
-- play sound, set handler then delete handler when sound finished
@ -330,6 +351,7 @@ local still_playing = function(still_playing, player_name)
if not still_playing.largefire then stop_sound(largefire, player_name) end
if not still_playing.jungle then stop_sound(jungle, player_name) end
if not still_playing.jungle_night then stop_sound(jungle_night, player_name) end
if not still_playing.ice then stop_sound(ice, player_name) end
end
-- player routine

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@ -101,3 +101,5 @@ http://www.jamendo.com/en/track/904016/in-search-of-the-soul
http://www.freesfx.co.uk/soundeffects/forests-jungles/
zero-project
icecrack.ogg by figowitz (http://freesound.org/people/Figowitz/sounds/67881/)

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sounds/icecrack.ogg Normal file

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