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reduced lag in desert areas
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19
init.lua
19
init.lua
@ -1,5 +1,5 @@
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--= Ambience lite by TenPlus1 (16th Feb 2015)
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--= Ambience lite by TenPlus1 (24th Feb 2015)
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local max_frequency_all = 1000 -- larger number means more frequent sounds (100-2000)
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local SOUNDVOLUME = 1
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@ -108,12 +108,7 @@ local get_ambience = function(player)
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return {splash=splash}
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end
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-- this may seem messy but is faster than checking each area separately for specific nodes
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local num_fire = 0
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local num_lava = 0
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local num_water_source = 0
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local num_water_flowing = 0
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local num_desert = 0
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local num_fire, num_lava, num_water_source, num_water_flowing, num_desert = 0,0,0,0,0
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-- get block of nodes we need to check
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local tempy = minetest.find_nodes_in_area( {x=pos.x-6,y=pos.y-3, z=pos.z-6},
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@ -129,10 +124,9 @@ local get_ambience = function(player)
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if node == "default:water_flowing" then num_water_flowing = num_water_flowing + 1 end
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if node == "default:water_source" then num_water_source = num_water_source + 1 end
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if node == "default:desert_sand" or node == "default:desert_stone" then num_desert = num_desert + 1 end
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-- break check if total reached for specific sound (stops lag in desert areas)
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if num_fire > 8 or num_lava > 5 or num_water_flowing > 45 or num_water_source > 100 or num_desert > 150 then break end
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end
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-- END messy
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--print ("fire:"..num_fire.." , lava:"..num_lava.." , watflow:"..num_water_flowing.." , watsrc:"..num_water_source.." , desert:"..num_desert)
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-- is fire redo mod active?
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if fire.mod and fire.mod == "redo" then
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@ -155,7 +149,7 @@ local get_ambience = function(player)
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return {beach=beach}
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end
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if num_desert > 150 then -- was 250
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if num_desert > 150 then
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return {desert=desert}
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end
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@ -244,7 +238,8 @@ minetest.register_globalstep(function(dtime)
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for _,player in ipairs(minetest.get_connected_players()) do
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--local t1 = os.clock()
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ambiences = get_ambience(player)
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--print ("[TEST] "..math.ceil((os.clock() - t1) * 1000).." ms")
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--print ("[AMBIENCE] "..math.ceil((os.clock() - t1) * 1000).." ms")
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still_playing(ambiences, player)
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for _,ambience in pairs(ambiences) do
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