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override default water sounds for 0.4.14 dev and above
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@ -9,5 +9,6 @@ Based on Immersive Sounds .36 mod by Neuromancer and optimized to run on servers
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- 0.5 - Changed to kilbiths smaller sound files and removed canadianloon1, adjusted timings
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- 0.5 - Changed to kilbiths smaller sound files and removed canadianloon1, adjusted timings
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- 0.6 - Using new find_nodes_in_area features to count nodes and speed up execution (thanks everamzah)
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- 0.6 - Using new find_nodes_in_area features to count nodes and speed up execution (thanks everamzah)
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- 0.7 - Code tweaks and added Jungle sounds for day and night time
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- 0.7 - Code tweaks and added Jungle sounds for day and night time
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- 0.8 - override default water sounds for 0.4.14 dev and above
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Code license: WTFPL
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Code license: MIT
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8
init.lua
8
init.lua
@ -1,11 +1,17 @@
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--= Ambience lite by TenPlus1 (17th June 2016)
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--= Ambience lite by TenPlus1 (23rd December 2016)
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local max_frequency_all = 1000 -- larger number means more frequent sounds (100-2000)
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local max_frequency_all = 1000 -- larger number means more frequent sounds (100-2000)
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local SOUNDVOLUME = 1
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local SOUNDVOLUME = 1
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local volume = 0.3
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local volume = 0.3
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local ambiences
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local ambiences
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-- override default water sounds
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minetest.override_item("default:water_source", { sounds = {} })
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minetest.override_item("default:water_flowing", { sounds = {} })
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minetest.override_item("default:river_water_source", { sounds = {} })
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minetest.override_item("default:river_water_flowing", { sounds = {} })
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-- sound sets
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-- sound sets
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local night = {
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local night = {
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