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mirror of https://codeberg.org/tenplus1/ambience.git synced 2024-12-23 17:20:30 +01:00

Fixed readme, tweaked jungle detection

This commit is contained in:
TenPlus1 2016-06-06 10:49:50 +01:00
parent 6d553f96e4
commit 7d9aa0cd4b
2 changed files with 10 additions and 10 deletions

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@ -1,11 +1,11 @@
Ambience Lite mod for Minetest
Ambience Redo mod for Minetest
Based on Immersive Sounds .36 mod by Neuromancer and optimized to run on servers with new fire sounds added when Fire Redo mod is detected...
0.1 - Initial release
0.2 - Code change and new water sounds added
0.3 - Works with Fire Redo mod to provide fire sounds
0.4 - Code optimized
0.5 - Changed to kilbiths smaller sound files and removed canadianloon1, adjusted timings
0.6 - Using new find_nodes_in_area features to count nodes and speed up execution (thanks everamzah)
0.7 - Code tweaks and added Jungle sounds for day and night time
- 0.1 - Initial release
- 0.2 - Code change and new water sounds added
- 0.3 - Works with Fire Redo mod to provide fire sounds
- 0.4 - Code optimized
- 0.5 - Changed to kilbiths smaller sound files and removed canadianloon1, adjusted timings
- 0.6 - Using new find_nodes_in_area features to count nodes and speed up execution (thanks everamzah)
- 0.7 - Code tweaks and added Jungle sounds for day and night time

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@ -207,14 +207,14 @@ print (
if tod > 0.2
and tod < 0.8 then
if num_jungletree > 100 then
if num_jungletree > 90 then
return {jungle = jungle}
end
return {day = day}
else
if num_jungletree > 100 then
if num_jungletree > 90 then
return {jungle_night = jungle_night}
end