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Fixed readme, tweaked jungle detection
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16
README.md
16
README.md
@ -1,11 +1,11 @@
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Ambience Lite mod for Minetest
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Ambience Redo mod for Minetest
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Based on Immersive Sounds .36 mod by Neuromancer and optimized to run on servers with new fire sounds added when Fire Redo mod is detected...
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Based on Immersive Sounds .36 mod by Neuromancer and optimized to run on servers with new fire sounds added when Fire Redo mod is detected...
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0.1 - Initial release
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- 0.1 - Initial release
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0.2 - Code change and new water sounds added
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- 0.2 - Code change and new water sounds added
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0.3 - Works with Fire Redo mod to provide fire sounds
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- 0.3 - Works with Fire Redo mod to provide fire sounds
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0.4 - Code optimized
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- 0.4 - Code optimized
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0.5 - Changed to kilbiths smaller sound files and removed canadianloon1, adjusted timings
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- 0.5 - Changed to kilbiths smaller sound files and removed canadianloon1, adjusted timings
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0.6 - Using new find_nodes_in_area features to count nodes and speed up execution (thanks everamzah)
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- 0.6 - Using new find_nodes_in_area features to count nodes and speed up execution (thanks everamzah)
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0.7 - Code tweaks and added Jungle sounds for day and night time
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- 0.7 - Code tweaks and added Jungle sounds for day and night time
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4
init.lua
4
init.lua
@ -207,14 +207,14 @@ print (
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if tod > 0.2
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if tod > 0.2
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and tod < 0.8 then
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and tod < 0.8 then
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if num_jungletree > 100 then
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if num_jungletree > 90 then
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return {jungle = jungle}
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return {jungle = jungle}
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end
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end
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return {day = day}
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return {day = day}
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else
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else
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if num_jungletree > 100 then
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if num_jungletree > 90 then
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return {jungle_night = jungle_night}
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return {jungle_night = jungle_night}
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end
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end
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