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add check for env_sounds to disable water flowing sfx

This commit is contained in:
TenPlus1 2019-11-10 09:15:59 +00:00
parent cddaf646e5
commit 99710cedd7

View File

@ -43,6 +43,10 @@ ambience.add_set("splash", {
end,
})
-- check for env_sounds mod, if not found enable water flowing sounds
if not minetest.get_modpath("env_sounds") then
-- Water sound plays when near flowing water, will get louder if more than 50
ambience.add_set("flowing_water", {
@ -84,6 +88,9 @@ ambience.add_set("river", {
end,
nodes = {"default:river_water_flowing"}
})
else
print ("[Ambience] found env_sounds, flowing water sounds disabled")
end
-- Small fire sound plays when near flame, will get louder if more than 3