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add check for env_sounds to disable water flowing sfx
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@ -43,6 +43,10 @@ ambience.add_set("splash", {
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end,
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})
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-- check for env_sounds mod, if not found enable water flowing sounds
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if not minetest.get_modpath("env_sounds") then
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-- Water sound plays when near flowing water, will get louder if more than 50
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ambience.add_set("flowing_water", {
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@ -84,6 +88,9 @@ ambience.add_set("river", {
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end,
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nodes = {"default:river_water_flowing"}
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})
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else
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print ("[Ambience] found env_sounds, flowing water sounds disabled")
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end
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-- Small fire sound plays when near flame, will get louder if more than 3
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