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https://codeberg.org/tenplus1/ambience.git
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add big splash effect when jumping in water
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@@ -86,3 +86,5 @@ Desert Simple.wav, Creative Commons 0 License, Proxima4, http://www.freesound.or
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http://www.freesfx.co.uk/soundeffects/forests-jungles/
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http://www.freesfx.co.uk/soundeffects/forests-jungles/
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icecrack.ogg by ecfike, Creative Commons 0 license (https://freesound.org/people/ecfike/sounds/177212/)
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icecrack.ogg by ecfike, Creative Commons 0 license (https://freesound.org/people/ecfike/sounds/177212/)
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big_splash.ogg by gubodup, Creative Commons 0 License (https://freesound.org/people/qubodup/sounds/442773/)
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@@ -3,3 +3,5 @@ ambience_music (Ambience music) bool true
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# If enabled then ambience will take over sounds when moving in water
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# If enabled then ambience will take over sounds when moving in water
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ambience_water_move (Ambience water movement) bool true
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ambience_water_move (Ambience water movement) bool true
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ambience_water_splash (Big splash when jumping in water) bool false
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BIN
sounds/big_splash.ogg
Normal file
BIN
sounds/big_splash.ogg
Normal file
Binary file not shown.
@@ -11,6 +11,51 @@
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local mod_def = core.get_modpath("default")
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local mod_def = core.get_modpath("default")
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local mod_mcl = core.get_modpath("mcl_core")
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local mod_mcl = core.get_modpath("mcl_core")
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-- Big Splash jumping in water
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if core.settings:get_bool("ambience_water_splash") == true then
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local in_water = {}
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ambience.add_set("big_splash", {
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frequency = 1000,
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sounds = {
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{name = "big_splash", gain = 0.3, length = 4, ephemeral = true}
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},
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sound_check = function(def)
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local hdef = core.registered_nodes[def.head_node]
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local fdef = core.registered_nodes[def.feet_node]
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local name = def.player:get_player_name()
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local vel
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if core.has_feature("direct_velocity_on_players") then
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vel = def.player:get_velocity()
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else
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vel = def.player:get_player_velocity()
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end
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if hdef and hdef.groups and hdef.groups.water
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and fdef and fdef.groups and fdef.groups.water then
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if not in_water[name] and vel.y < -0.15 then
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in_water[name] = 2
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return "big_splash"
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end
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else
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if fdef and fdef.groups and fdef.groups.water then
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in_water[name] = 1
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else
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in_water[name] = nil
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end
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end
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end
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})
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end
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-- Underwater sounds play when player head is submerged
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-- Underwater sounds play when player head is submerged
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ambience.add_set("underwater", {
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ambience.add_set("underwater", {
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