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mirror of https://codeberg.org/tenplus1/ambience.git synced 2024-12-23 17:20:30 +01:00

desert sounds work for both normal and desert sand

This commit is contained in:
TenPlus1 2018-11-02 13:49:26 +00:00
parent e6aa6b19da
commit c05e9b2da0

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@ -199,7 +199,7 @@ ambience.add_set("ice", {
nodes = {"default:ice"},
})
-- Desert sounds play when near 150+ desert sand or stone
-- Desert sounds play when near 150+ desert or normal sand
ambience.add_set("desert", {
frequency = 20,
@ -211,16 +211,16 @@ ambience.add_set("desert", {
sound_check = function(def)
local c = (def.totals["default:desert_sand"] or 0) +
(def.totals["default:desert_stone"] or 0)
(def.totals["default:sand"] or 0)
if c > 150 then
if c > 150 and pos.y > 10 then
return "desert"
end
end,
nodes = {"default:desert_sand", "default:desert_stone"}
nodes = {"default:desert_sand", "default:sand"}
})
-- Winds play when player is above 60 Y position and near 150+ snow blocks
-- Winds play when player is above 50 Y position and near 150+ snow blocks
ambience.add_set("high_up", {
frequency = 40,
@ -232,7 +232,7 @@ ambience.add_set("high_up", {
local c = (def.totals["default:snowblock"] or 0)
if def.pos.y > 60
if def.pos.y > 50
or c > 150 then
return "high_up"
end