mirror of
https://codeberg.org/tenplus1/ambience.git
synced 2024-12-26 18:50:29 +01:00
add biome name to sound_check, add additional sounds with pitch change
This commit is contained in:
parent
f3f2cedd4b
commit
c1a076ec8c
@ -21,5 +21,6 @@ Based on Immersive Sounds .36 mod by Neuromancer and optimized to run on servers
|
||||
- 1.6 - Finding env_sounds disables water and lava sets, added 'ambience_water_move' flag to override water walking sounds, use eye level for head node.
|
||||
- 1.7 - Music will play every 20-30 minutes if found, use '/mvol 0' to stop playing music or disable in-game.
|
||||
- 1.8 - Players can set induvidual volume for sound and music which is saved.
|
||||
- 1.9 - Tidy code, refactor music playing, add biome name to sound_check.
|
||||
|
||||
Code license: MIT
|
||||
|
1
api.txt
1
api.txt
@ -27,6 +27,7 @@ ambience.add_set(set_name, def)
|
||||
'positions' position data for every node found
|
||||
'head_node' name of node at player head level
|
||||
'feet_node' nameof node at player foot level
|
||||
'biome' name of biome at current position
|
||||
|
||||
This will let you add a set or sounds with the frequency it's used and check
|
||||
function for it to play. If ephemeral is true then no handler will be used and sound will be played in background alongside other sounds.
|
||||
|
7
init.lua
7
init.lua
@ -166,6 +166,10 @@ local get_ambience = function(player, tod, name)
|
||||
|
||||
if set and set.sound_check then
|
||||
|
||||
-- get biome data
|
||||
local bdata = minetest.get_biome_data(pos)
|
||||
local biome = bdata and minetest.get_biome_name(bdata.biome) or ""
|
||||
|
||||
-- pass settings to function for condition check
|
||||
local set_name, gain = set.sound_check({
|
||||
player = player,
|
||||
@ -174,7 +178,8 @@ local get_ambience = function(player, tod, name)
|
||||
totals = cn,
|
||||
positions = ps,
|
||||
head_node = nod_head,
|
||||
feet_node = nod_feet
|
||||
feet_node = nod_feet,
|
||||
biome = biome
|
||||
})
|
||||
|
||||
-- if conditions met return set name and gain value
|
||||
|
@ -212,6 +212,7 @@ ambience.add_set("beach", {
|
||||
|
||||
sounds = {
|
||||
{name = "seagull", length = 4.5, ephemeral = true},
|
||||
{name = "seagull", length = 4.5, pitch = 1.2, ephemeral = true},
|
||||
{name = "beach", length = 13},
|
||||
{name = "gull", length = 1, ephemeral = true},
|
||||
{name = "beach_2", length = 6}
|
||||
@ -287,6 +288,8 @@ ambience.add_set("cave", {
|
||||
sounds = {
|
||||
{name = "drippingwater1", length = 1.5, ephemeral = true},
|
||||
{name = "drippingwater2", length = 1.5, ephemeral = true},
|
||||
{name = "drippingwater2", length = 1.5, pitch = 1.2, ephemeral = true},
|
||||
{name = "drippingwater2", length = 1.5, pitch = 1.4, ephemeral = true},
|
||||
{name = "bats", length = 5, ephemeral = true}
|
||||
},
|
||||
|
||||
@ -311,7 +314,8 @@ ambience.add_set("jungle", {
|
||||
{name = "deer", length = 7, ephemeral = true},
|
||||
{name = "canadianloon2", length = 14},
|
||||
{name = "bird1", length = 11},
|
||||
{name = "peacock", length = 2, ephemeral = true}
|
||||
{name = "peacock", length = 2, ephemeral = true},
|
||||
{name = "peacock", length = 2, pitch = 1.2, ephemeral = true}
|
||||
},
|
||||
|
||||
nodes = {"default:jungletree"},
|
||||
@ -336,7 +340,8 @@ ambience.add_set("jungle_night", {
|
||||
{name = "jungle_night_1", length = 4, ephemeral = true},
|
||||
{name = "jungle_night_2", length = 4, ephemeral = true},
|
||||
{name = "deer", length = 7, ephemeral = true},
|
||||
{name = "frog", length = 1, ephemeral = true}
|
||||
{name = "frog", length = 1, ephemeral = true},
|
||||
{name = "frog", length = 1, pitch = 1.3, ephemeral = true}
|
||||
},
|
||||
|
||||
sound_check = function(def)
|
||||
@ -361,10 +366,13 @@ ambience.add_set("day", {
|
||||
{name = "craw", length = 3, ephemeral = true},
|
||||
{name = "bluejay", length = 6, ephemeral = true},
|
||||
{name = "robin", length = 4, ephemeral = true},
|
||||
{name = "robin", length = 4, pitch = 1.2, ephemeral = true},
|
||||
{name = "bird1", length = 11},
|
||||
{name = "bird2", length = 6, ephemeral = true},
|
||||
{name = "crestedlark", length = 6, ephemeral = true},
|
||||
{name = "crestedlark", length = 6, pitch = 1.1, ephemeral = true},
|
||||
{name = "peacock", length = 2, ephemeral = true},
|
||||
{name = "peacock", length = 2, pitch = 1.2, ephemeral = true},
|
||||
{name = "wind", length = 9}
|
||||
},
|
||||
|
||||
@ -394,10 +402,12 @@ ambience.add_set("night", {
|
||||
|
||||
sounds = {
|
||||
{name = "hornedowl", length = 2, ephemeral = true},
|
||||
{name = "hornedowl", length = 2, pitch = 1.1, ephemeral = true},
|
||||
{name = "wolves", length = 4, gain = 0.4, ephemeral = true},
|
||||
{name = "cricket", length = 6, ephemeral = true},
|
||||
{name = "deer", length = 7, ephemeral = true},
|
||||
{name = "frog", length = 1, ephemeral = true}
|
||||
{name = "frog", length = 1, ephemeral = true},
|
||||
{name = "frog", length = 1, pitch = 1.2, ephemeral = true}
|
||||
},
|
||||
|
||||
sound_check = function(def)
|
||||
@ -424,7 +434,9 @@ ambience.add_set("high_up", {
|
||||
|
||||
sounds = {
|
||||
{name = "desertwind", length = 8},
|
||||
{name = "wind", length = 9}
|
||||
{name = "desertwind", length = 8, pitch = 1.3},
|
||||
{name = "wind", length = 9},
|
||||
{name = "wind", length = 9, pitch = 1.4}
|
||||
},
|
||||
|
||||
nodes = {"default:snowblock"},
|
||||
|
Loading…
Reference in New Issue
Block a user