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mirror of https://codeberg.org/tenplus1/ambience.git synced 2024-09-07 21:30:36 +02:00

tweat code

This commit is contained in:
tenplus1 2024-07-11 14:08:26 +01:00
parent 9ad6bac0cb
commit f3f2cedd4b
4 changed files with 36 additions and 57 deletions

View File

@ -80,7 +80,7 @@ Additional Commands
Two volume commands have been added to set sound and music volume:
/svol (0.1 to 1.0)
/mvol (0.1 to 1.0) -- 0 can be used to stop music from playing when it begins
/mvol (0.1 to 1.0) -- 0 can be used to stop music curently playing
Music
@ -88,4 +88,5 @@ Music
Music can be stored in the sounds folder either on server or locally and so long
as it is named 'ambience_music.1', 'ambience_music.2' etc. then it will select
a song randomly at midnight and play player.
a song randomly to play every 20 minutes.

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@ -4,8 +4,8 @@ ambience = {}
-- settings
local SOUNDVOLUME = 1.0
local MUSICVOLUME = 0.6
local MUSICINTERVAL = 60 * 20
local play_music = minetest.settings:get_bool("ambience_music") ~= false
local pplus = minetest.get_modpath("playerplus")
local radius = 6
local playing = {}
local sound_sets = {} -- all the sounds and their settings
@ -97,20 +97,14 @@ minetest.register_on_joinplayer(function(player)
if player then
local name = player:get_player_name()
playing[name] = {music = -1}
local mvol, svol
local meta = player:get_meta()
mvol = meta:get_string("ambience.mvol")
svol = meta:get_string("ambience.svol")
mvol = tonumber(mvol) or MUSICVOLUME
svol = tonumber(svol) or SOUNDVOLUME
playing[name].mvol = mvol
playing[name].svol = svol
playing[name] = {
mvol = tonumber(meta:get_string("ambience.mvol")) or MUSICVOLUME,
svol = tonumber(meta:get_string("ambience.svol")) or SOUNDVOLUME,
music = 0,
music_handler = nil
}
end
end)
@ -126,33 +120,23 @@ end)
-- plays music and selects sound set
local get_ambience = function(player, tod, name)
-- play server or local music if music enabled and music not already playing
if play_music
and playing[name] and playing[name].music < 0
and playing[name].mvol > 0 then
-- if enabled and not already playing, play local/server music on interval check
if play_music and playing[name] and playing[name].mvol > 0 then
-- count backwards
playing[name].music = playing[name].music -1
-- increase music interval
playing[name].music = playing[name].music + 1
-- play music every 20 minutes
if playing[name].music < -(60 * 20) then
-- play music on interval check
if playing[name].music > MUSICINTERVAL and playing[name].music_handler == nil then
playing[name].music = minetest.sound_play("ambience_music", {
playing[name].music_handler = minetest.sound_play("ambience_music", {
to_player = name,
gain = playing[name].mvol
})
-- reset music timer after 10 minutes
minetest.after(60 * 10, function(name)
if playing[name] then
playing[name].music = -1
end
end, name)
playing[name].music = 0 -- reset interval
end
--print("-- music count", playing[name].music)
--print("-- music timer", playing[name].music .. "/" .. MUSICINTERVAL)
end
-- get foot and head level nodes at player position
@ -160,15 +144,13 @@ local get_ambience = function(player, tod, name)
local prop = player:get_properties()
local eyeh = prop.eye_height or 1.47 -- eye level with fallback
pos.y = pos.y + eyeh
pos.y = pos.y + eyeh -- head level
local nod_head = pplus and name and playerplus[name]
and playerplus[name].nod_head or minetest.get_node(pos).name
local nod_head = minetest.get_node(pos).name
pos.y = (pos.y - eyeh) + 0.2 -- foot level
local nod_feet = pplus and name and playerplus[name]
and playerplus[name].nod_feet or minetest.get_node(pos).name
local nod_feet = minetest.get_node(pos).name
pos.y = pos.y - 0.2 -- reset pos
@ -177,7 +159,7 @@ local get_ambience = function(player, tod, name)
{x = pos.x - radius, y = pos.y - radius, z = pos.z - radius},
{x = pos.x + radius, y = pos.y + radius, z = pos.z + radius}, set_nodes)
-- loop through sets in order and choose first that meets it's conditions
-- loop through sets in order and choose first that meets conditions set
for n = 1, #sound_set_order do
local set = sound_sets[ sound_set_order[n] ]
@ -202,7 +184,7 @@ local get_ambience = function(player, tod, name)
end
end
return nil, nil -- ADDED
return nil, nil
end
@ -225,12 +207,8 @@ minetest.register_globalstep(function(dtime)
player_name = player:get_player_name()
--local t1 = os.clock()
local set_name, MORE_GAIN = get_ambience(player, tod, player_name)
--print(string.format("elapsed time: %.4f\n", os.clock() - t1))
ok = playing[player_name] -- everything starts off ok if player found
-- are we playing something already?
@ -258,9 +236,8 @@ minetest.register_globalstep(function(dtime)
-- if chance is lower than set frequency then select set
if ok and set_name and chance < sound_sets[set_name].frequency then
-- choose random sound from set
number = random(#sound_sets[set_name].sounds)
ambience = sound_sets[set_name].sounds[number]
number = random(#sound_sets[set_name].sounds) -- choose random sound from set
ambience = sound_sets[set_name].sounds[number] -- grab sound information
-- play sound
handler = minetest.sound_play(ambience.name, {
@ -342,13 +319,14 @@ minetest.register_chatcommand("mvol", {
local mvol = tonumber(param) or playing[name].mvol
-- ability to stop music by setting volume to 0
if mvol == 0 and playing[name].music
and playing[name].music >= 0 then
-- stop music currently playing by setting volume to 0
if mvol == 0 and playing[name].music_handler then
minetest.sound_stop(playing[name].music)
minetest.sound_stop(playing[name].music_handler)
playing[name].music = -1
playing[name].music_handler = nil
minetest.chat_send_player(name, S("Music stopped!"))
end
if mvol < 0 then mvol = 0 end
@ -371,3 +349,4 @@ dofile(minetest.get_modpath("ambience") .. "/soundsets.lua")
print("[MOD] Ambience Lite loaded")

View File

@ -1,5 +1,5 @@
name = ambience
description = Adds realistic sound effects into your world.
depends = default
optional_depends = fire, playerplus
optional_depends = fire
min_minetest_version = 5.0

View File

@ -139,7 +139,7 @@ ambience.add_set("lava", {
})
else
print ("[MOD] Ambience - found env_sounds, flowing water and lava sounds disabled.")
print ("[MOD] Ambience - found env_sounds, using for water and lava sounds.")
end
-- Only add fire sounds set if flame_sound is disabled or fire redo active
@ -148,9 +148,7 @@ local flame_sound = minetest.settings:get_bool("flame_sound", true)
local fire_redo = minetest.get_modpath("fire") and fire.mod and fire.mod == "redo"
if flame_sound and not fire_redo then
print ("[MOD] Ambience - fire sounds not enabled, already active in fire mod.")
else
-- Small fire sound plays when near lower than 9 flames
@ -440,3 +438,4 @@ ambience.add_set("high_up", {
end
end
})