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Added mod check to break
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init.lua
2
init.lua
@ -125,7 +125,7 @@ local get_ambience = function(player)
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if node == "default:water_source" then num_water_source = num_water_source + 1 end
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if node == "default:water_source" then num_water_source = num_water_source + 1 end
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if node == "default:desert_sand" or node == "default:desert_stone" then num_desert = num_desert + 1 end
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if node == "default:desert_sand" or node == "default:desert_stone" then num_desert = num_desert + 1 end
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-- break check if total reached for specific sound (stops lag in desert areas)
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-- break check if total reached for specific sound (stops lag in desert areas)
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if num_fire > 0 or num_lava > 5 or num_water_flowing > 45 or num_water_source > 100 or num_desert > 150 then break end
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if (fire.mod and fire.mod == "redo" and num_fire > 0) or num_lava > 5 or num_water_flowing > 45 or num_water_source > 100 or num_desert > 150 then break end
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end
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end
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-- is fire redo mod active?
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-- is fire redo mod active?
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