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.29 Flying Sound
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ambience.zip
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ambience.zip
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@ -1,7 +1,12 @@
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--------------------------------------------------------------------------------------------------------
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--Ambiance Configuration for version .28
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--working on treading water already trumps beach, standing in water should not.
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--moving while standing in water should splash not swim.
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--Ambiance Configuration for version .29
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--working on Flying
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--PROB: wind stops short even though it says we are still flying and don't hear the start sound.
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--really BIG prob, it ruins water meaning you hear beach while treading water. (find out if still hear it in .28) because
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--it is fairly rare in .29
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--need a separate onstart variable for flying?
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--removing unneeded stuff.
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local max_frequency_all = 1000 --the larger you make this number the lest frequent ALL sounds will happen recommended values between 100-2000.
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@ -37,12 +42,15 @@ local music_volume = 0.3
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----------------------------------------------------------------------------------------------------
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local counter=0--*****************
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local last_x_pos = 0
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local last_y_pos = 0
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local last_z_pos = 0
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local node_under_feet
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local node_at_upper_body
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local node_at_lower_body
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local node_3_under_feet
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local played_on_start = false
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local night = {
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handler = {},
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frequency = night_frequency,
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@ -125,6 +133,14 @@ local desert_frequent = {
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{name="DesertMonolithMed", length=34.5, gain=desert_frequent_volume}
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}
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local flying = {
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handler = {},
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frequency = 1000,
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on_start = "crystal_airlines",
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on_stop = "nothing_yet",
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{name="ComboWind", length=17, gain=1}
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}
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local water = {
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handler = {},
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frequency = 0,--dolphins dont fit into small lakes
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@ -256,26 +272,39 @@ end
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local get_immediate_nodes = function(pos)
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pos.y = pos.y-1
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node_under_feet = minetest.env:get_node(pos).name
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pos.y = pos.y-3
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node_3_under_feet = minetest.env:get_node(pos).name
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pos.y = pos.y+3
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pos.y = pos.y+2.2
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node_at_upper_body = minetest.env:get_node(pos).name
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pos.y = pos.y-1.19
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node_at_lower_body = minetest.env:get_node(pos).name
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pos.y = pos.y+0.99 --1.6
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pos.y = pos.y+0.99
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--minetest.chat_send_all("node_under_feet(" .. nodename .. ")")
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end
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local get_ambience = function(player)
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local player_is_moving = false
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local player_is_climbing = false
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local player_is_descending = false
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local player_is_moving_horiz = false
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local standing_in_water = false
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local pos = player:getpos()
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get_immediate_nodes(pos)
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if last_x_pos ~=pos.x or last_z_pos ~=pos.z then
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player_is_moving = true
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player_is_moving_horiz = true
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end
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if pos.y > last_y_pos+.5 then
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player_is_climbing = true
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end
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if pos.y < last_y_pos-.5 then
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player_is_descending = true
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end
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last_x_pos =pos.x
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last_z_pos =pos.z
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last_y_pos =pos.y
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if string.find(node_at_upper_body, "default:water") then
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if music then
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@ -284,7 +313,7 @@ local get_ambience = function(player)
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return {water=water, water_frequent=water_frequent}
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end
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elseif node_at_upper_body == "air" then
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if string.find(node_at_lower_body, "default:water") then
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if string.find(node_at_lower_body, "default:water") or string.find(node_under_feet, "default:water") then
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--minetest.chat_send_all("bottom counted as water")
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--we found air at upperbody, and water at lower body. Now there are 4 possibilities:
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--Key: under feet, moving or not
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@ -292,7 +321,7 @@ local get_ambience = function(player)
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--walking in water nw, m splashing
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--treading water w, nm sloshing
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--standing in water nw, nm beach trumps, then sloshing
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if player_is_moving then
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if player_is_moving_horiz then
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if string.find(node_under_feet, "default:water") then
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if music then
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return {swimming_frequent=swimming_frequent, music=music}
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@ -306,7 +335,7 @@ local get_ambience = function(player)
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return {splashing_water}
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end
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end
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else--player is not moving
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else--player is not moving: treading water
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if string.find(node_under_feet, "default:water") then
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if music then
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return {water_surface=water_surface, music=music}
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@ -319,6 +348,41 @@ local get_ambience = function(player)
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end
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end
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end
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-- minetest.chat_send_all("----------")
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-- if not player_is_moving_horiz then
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-- minetest.chat_send_all("not moving horiz")
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-- else
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-- minetest.chat_send_all("moving horiz")
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-- end
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-- minetest.chat_send_all("nub:" ..node_at_upper_body)
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-- minetest.chat_send_all("nlb:" ..node_at_lower_body)
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-- minetest.chat_send_all("nuf:" ..node_under_feet)
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-- minetest.chat_send_all("----------")
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-- if player_is_moving_horiz then
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-- minetest.chat_send_all("playermoving")
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-- end
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-- if player_is_climbing then
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-- minetest.chat_send_all("player Climbing")
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-- end
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-- minetest.chat_send_all("nub:" ..node_at_upper_body)
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-- minetest.chat_send_all("nlb:" ..node_at_lower_body)
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-- minetest.chat_send_all("nuf:" ..node_under_feet)
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-- minetest.chat_send_all("n3uf:" ..node_3_under_feet)
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--
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local air_or_ignore = {air=true,ignore=true}
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--minetest.chat_send_all(air_or_ignore[node_under_feet])
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if (player_is_moving_horiz or player_is_climbing) and air_or_ignore[node_at_upper_body] and air_or_ignore[node_at_lower_body]
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and air_or_ignore[node_under_feet] and air_or_ignore[node_3_under_feet] and not player_is_descending then
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--minetest.chat_send_all("flying!!!!")
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if music then
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return {flying=flying, music=music}
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else
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return {flying}
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end
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end
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--minetest.chat_send_all("not flying!!!!")
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if nodes_in_range(pos, 7, "default:lava_flowing")>5 or nodes_in_range(pos, 7, "default:lava_source")>5 then
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if music then
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@ -363,8 +427,8 @@ local get_ambience = function(player)
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end
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end
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pos.y = pos.y-2
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nodename = minetest.env:get_node(pos).name
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-- pos.y = pos.y-2
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-- nodename = minetest.env:get_node(pos).name
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-- minetest.chat_send_all("Found " .. nodename .. pos.y )
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@ -609,8 +673,30 @@ local stop_sound = function(still_playing, player)
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list.handler[player_name] = nil
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end
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end
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if still_playing.flying == nil then
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--minetest.chat_send_all("begin stop flying " )
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local list = flying
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if list.handler[player_name] ~= nil then
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-- minetest.chat_send_all("handler flying " )
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if list.on_stop ~= nil then
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-- minetest.chat_send_all("onstop flying" )
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minetest.sound_play(list.on_stop, {to_player=player:get_player_name()})
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played_on_start = false
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end
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minetest.sound_stop(list.handler[player_name])
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list.handler[player_name] = nil
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end
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end
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if still_playing.splashing_water == nil then
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local list = splashing_water
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if list.handler[player_name] ~= nil then
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if list.on_stop ~= nil then
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minetest.sound_play(list.on_stop, {to_player=player:get_player_name()})
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end
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minetest.sound_stop(list.handler[player_name])
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list.handler[player_name] = nil
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end
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end
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end
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@ -626,11 +712,21 @@ minetest.register_globalstep(function(dtime)
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local ambiences = get_ambience(player)
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stop_sound(ambiences, player)
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for _,ambience in pairs(ambiences) do
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if math.random(1, 1000) <= ambience.frequency then
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if math.random(1, 1000) <= ambience.frequency then
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-- if(played_on_start) then
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-- -- minetest.chat_send_all("playedOnStart " )
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-- else
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-- -- minetest.chat_send_all("FALSEplayedOnStart " )
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-- end
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if ambience.on_start ~= nil and played_on_start == false then
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played_on_start = true
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minetest.sound_play(ambience.on_start, {to_player=player:get_player_name()})
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end
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-- minetest.chat_send_all("ambience: " ..ambience )
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-- if ambience.on_start ~= nil and played_on_start_flying == false then
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-- played_on_start_flying = true
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-- minetest.sound_play(ambience.on_start, {to_player=player:get_player_name()})
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-- end
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play_sound(player, ambience, math.random(1, #ambience))
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end
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end
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722
ambience/init29debug.lua
Normal file
722
ambience/init29debug.lua
Normal file
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@ -0,0 +1,722 @@
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--------------------------------------------------------------------------------------------------------
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--Ambiance Configuration for version .29
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--working on Flying
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--PROB: wind stops short even though it says we are still flying and don't hear the start sound.
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--really BIG prob, it ruins water meaning you hear beach while treading water. (find out if still hear it in .28) because
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--it is fairly rare in .29
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--need a separate onstart variable for flying
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local max_frequency_all = 1000 --the larger you make this number the lest frequent ALL sounds will happen recommended values between 100-2000.
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--for frequencies below use a number between 0 and max_frequency_all
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--for volumes below, use a number between 0.0 and 1, the larger the number the louder the sounds
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local night_frequency = 20 --owls, wolves
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local night_volume = 0.9
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local night_frequent_frequency = 150 --crickets
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local night_frequent_volume = 0.9
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local day_frequency = 100 --crow, bluejay, cardinal
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local day_volume = 0.9
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local day_frequent_frequency = 1000 --crow, bluejay, cardinal
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local day_frequent_volume = 0.18
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local cave_frequency = 10 --bats
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local cave_volume = 1.0
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local cave_frequent_frequency = 70 --drops of water dripping
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local cave_frequent_volume = 1.0
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local beach_frequency = 20 --seagulls
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local beach_volume = 1.0
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local beach_frequent_frequency = 1000 --waves
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local beach_frequent_volume = 1.0
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local water_frequent_frequency = 1000 --water sounds
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local water_frequent_volume = 1.0
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local desert_frequency = 20 --coyote
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local desert_volume = 1.0
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local desert_frequent_frequency = 700 --desertwind
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local desert_frequent_volume = 1.0
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local swimming_frequent_frequency = 1000 --swimming splashes
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local swimming_frequent_volume = 1.0
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local music_frequency = 0 --music (suggestion: keep this one low like around 6)
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local music_volume = 0.3
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--End of Config
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----------------------------------------------------------------------------------------------------
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local counter=0--*****************
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local last_x_pos = 0
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local last_y_pos = 0
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local last_z_pos = 0
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local node_under_feet
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local node_at_upper_body
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local node_at_lower_body
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local node_3_under_feet
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local played_on_start = false
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local played_on_start_flying = false
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local night = {
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handler = {},
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frequency = night_frequency,
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{name="horned_owl", length=3, gain=night_volume},
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{name="Wolves_Howling", length=11, gain=night_volume},
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{name="ComboWind", length=17, gain=night_volume}
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}
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local night_frequent = {
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handler = {},
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frequency = night_frequent_frequency,
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{name="Crickets_At_NightCombo", length=69, gain=night_frequent_volume}
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}
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local day = {
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handler = {},
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frequency = day_frequency,
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{name="Best Cardinal Bird", length=4, gain=day_volume},
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{name="craw", length=3, gain=day_volume},
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{name="bluejay", length=18, gain=day_volume},
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{name="ComboWind", length=17, gain=day_volume}
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}
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local day_frequent = {
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handler = {},
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frequency = day_frequent_frequency,
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{name="robin2", length=16, gain=day_frequent_volume},
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{name="birdsongnl", length=13, gain=day_frequent_volume},
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{name="bird", length=30, gain=day_frequent_volume},
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{name="Best Cardinal Bird", length=4, gain=day_frequent_volume},
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{name="craw", length=3, gain=day_frequent_volume},
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{name="bluejay", length=18, gain=day_frequent_volume},
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{name="ComboWind", length=17, gain=day_frequent_volume*3}
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}
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local swimming_frequent = {
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handler = {},
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frequency = day_frequent_frequency,
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{name="water_swimming_splashing_breath", length=11.5, gain=swimming_frequent_volume},
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{name="water_swimming_splashing", length=9, gain=swimming_frequent_volume}
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}
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local cave = {
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handler = {},
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frequency = cave_frequency,
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{name="Bats_in_Cave", length=5, gain=cave_volume}
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}
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local cave_frequent = {
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handler = {},
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frequency = cave_frequent_frequency,
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{name="drippingwater_drip_a", length=2, gain=cave_frequent_volume},
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{name="drippingwater_drip_b", length=2, gain=cave_frequent_volume},
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{name="drippingwater_drip_c", length=2, gain=cave_frequent_volume},
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{name="Single_Water_Droplet", length=3, gain=cave_frequent_volume},
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{name="Spooky_Water_Drops", length=7, gain=cave_frequent_volume}
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}
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local beach = {
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handler = {},
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frequency = beach_frequency,
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{name="seagull", length=4.5, gain=beach_volume}
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}
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local beach_frequent = {
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handler = {},
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frequency = beach_frequent_frequency,
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{name="fiji_beach", length=43.5, gain=beach_frequent_volume}
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}
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local desert = {
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handler = {},
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frequency = desert_frequency,
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{name="coyote2", length=2.5, gain=desert_volume},
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{name="RattleSnake", length=8, gain=desert_volume}
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}
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local desert_frequent = {
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handler = {},
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frequency = desert_frequent_frequency,
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{name="DesertMonolithMed", length=34.5, gain=desert_frequent_volume}
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}
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local flying = {
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handler = {},
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frequency = 1000,
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on_start = "crystal_airlines",
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on_stop = "nothing_yet",
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{name="ComboWind", length=17, gain=1}
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}
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local water = {
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handler = {},
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frequency = 0,--dolphins dont fit into small lakes
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{name="dolphins", length=6},
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{name="dolphins_screaming", length=16.5}
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}
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local water_frequent = {
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handler = {},
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frequency = water_frequent_frequency,
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on_stop = "drowning_gasp",
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--on_start = "Splash",
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{name="scuba1bubbles", length=11, gain=water_frequent_volume},
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{name="scuba1calm", length=10}, --not sure why but sometimes I get errors when setting gain=water_frequent_volume here.
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{name="scuba1calm2", length=8.5, gain=water_frequent_volume},
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{name="scuba1interestingbubbles", length=11, gain=water_frequent_volume},
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{name="scuba1tubulentbubbles", length=10.5, gain=water_frequent_volume}
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}
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local water_surface = {
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handler = {},
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frequency = 1000,
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on_stop = "Splash",
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on_start = "Splash",
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{name="lake_waves_2_calm", length=9.5},
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{name="lake_waves_2_variety", length=13.1}
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}
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local splashing_water = {
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handler = {},
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frequency = 1000,
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{name="Splash", length=1.22, gain=1}
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}
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local flowing_water = {
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handler = {},
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frequency = 1000,
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{name="small_waterfall", length=14, gain=.4}
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}
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local flowing_water2 = {
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handler = {},
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frequency = 1000,
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{name="small_waterfall", length=11, gain=.3}
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}
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local lava = {
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handler = {},
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frequency = 1000,
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{name="earth01a", length=20}
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}
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local lava2 = {
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handler = {},
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frequency = 1000,
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{name="earth01a", length=15}
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}
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local play_music = minetest.setting_getbool("music") or false
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local music = {
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handler = {},
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frequency = music_frequency,
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{name="mtest", length=4*60+33, gain=music_volume},
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{name="echos", length=2*60+26, gain=music_volume},
|
||||
{name="FoamOfTheSea", length=1*60+50, gain=music_volume},
|
||||
{name="eastern_feeling", length=3*60+51, gain=music_volume},
|
||||
{name="Mass_Effect_Uncharted_Worlds", length=2*60+29, gain=music_volume},
|
||||
{name="dark_ambiance", length=44, gain=music_volume}
|
||||
}
|
||||
|
||||
local is_daytime = function()
|
||||
return (minetest.env:get_timeofday() > 0.2 and minetest.env:get_timeofday() < 0.8)
|
||||
end
|
||||
|
||||
local nodes_in_range = function(pos, search_distance, node_name)
|
||||
minp = {x=pos.x-search_distance,y=pos.y-search_distance, z=pos.z-search_distance}
|
||||
maxp = {x=pos.x+search_distance,y=pos.y+search_distance, z=pos.z+search_distance}
|
||||
nodes = minetest.env:find_nodes_in_area(minp, maxp, node_name)
|
||||
--minetest.chat_send_all("Found (" .. node_name .. ": " .. #nodes .. ")")
|
||||
return #nodes
|
||||
end
|
||||
|
||||
local nodes_in_coords = function(minp, maxp, node_name)
|
||||
nodes = minetest.env:find_nodes_in_area(minp, maxp, node_name)
|
||||
--minetest.chat_send_all("Found (" .. node_name .. ": " .. #nodes .. ")")
|
||||
return #nodes
|
||||
end
|
||||
|
||||
local atleast_nodes_in_grid = function(pos, search_distance, height, node_name, threshold)
|
||||
-- counter = counter +1
|
||||
-- minetest.chat_send_all("counter: (" .. counter .. ")")
|
||||
minp = {x=pos.x-search_distance,y=height, z=pos.z+20}
|
||||
maxp = {x=pos.x+search_distance,y=height, z=pos.z+20}
|
||||
nodes = minetest.env:find_nodes_in_area(minp, maxp, node_name)
|
||||
-- minetest.chat_send_all("z+Found (" .. node_name .. ": " .. #nodes .. ")")
|
||||
if #nodes >= threshold then
|
||||
return true
|
||||
end
|
||||
totalnodes = #nodes
|
||||
minp = {x=pos.x-search_distance,y=height, z=pos.z-20}
|
||||
maxp = {x=pos.x+search_distance,y=height, z=pos.z-20}
|
||||
nodes = minetest.env:find_nodes_in_area(minp, maxp, node_name)
|
||||
-- minetest.chat_send_all("z-Found (" .. node_name .. ": " .. #nodes .. ")")
|
||||
if #nodes >= threshold then
|
||||
return true
|
||||
end
|
||||
totalnodes = totalnodes + #nodes
|
||||
maxp = {x=pos.x+20,y=height, z=pos.z+search_distance}
|
||||
minp = {x=pos.x+20,y=height, z=pos.z-search_distance}
|
||||
nodes = minetest.env:find_nodes_in_area(minp, maxp, node_name)
|
||||
-- minetest.chat_send_all("x+Found (" .. node_name .. ": " .. #nodes .. ")")
|
||||
if #nodes >= threshold then
|
||||
return true
|
||||
end
|
||||
totalnodes = totalnodes + #nodes
|
||||
maxp = {x=pos.x-20,y=height, z=pos.z+search_distance}
|
||||
minp = {x=pos.x-20,y=height, z=pos.z-search_distance}
|
||||
nodes = minetest.env:find_nodes_in_area(minp, maxp, node_name)
|
||||
-- minetest.chat_send_all("x+Found (" .. node_name .. ": " .. #nodes .. ")")
|
||||
if #nodes >= threshold then
|
||||
return true
|
||||
end
|
||||
totalnodes = totalnodes + #nodes
|
||||
-- minetest.chat_send_all("Found total(" .. totalnodes .. ")")
|
||||
if totalnodes >= threshold*2 then
|
||||
return true
|
||||
end
|
||||
return false
|
||||
end
|
||||
|
||||
local get_immediate_nodes = function(pos)
|
||||
pos.y = pos.y-1
|
||||
node_under_feet = minetest.env:get_node(pos).name
|
||||
pos.y = pos.y-3
|
||||
node_3_under_feet = minetest.env:get_node(pos).name
|
||||
pos.y = pos.y+3
|
||||
pos.y = pos.y+2.2
|
||||
node_at_upper_body = minetest.env:get_node(pos).name
|
||||
pos.y = pos.y-1.19
|
||||
node_at_lower_body = minetest.env:get_node(pos).name
|
||||
pos.y = pos.y+0.99 --1.6
|
||||
--minetest.chat_send_all("node_under_feet(" .. nodename .. ")")
|
||||
end
|
||||
|
||||
|
||||
local get_ambience = function(player)
|
||||
local player_is_climbing = false
|
||||
local player_is_descending = false
|
||||
local player_is_moving_horiz = false
|
||||
local standing_in_water = false
|
||||
local pos = player:getpos()
|
||||
get_immediate_nodes(pos)
|
||||
|
||||
if last_x_pos ~=pos.x or last_z_pos ~=pos.z then
|
||||
player_is_moving_horiz = true
|
||||
end
|
||||
if pos.y > last_y_pos+.5 then
|
||||
player_is_climbing = true
|
||||
end
|
||||
if pos.y < last_y_pos-.5 then
|
||||
player_is_descending = true
|
||||
end
|
||||
|
||||
last_x_pos =pos.x
|
||||
last_z_pos =pos.z
|
||||
last_y_pos =pos.y
|
||||
|
||||
if string.find(node_at_upper_body, "default:water") then
|
||||
if music then
|
||||
return {water=water, water_frequent=water_frequent, music=music}
|
||||
else
|
||||
return {water=water, water_frequent=water_frequent}
|
||||
end
|
||||
elseif node_at_upper_body == "air" then
|
||||
if string.find(node_at_lower_body, "default:water") then
|
||||
--minetest.chat_send_all("bottom counted as water")
|
||||
--we found air at upperbody, and water at lower body. Now there are 4 possibilities:
|
||||
--Key: under feet, moving or not
|
||||
--swimming w, m swimming
|
||||
--walking in water nw, m splashing
|
||||
--treading water w, nm sloshing
|
||||
--standing in water nw, nm beach trumps, then sloshing
|
||||
if player_is_moving_horiz then
|
||||
if string.find(node_under_feet, "default:water") then
|
||||
if music then
|
||||
return {swimming_frequent=swimming_frequent, music=music}
|
||||
else
|
||||
return {swimming_frequent}
|
||||
end
|
||||
else --didn't find water under feet: walking in water
|
||||
if music then
|
||||
return {splashing_water=splashing_water, music=music}
|
||||
else
|
||||
return {splashing_water}
|
||||
end
|
||||
end
|
||||
else--player is not moving
|
||||
if string.find(node_under_feet, "default:water") then
|
||||
if music then
|
||||
return {water_surface=water_surface, music=music}
|
||||
else
|
||||
return {water_surface}
|
||||
end
|
||||
else --didn't find water under feet
|
||||
standing_in_water = true
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
if player_is_moving_horiz then
|
||||
minetest.chat_send_all("playermoving")
|
||||
end
|
||||
if player_is_climbing then
|
||||
minetest.chat_send_all("player Climbing")
|
||||
end
|
||||
minetest.chat_send_all("nub:" ..node_at_upper_body)
|
||||
minetest.chat_send_all("nlb:" ..node_at_lower_body)
|
||||
minetest.chat_send_all("nuf:" ..node_under_feet)
|
||||
minetest.chat_send_all("n3uf:" ..node_3_under_feet)
|
||||
|
||||
local air_or_ignore = {air=true,ignore=true}
|
||||
--minetest.chat_send_all(air_or_ignore[node_under_feet])
|
||||
if (player_is_moving_horiz or player_is_climbing) and air_or_ignore[node_at_upper_body] and air_or_ignore[node_at_lower_body]
|
||||
and air_or_ignore[node_under_feet] and air_or_ignore[node_3_under_feet] and not player_is_descending then
|
||||
minetest.chat_send_all("flying!!!!")
|
||||
if music then
|
||||
return {flying=flying, music=music}
|
||||
else
|
||||
return {flying}
|
||||
end
|
||||
end
|
||||
minetest.chat_send_all("not flying!!!!")
|
||||
|
||||
if nodes_in_range(pos, 7, "default:lava_flowing")>5 or nodes_in_range(pos, 7, "default:lava_source")>5 then
|
||||
if music then
|
||||
return {lava=lava, lava2=lava2, music=music}
|
||||
else
|
||||
return {lava=lava}
|
||||
end
|
||||
end
|
||||
if nodes_in_range(pos, 6, "default:water_flowing")>45 then
|
||||
if music then
|
||||
return {flowing_water=flowing_water, flowing_water2=flowing_water2, music=music}
|
||||
else
|
||||
return {flowing_water=flowing_water, flowing_water2=flowing_water2}
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
--if we are near sea level and there is lots of water around the area
|
||||
if pos.y < 7 and pos.y >0 and atleast_nodes_in_grid(pos, 60, 1, "default:water_source", 51 ) then
|
||||
if music then
|
||||
return {beach=beach, beach_frequent=beach_frequent, music=music}
|
||||
else
|
||||
return {beach=beach, beach_frequent=beach_frequent}
|
||||
end
|
||||
end
|
||||
if standing_in_water then
|
||||
if music then
|
||||
return {water_surface=water_surface, music=music}
|
||||
else
|
||||
return {water_surface}
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
desert_in_range = (nodes_in_range(pos, 6, "default:desert_sand")+nodes_in_range(pos, 6, "default:desert_stone"))
|
||||
--minetest.chat_send_all("desertcount: " .. desert_in_range .. ",".. pos.y )
|
||||
if desert_in_range >250 then
|
||||
if music then
|
||||
return {desert=desert, desert_frequent=desert_frequent, music=music}
|
||||
else
|
||||
return {desert=desert, desert_frequent=desert_frequent}
|
||||
end
|
||||
end
|
||||
|
||||
pos.y = pos.y-2
|
||||
nodename = minetest.env:get_node(pos).name
|
||||
-- minetest.chat_send_all("Found " .. nodename .. pos.y )
|
||||
|
||||
|
||||
if player:getpos().y < 0 then
|
||||
if music then
|
||||
return {cave=cave, cave_frequent=cave_frequent, music=music}
|
||||
else
|
||||
return {cave=cave, cave_frequent=cave_frequent}
|
||||
end
|
||||
end
|
||||
if is_daytime() then
|
||||
if music then
|
||||
return {day=day, day_frequent=day_frequent, music=music}
|
||||
else
|
||||
return {day=day, day_frequent=day_frequent}
|
||||
end
|
||||
else
|
||||
if music then
|
||||
return {night=night, night_frequent=night_frequent, music=music}
|
||||
else
|
||||
return {night=night, night_frequent=night_frequent}
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
-- start playing the sound, set the handler and delete the handler after sound is played
|
||||
local play_sound = function(player, list, number)
|
||||
local player_name = player:get_player_name()
|
||||
if list.handler[player_name] == nil then
|
||||
local gain = 1.0
|
||||
if list[number].gain ~= nil then
|
||||
gain = list[number].gain
|
||||
end
|
||||
local handler = minetest.sound_play(list[number].name, {to_player=player_name, gain=gain})
|
||||
if handler ~= nil then
|
||||
list.handler[player_name] = handler
|
||||
minetest.after(list[number].length, function(args)
|
||||
local list = args[1]
|
||||
local player_name = args[2]
|
||||
if list.handler[player_name] ~= nil then
|
||||
minetest.sound_stop(list.handler[player_name])
|
||||
list.handler[player_name] = nil
|
||||
end
|
||||
end, {list, player_name})
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
-- stops all sounds that are not in still_playing
|
||||
local stop_sound = function(still_playing, player)
|
||||
local player_name = player:get_player_name()
|
||||
if still_playing.cave == nil then
|
||||
local list = cave
|
||||
if list.handler[player_name] ~= nil then
|
||||
if list.on_stop ~= nil then
|
||||
minetest.sound_play(list.on_stop, {to_player=player:get_player_name()})
|
||||
end
|
||||
minetest.sound_stop(list.handler[player_name])
|
||||
list.handler[player_name] = nil
|
||||
end
|
||||
end
|
||||
if still_playing.cave_frequent == nil then
|
||||
local list = cave_frequent
|
||||
if list.handler[player_name] ~= nil then
|
||||
if list.on_stop ~= nil then
|
||||
minetest.sound_play(list.on_stop, {to_player=player:get_player_name()})
|
||||
end
|
||||
minetest.sound_stop(list.handler[player_name])
|
||||
list.handler[player_name] = nil
|
||||
end
|
||||
end
|
||||
if still_playing.swimming_frequent == nil then
|
||||
local list = swimming_frequent
|
||||
if list.handler[player_name] ~= nil then
|
||||
if list.on_stop ~= nil then
|
||||
minetest.sound_play(list.on_stop, {to_player=player:get_player_name()})
|
||||
end
|
||||
minetest.sound_stop(list.handler[player_name])
|
||||
list.handler[player_name] = nil
|
||||
end
|
||||
end
|
||||
if still_playing.beach == nil then
|
||||
local list = beach
|
||||
if list.handler[player_name] ~= nil then
|
||||
if list.on_stop ~= nil then
|
||||
minetest.sound_play(list.on_stop, {to_player=player:get_player_name()})
|
||||
end
|
||||
minetest.sound_stop(list.handler[player_name])
|
||||
list.handler[player_name] = nil
|
||||
end
|
||||
end
|
||||
if still_playing.beach_frequent == nil then
|
||||
local list = beach_frequent
|
||||
if list.handler[player_name] ~= nil then
|
||||
if list.on_stop ~= nil then
|
||||
minetest.sound_play(list.on_stop, {to_player=player:get_player_name()})
|
||||
end
|
||||
minetest.sound_stop(list.handler[player_name])
|
||||
list.handler[player_name] = nil
|
||||
end
|
||||
end
|
||||
if still_playing.desert == nil then
|
||||
local list = desert
|
||||
if list.handler[player_name] ~= nil then
|
||||
if list.on_stop ~= nil then
|
||||
minetest.sound_play(list.on_stop, {to_player=player:get_player_name()})
|
||||
end
|
||||
minetest.sound_stop(list.handler[player_name])
|
||||
list.handler[player_name] = nil
|
||||
end
|
||||
end
|
||||
if still_playing.desert_frequent == nil then
|
||||
local list = desert_frequent
|
||||
if list.handler[player_name] ~= nil then
|
||||
if list.on_stop ~= nil then
|
||||
minetest.sound_play(list.on_stop, {to_player=player:get_player_name()})
|
||||
end
|
||||
minetest.sound_stop(list.handler[player_name])
|
||||
list.handler[player_name] = nil
|
||||
end
|
||||
end
|
||||
if still_playing.night == nil then
|
||||
local list = night
|
||||
if list.handler[player_name] ~= nil then
|
||||
if list.on_stop ~= nil then
|
||||
minetest.sound_play(list.on_stop, {to_player=player:get_player_name()})
|
||||
end
|
||||
minetest.sound_stop(list.handler[player_name])
|
||||
list.handler[player_name] = nil
|
||||
end
|
||||
end
|
||||
if still_playing.night_frequent == nil then
|
||||
local list = night_frequent
|
||||
if list.handler[player_name] ~= nil then
|
||||
if list.on_stop ~= nil then
|
||||
minetest.sound_play(list.on_stop, {to_player=player:get_player_name()})
|
||||
end
|
||||
minetest.sound_stop(list.handler[player_name])
|
||||
list.handler[player_name] = nil
|
||||
end
|
||||
end
|
||||
if still_playing.day == nil then
|
||||
local list = day
|
||||
if list.handler[player_name] ~= nil then
|
||||
if list.on_stop ~= nil then
|
||||
minetest.sound_play(list.on_stop, {to_player=player:get_player_name()})
|
||||
end
|
||||
minetest.sound_stop(list.handler[player_name])
|
||||
list.handler[player_name] = nil
|
||||
end
|
||||
end
|
||||
if still_playing.day_frequent == nil then
|
||||
local list = day_frequent
|
||||
if list.handler[player_name] ~= nil then
|
||||
if list.on_stop ~= nil then
|
||||
minetest.sound_play(list.on_stop, {to_player=player:get_player_name()})
|
||||
end
|
||||
minetest.sound_stop(list.handler[player_name])
|
||||
list.handler[player_name] = nil
|
||||
end
|
||||
end
|
||||
if still_playing.music == nil then
|
||||
local list = music
|
||||
if list.handler[player_name] ~= nil then
|
||||
if list.on_stop ~= nil then
|
||||
minetest.sound_play(list.on_stop, {to_player=player:get_player_name()})
|
||||
end
|
||||
minetest.sound_stop(list.handler[player_name])
|
||||
list.handler[player_name] = nil
|
||||
end
|
||||
end
|
||||
if still_playing.flowing_water == nil then
|
||||
local list = flowing_water
|
||||
if list.handler[player_name] ~= nil then
|
||||
if list.on_stop ~= nil then
|
||||
minetest.sound_play(list.on_stop, {to_player=player:get_player_name()})
|
||||
end
|
||||
minetest.sound_stop(list.handler[player_name])
|
||||
list.handler[player_name] = nil
|
||||
end
|
||||
end
|
||||
if still_playing.flowing_water2 == nil then
|
||||
local list = flowing_water2
|
||||
if list.handler[player_name] ~= nil then
|
||||
if list.on_stop ~= nil then
|
||||
minetest.sound_play(list.on_stop, {to_player=player:get_player_name()})
|
||||
end
|
||||
minetest.sound_stop(list.handler[player_name])
|
||||
list.handler[player_name] = nil
|
||||
end
|
||||
end
|
||||
if still_playing.lava == nil then
|
||||
local list = lava
|
||||
if list.handler[player_name] ~= nil then
|
||||
if list.on_stop ~= nil then
|
||||
minetest.sound_play(list.on_stop, {to_player=player:get_player_name()})
|
||||
end
|
||||
minetest.sound_stop(list.handler[player_name])
|
||||
list.handler[player_name] = nil
|
||||
end
|
||||
end
|
||||
if still_playing.lava2 == nil then
|
||||
local list = lava2
|
||||
if list.handler[player_name] ~= nil then
|
||||
if list.on_stop ~= nil then
|
||||
minetest.sound_play(list.on_stop, {to_player=player:get_player_name()})
|
||||
end
|
||||
minetest.sound_stop(list.handler[player_name])
|
||||
list.handler[player_name] = nil
|
||||
end
|
||||
end
|
||||
if still_playing.water == nil then
|
||||
local list = water
|
||||
if list.handler[player_name] ~= nil then
|
||||
if list.on_stop ~= nil then
|
||||
minetest.sound_play(list.on_stop, {to_player=player:get_player_name()})
|
||||
end
|
||||
minetest.sound_stop(list.handler[player_name])
|
||||
list.handler[player_name] = nil
|
||||
end
|
||||
end
|
||||
if still_playing.water_surface == nil then
|
||||
local list = water_surface
|
||||
if list.handler[player_name] ~= nil then
|
||||
if list.on_stop ~= nil then
|
||||
minetest.sound_play(list.on_stop, {to_player=player:get_player_name()})
|
||||
played_on_start = false
|
||||
end
|
||||
minetest.sound_stop(list.handler[player_name])
|
||||
list.handler[player_name] = nil
|
||||
end
|
||||
end
|
||||
if still_playing.water_frequent == nil then
|
||||
local list = water_frequent
|
||||
if list.handler[player_name] ~= nil then
|
||||
if list.on_stop ~= nil then
|
||||
minetest.sound_play(list.on_stop, {to_player=player:get_player_name()})
|
||||
-- minetest.chat_send_all("list.on_stop " .. list.on_stop )
|
||||
played_on_start = false
|
||||
end
|
||||
minetest.sound_stop(list.handler[player_name])
|
||||
list.handler[player_name] = nil
|
||||
end
|
||||
end
|
||||
if still_playing.flying == nil then
|
||||
--minetest.chat_send_all("begin stop flying " )
|
||||
local list = flying
|
||||
if list.handler[player_name] ~= nil then
|
||||
-- minetest.chat_send_all("handler flying " )
|
||||
if list.on_stop ~= nil then
|
||||
-- minetest.chat_send_all("onstop flying" )
|
||||
minetest.sound_play(list.on_stop, {to_player=player:get_player_name()})
|
||||
played_on_start = false
|
||||
end
|
||||
minetest.sound_stop(list.handler[player_name])
|
||||
list.handler[player_name] = nil
|
||||
end
|
||||
end
|
||||
if still_playing.splashing_water == nil then
|
||||
local list = splashing_water
|
||||
if list.handler[player_name] ~= nil then
|
||||
if list.on_stop ~= nil then
|
||||
minetest.sound_play(list.on_stop, {to_player=player:get_player_name()})
|
||||
end
|
||||
minetest.sound_stop(list.handler[player_name])
|
||||
list.handler[player_name] = nil
|
||||
end
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
local timer = 0
|
||||
minetest.register_globalstep(function(dtime)
|
||||
timer = timer+dtime
|
||||
if timer < 1 then
|
||||
return
|
||||
end
|
||||
timer = 0
|
||||
|
||||
for _,player in ipairs(minetest.get_connected_players()) do
|
||||
local ambiences = get_ambience(player)
|
||||
stop_sound(ambiences, player)
|
||||
for _,ambience in pairs(ambiences) do
|
||||
if math.random(1, 1000) <= ambience.frequency then
|
||||
if(played_on_start) then
|
||||
-- minetest.chat_send_all("playedOnStart " )
|
||||
else
|
||||
-- minetest.chat_send_all("FALSEplayedOnStart " )
|
||||
end
|
||||
if ambience.on_start ~= nil and played_on_start == false then
|
||||
played_on_start = true
|
||||
minetest.sound_play(ambience.on_start, {to_player=player:get_player_name()})
|
||||
end
|
||||
minetest.chat_send_all("ambience: " ..ambience )
|
||||
-- if ambience.on_start ~= nil and played_on_start_flying == false then
|
||||
-- played_on_start_flying = true
|
||||
-- minetest.sound_play(ambience.on_start, {to_player=player:get_player_name()})
|
||||
-- end
|
||||
play_sound(player, ambience, math.random(1, #ambience))
|
||||
end
|
||||
end
|
||||
end
|
||||
end)
|
|
@ -1,48 +0,0 @@
|
|||
{\rtf1\ansi\ansicpg1252\uc1\deff0\stshfdbch0\stshfloch0\stshfhich0\stshfbi0\deflang1033\deflangfe1033{\fonttbl{\f0\froman\fcharset0\fprq2{\*\panose 02020603050405020304}Times New Roman;}
|
||||
{\f2\fmodern\fcharset0\fprq1{\*\panose 02070309020205020404}Courier New;}{\f3\froman\fcharset2\fprq2{\*\panose 00000000000000000000}Symbol;}{\f10\fnil\fcharset2\fprq2{\*\panose 05000000000000000000}Wingdings;}
|
||||
{\f36\froman\fcharset238\fprq2 Times New Roman CE;}{\f37\froman\fcharset204\fprq2 Times New Roman Cyr;}{\f39\froman\fcharset161\fprq2 Times New Roman Greek;}{\f40\froman\fcharset162\fprq2 Times New Roman Tur;}
|
||||
{\f41\froman\fcharset177\fprq2 Times New Roman (Hebrew);}{\f42\froman\fcharset178\fprq2 Times New Roman (Arabic);}{\f43\froman\fcharset186\fprq2 Times New Roman Baltic;}{\f44\froman\fcharset163\fprq2 Times New Roman (Vietnamese);}
|
||||
{\f56\fmodern\fcharset238\fprq1 Courier New CE;}{\f57\fmodern\fcharset204\fprq1 Courier New Cyr;}{\f59\fmodern\fcharset161\fprq1 Courier New Greek;}{\f60\fmodern\fcharset162\fprq1 Courier New Tur;}{\f61\fmodern\fcharset177\fprq1 Courier New (Hebrew);}
|
||||
{\f62\fmodern\fcharset178\fprq1 Courier New (Arabic);}{\f63\fmodern\fcharset186\fprq1 Courier New Baltic;}{\f64\fmodern\fcharset163\fprq1 Courier New (Vietnamese);}}{\colortbl;\red0\green0\blue0;\red0\green0\blue255;\red0\green255\blue255;
|
||||
\red0\green255\blue0;\red255\green0\blue255;\red255\green0\blue0;\red255\green255\blue0;\red255\green255\blue255;\red0\green0\blue128;\red0\green128\blue128;\red0\green128\blue0;\red128\green0\blue128;\red128\green0\blue0;\red128\green128\blue0;
|
||||
\red128\green128\blue128;\red192\green192\blue192;}{\stylesheet{\ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0 \fs24\lang1033\langfe1033\cgrid\langnp1033\langfenp1033 \snext0 Normal;}{\*\cs10 \additive \ssemihidden
|
||||
Default Paragraph Font;}{\*\ts11\tsrowd\trftsWidthB3\trpaddl108\trpaddr108\trpaddfl3\trpaddft3\trpaddfb3\trpaddfr3\trcbpat1\trcfpat1\tblind0\tblindtype3\tscellwidthfts0\tsvertalt\tsbrdrt\tsbrdrl\tsbrdrb\tsbrdrr\tsbrdrdgl\tsbrdrdgr\tsbrdrh\tsbrdrv
|
||||
\ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0 \fs20\lang1024\langfe1024\cgrid\langnp1024\langfenp1024 \snext11 \ssemihidden Normal Table;}{\*\cs15 \additive \ul\cf2 \sbasedon10 \styrsid3175830 Hyperlink;}}
|
||||
{\*\listtable{\list\listtemplateid-2426772\listhybrid{\listlevel\levelnfc23\levelnfcn23\leveljc0\leveljcn0\levelfollow0\levelstartat16\levelspace0\levelindent0{\leveltext\leveltemplateid1000389580\'01-;}{\levelnumbers;}
|
||||
\loch\af0\hich\af0\dbch\af0\fbias0\hres0\chhres0 \fi-360\li720\jclisttab\tx720\lin720 }{\listlevel\levelnfc23\levelnfcn23\leveljc0\leveljcn0\levelfollow0\levelstartat1\lvltentative\levelspace0\levelindent0{\leveltext\leveltemplateid67698691
|
||||
\'01o;}{\levelnumbers;}\f2\fbias0\hres0\chhres0 \fi-360\li1440\jclisttab\tx1440\lin1440 }{\listlevel\levelnfc23\levelnfcn23\leveljc0\leveljcn0\levelfollow0\levelstartat1\lvltentative\levelspace0\levelindent0{\leveltext\leveltemplateid67698693
|
||||
\'01\u-3929 ?;}{\levelnumbers;}\f10\fbias0\hres0\chhres0 \fi-360\li2160\jclisttab\tx2160\lin2160 }{\listlevel\levelnfc23\levelnfcn23\leveljc0\leveljcn0\levelfollow0\levelstartat1\lvltentative\levelspace0\levelindent0{\leveltext\leveltemplateid67698689
|
||||
\'01\u-3913 ?;}{\levelnumbers;}\f3\fbias0\hres0\chhres0 \fi-360\li2880\jclisttab\tx2880\lin2880 }{\listlevel\levelnfc23\levelnfcn23\leveljc0\leveljcn0\levelfollow0\levelstartat1\lvltentative\levelspace0\levelindent0{\leveltext\leveltemplateid67698691
|
||||
\'01o;}{\levelnumbers;}\f2\fbias0\hres0\chhres0 \fi-360\li3600\jclisttab\tx3600\lin3600 }{\listlevel\levelnfc23\levelnfcn23\leveljc0\leveljcn0\levelfollow0\levelstartat1\lvltentative\levelspace0\levelindent0{\leveltext\leveltemplateid67698693
|
||||
\'01\u-3929 ?;}{\levelnumbers;}\f10\fbias0\hres0\chhres0 \fi-360\li4320\jclisttab\tx4320\lin4320 }{\listlevel\levelnfc23\levelnfcn23\leveljc0\leveljcn0\levelfollow0\levelstartat1\lvltentative\levelspace0\levelindent0{\leveltext\leveltemplateid67698689
|
||||
\'01\u-3913 ?;}{\levelnumbers;}\f3\fbias0\hres0\chhres0 \fi-360\li5040\jclisttab\tx5040\lin5040 }{\listlevel\levelnfc23\levelnfcn23\leveljc0\leveljcn0\levelfollow0\levelstartat1\lvltentative\levelspace0\levelindent0{\leveltext\leveltemplateid67698691
|
||||
\'01o;}{\levelnumbers;}\f2\fbias0\hres0\chhres0 \fi-360\li5760\jclisttab\tx5760\lin5760 }{\listlevel\levelnfc23\levelnfcn23\leveljc0\leveljcn0\levelfollow0\levelstartat1\lvltentative\levelspace0\levelindent0{\leveltext\leveltemplateid67698693
|
||||
\'01\u-3929 ?;}{\levelnumbers;}\f10\fbias0\hres0\chhres0 \fi-360\li6480\jclisttab\tx6480\lin6480 }{\listname ;}\listid1048454261}}{\*\listoverridetable{\listoverride\listid1048454261\listoverridecount0\ls1}}{\*\rsidtbl \rsid3175830}
|
||||
{\*\generator Microsoft Word 10.0.6866;}{\info{\title These sounds are used for the Mod for Minetest; Ambiance}{\author Jordan}{\operator Jordan}{\creatim\yr2012\mo8\dy20\hr20\min27}{\revtim\yr2012\mo8\dy20\hr20\min30}{\version1}{\edmins3}{\nofpages1}
|
||||
{\nofwords68}{\nofchars390}{\nofcharsws457}{\vern16393}{\*\password 00000000}}{\*\xmlnstbl }\paperw12240\paperh15840\margl1800\margr1800\margt1440\margb1440\gutter0
|
||||
\widowctrl\ftnbj\aenddoc\grfdocevents0\noxlattoyen\expshrtn\noultrlspc\dntblnsbdb\nospaceforul\formshade\horzdoc\dgmargin\dghspace180\dgvspace180\dghorigin1800\dgvorigin1440\dghshow1\dgvshow1
|
||||
\jexpand\viewkind1\viewscale100\pgbrdrhead\pgbrdrfoot\splytwnine\ftnlytwnine\htmautsp\nolnhtadjtbl\useltbaln\alntblind\lytcalctblwd\lyttblrtgr\lnbrkrule\nobrkwrptbl\snaptogridincell\allowfieldendsel\wrppunct\asianbrkrule\rsidroot3175830 \fet0
|
||||
{\*\wgrffmtfilter 013f}\sectd \linex0\endnhere\sectlinegrid360\sectdefaultcl\sftnbj {\*\pnseclvl1\pnucrm\pnstart1\pnindent720\pnhang {\pntxta .}}{\*\pnseclvl2\pnucltr\pnstart1\pnindent720\pnhang {\pntxta .}}{\*\pnseclvl3\pndec\pnstart1\pnindent720\pnhang
|
||||
{\pntxta .}}{\*\pnseclvl4\pnlcltr\pnstart1\pnindent720\pnhang {\pntxta )}}{\*\pnseclvl5\pndec\pnstart1\pnindent720\pnhang {\pntxtb (}{\pntxta )}}{\*\pnseclvl6\pnlcltr\pnstart1\pnindent720\pnhang {\pntxtb (}{\pntxta )}}{\*\pnseclvl7
|
||||
\pnlcrm\pnstart1\pnindent720\pnhang {\pntxtb (}{\pntxta )}}{\*\pnseclvl8\pnlcltr\pnstart1\pnindent720\pnhang {\pntxtb (}{\pntxta )}}{\*\pnseclvl9\pnlcrm\pnstart1\pnindent720\pnhang {\pntxtb (}{\pntxta )}}\pard\plain
|
||||
\ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0 \fs24\lang1033\langfe1033\cgrid\langnp1033\langfenp1033 {\insrsid3175830 These sounds are used for the Mod for Minetest; Ambiance.
|
||||
\par
|
||||
\par The included sounds are }{\insrsid3175830\charrsid3175830 http://creativecommons.org/licenses/by-nc-sa/3.0/}{\insrsid3175830
|
||||
\par
|
||||
\par This also includes the sounds in 0.7 of the Ambiance mod.
|
||||
\par
|
||||
\par P.S. PilzAdam, Neuromancer, you have a real nice mod; keep up with the good work!
|
||||
\par
|
||||
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid3175830 {\insrsid3175830 - Jordach
|
||||
\par
|
||||
\par P.P.S.
|
||||
\par
|
||||
\par Contact Me if you would like a license change.
|
||||
\par
|
||||
\par jordach.snelling@gmail.com\tab
|
||||
\par
|
||||
\par }{\field{\*\fldinst {\insrsid3175830 HYPERLINK "http://twitter.com/jordansnelling" }{\insrsid3175830 {\*\datafield
|
||||
00d0c9ea79f9bace118c8200aa004ba90b02000000170000002200000068007400740070003a002f002f0074007700690074007400650072002e0063006f006d002f006a006f007200640061006e0073006e0065006c006c0069006e0067000000e0c9ea79f9bace118c8200aa004ba90b4400000068007400740070003a00
|
||||
2f002f0074007700690074007400650072002e0063006f006d002f006a006f007200640061006e0073006e0065006c006c0069006e0067000000}}}{\fldrslt {\cs15\ul\cf2\insrsid3175830\charrsid8269706 http://twitter.com/jordansnelling}}}\sectd
|
||||
\linex0\endnhere\sectlinegrid360\sectdefaultcl\sftnbj {\insrsid3175830\charrsid3175830
|
||||
\par }}
|
|
@ -77,6 +77,9 @@ http://www.freesound.org/people/Proxima4/sounds/104319/
|
|||
Desert Monolith.wav, Creative Commons 0 License, Proxima4, http://www.freesound.org/people/Proxima4/sounds/104319/
|
||||
Rattlesnake Rattle, Public Domain, fws.gov, http://soundbible.com/237-Rattlesnake-Rattle.html
|
||||
|
||||
flying:
|
||||
crystal_airlines: Attribution License, suonho, http://www.freesound.org/people/suonho/sounds/56364/
|
||||
|
||||
----------------Not used yet:
|
||||
desert:
|
||||
Desert Simple.wav, Creative Commons 0 License, Proxima4, http://www.freesound.org/people/Proxima4/sounds/104320/
|
||||
|
|
BIN
ambience/sounds/crystal_airlines.ogg
Normal file
BIN
ambience/sounds/crystal_airlines.ogg
Normal file
Binary file not shown.
Loading…
Reference in New Issue
Block a user