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mirror of https://codeberg.org/tenplus1/ambience.git synced 2024-12-26 18:50:29 +01:00

play cave drips when near water

This commit is contained in:
tenplus1 2021-07-05 09:11:21 +01:00
parent 19673910d9
commit d0cea9d033

View File

@ -139,7 +139,7 @@ ambience.add_set("lava", {
})
else
print ("[Ambience] found env_sounds, flowing water sounds disabled.")
print ("[Ambience] found env_sounds, flowing water and lava sounds disabled.")
end
-- Only add fire sounds set if flame_sound is disabled or fire redo active
@ -280,7 +280,7 @@ ambience.add_set("desert", {
end
})
-- Cave sounds play when below player position Y -25
-- Cave sounds play when below player position Y -25 and water nearby
ambience.add_set("cave", {
@ -293,7 +293,9 @@ ambience.add_set("cave", {
sound_check = function(def)
if def.pos.y < -25 then
local c = (def.totals["default:water_source"] or 0)
if c > 0 and def.pos.y < -25 then
return "cave"
end
end