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play cave drips when near water
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@ -139,7 +139,7 @@ ambience.add_set("lava", {
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})
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else
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print ("[Ambience] found env_sounds, flowing water sounds disabled.")
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print ("[Ambience] found env_sounds, flowing water and lava sounds disabled.")
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end
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-- Only add fire sounds set if flame_sound is disabled or fire redo active
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@ -280,7 +280,7 @@ ambience.add_set("desert", {
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end
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})
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-- Cave sounds play when below player position Y -25
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-- Cave sounds play when below player position Y -25 and water nearby
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ambience.add_set("cave", {
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@ -293,7 +293,9 @@ ambience.add_set("cave", {
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sound_check = function(def)
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if def.pos.y < -25 then
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local c = (def.totals["default:water_source"] or 0)
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if c > 0 and def.pos.y < -25 then
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return "cave"
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end
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end
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