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added ephemeral flag for sounds
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@ -17,6 +17,6 @@ Based on Immersive Sounds .36 mod by Neuromancer and optimized to run on servers
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- 1.2 - Added PlayerPlus compatibility, removed fire sounds, added volume changes
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- 1.3 - Added API for use with other mods, code rewrite
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- 1.4 - Re-ordered water sets to come before fire and lava, day/night sounds play when leaves around and above ground
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- 1.5 - Added 'flame_sound' and fire redo check, code tidy
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- 1.5 - Added 'flame_sound' and fire redo check, code tidy and tweak, added ephemeral flag for background sounds.
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Code license: MIT
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3
api.txt
3
api.txt
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@ -29,7 +29,7 @@ ambience.add_set(set_name, def)
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'feet_node' nameof node at player foot level
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This will let you add a set or sounds with the frequency it's used and check
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function for it to play.
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function for it to play. If ephemeral is true then no handler will be used and sound will be played in background alongside other sounds.
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e.g.
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@ -39,6 +39,7 @@ ambience.add_set("windy", {
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sounds = {
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{name = "wind", length = 9, gain = 0.3},
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{name = "desertwind", length = 8, gain = 0.3},
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{name = "crow", length = 3, ephemeral = true},
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},
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sound_check = function(def)
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local number = totals["default:sand"] or 0 -- yep, can also be nil
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2
init.lua
2
init.lua
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@ -244,7 +244,7 @@ minetest.register_globalstep(function(dtime)
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handler = minetest.sound_play(ambience.name, {
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to_player = player_name,
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gain = ((ambience.gain or 0.3) + (MORE_GAIN or 0)) * SOUNDVOLUME
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})
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}, ambience.ephemeral)
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-- only continue if sound is playing
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if handler then
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@ -203,9 +203,9 @@ ambience.add_set("beach", {
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frequency = 40,
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sounds = {
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{name = "seagull", length = 4.5},
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{name = "seagull", length = 4.5, ephemeral = true},
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{name = "beach", length = 13},
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{name = "gull", length = 1},
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{name = "gull", length = 1, ephemeral = true},
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{name = "beach_2", length = 6}
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},
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@ -252,7 +252,7 @@ ambience.add_set("desert", {
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frequency = 20,
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sounds = {
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{name = "coyote", length = 2.5},
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{name = "coyote", length = 2.5, ephemeral = true},
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{name = "wind", length = 9},
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{name = "desertwind", length = 8}
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},
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@ -277,8 +277,8 @@ ambience.add_set("cave", {
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frequency = 60,
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sounds = {
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{name = "drippingwater1", length = 1.5},
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{name = "drippingwater2", length = 1.5}
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{name = "drippingwater1", length = 1.5, ephemeral = true},
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{name = "drippingwater2", length = 1.5, ephemeral = true}
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},
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sound_check = function(def)
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@ -297,10 +297,10 @@ ambience.add_set("jungle", {
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sounds = {
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{name = "jungle_day_1", length = 7},
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{name = "deer", length = 7},
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{name = "deer", length = 7, ephemeral = true},
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{name = "canadianloon2", length = 14},
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{name = "bird1", length = 11},
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{name = "peacock", length = 2}
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{name = "peacock", length = 2, ephemeral = true}
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},
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nodes = {"default:jungletree"},
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@ -322,10 +322,10 @@ ambience.add_set("jungle_night", {
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frequency = 200,
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sounds = {
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{name = "jungle_night_1", length = 4},
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{name = "jungle_night_2", length = 4},
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{name = "deer", length = 7},
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{name = "frog", length = 1}
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{name = "jungle_night_1", length = 4, ephemeral = true},
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{name = "jungle_night_2", length = 4, ephemeral = true},
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{name = "deer", length = 7, ephemeral = true},
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{name = "frog", length = 1, ephemeral = true}
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},
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sound_check = function(def)
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@ -346,14 +346,14 @@ ambience.add_set("day", {
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frequency = 40,
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sounds = {
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{name = "cardinal", length = 3},
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{name = "craw", length = 3},
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{name = "bluejay", length = 6},
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{name = "robin", length = 4},
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{name = "cardinal", length = 3, ephemeral = true},
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{name = "craw", length = 3, ephemeral = true},
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{name = "bluejay", length = 6, ephemeral = true},
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{name = "robin", length = 4, ephemeral = true},
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{name = "bird1", length = 11},
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{name = "bird2", length = 6},
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{name = "crestedlark", length = 6},
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{name = "peacock", length = 2},
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{name = "bird2", length = 6, ephemeral = true},
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{name = "crestedlark", length = 6, ephemeral = true},
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{name = "peacock", length = 2, ephemeral = true},
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{name = "wind", length = 9}
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},
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@ -382,11 +382,11 @@ ambience.add_set("night", {
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frequency = 40,
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sounds = {
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{name = "hornedowl", length = 2},
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{name = "wolves", length = 4, gain = 0.4},
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{name = "cricket", length = 6},
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{name = "deer", length = 7},
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{name = "frog", length = 1}
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{name = "hornedowl", length = 2, ephemeral = true},
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{name = "wolves", length = 4, gain = 0.4, ephemeral = true},
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{name = "cricket", length = 6, ephemeral = true},
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{name = "deer", length = 7, ephemeral = true},
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{name = "frog", length = 1, ephemeral = true}
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},
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sound_check = function(def)
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