mirror of
https://codeberg.org/tenplus1/ambience.git
synced 2024-12-24 01:30:30 +01:00
added ephemeral flag for sounds
This commit is contained in:
parent
e5457003cd
commit
d5ff07abe0
@ -17,6 +17,6 @@ Based on Immersive Sounds .36 mod by Neuromancer and optimized to run on servers
|
|||||||
- 1.2 - Added PlayerPlus compatibility, removed fire sounds, added volume changes
|
- 1.2 - Added PlayerPlus compatibility, removed fire sounds, added volume changes
|
||||||
- 1.3 - Added API for use with other mods, code rewrite
|
- 1.3 - Added API for use with other mods, code rewrite
|
||||||
- 1.4 - Re-ordered water sets to come before fire and lava, day/night sounds play when leaves around and above ground
|
- 1.4 - Re-ordered water sets to come before fire and lava, day/night sounds play when leaves around and above ground
|
||||||
- 1.5 - Added 'flame_sound' and fire redo check, code tidy
|
- 1.5 - Added 'flame_sound' and fire redo check, code tidy and tweak, added ephemeral flag for background sounds.
|
||||||
|
|
||||||
Code license: MIT
|
Code license: MIT
|
||||||
|
3
api.txt
3
api.txt
@ -29,7 +29,7 @@ ambience.add_set(set_name, def)
|
|||||||
'feet_node' nameof node at player foot level
|
'feet_node' nameof node at player foot level
|
||||||
|
|
||||||
This will let you add a set or sounds with the frequency it's used and check
|
This will let you add a set or sounds with the frequency it's used and check
|
||||||
function for it to play.
|
function for it to play. If ephemeral is true then no handler will be used and sound will be played in background alongside other sounds.
|
||||||
|
|
||||||
e.g.
|
e.g.
|
||||||
|
|
||||||
@ -39,6 +39,7 @@ ambience.add_set("windy", {
|
|||||||
sounds = {
|
sounds = {
|
||||||
{name = "wind", length = 9, gain = 0.3},
|
{name = "wind", length = 9, gain = 0.3},
|
||||||
{name = "desertwind", length = 8, gain = 0.3},
|
{name = "desertwind", length = 8, gain = 0.3},
|
||||||
|
{name = "crow", length = 3, ephemeral = true},
|
||||||
},
|
},
|
||||||
sound_check = function(def)
|
sound_check = function(def)
|
||||||
local number = totals["default:sand"] or 0 -- yep, can also be nil
|
local number = totals["default:sand"] or 0 -- yep, can also be nil
|
||||||
|
2
init.lua
2
init.lua
@ -244,7 +244,7 @@ minetest.register_globalstep(function(dtime)
|
|||||||
handler = minetest.sound_play(ambience.name, {
|
handler = minetest.sound_play(ambience.name, {
|
||||||
to_player = player_name,
|
to_player = player_name,
|
||||||
gain = ((ambience.gain or 0.3) + (MORE_GAIN or 0)) * SOUNDVOLUME
|
gain = ((ambience.gain or 0.3) + (MORE_GAIN or 0)) * SOUNDVOLUME
|
||||||
})
|
}, ambience.ephemeral)
|
||||||
|
|
||||||
-- only continue if sound is playing
|
-- only continue if sound is playing
|
||||||
if handler then
|
if handler then
|
||||||
|
@ -203,9 +203,9 @@ ambience.add_set("beach", {
|
|||||||
frequency = 40,
|
frequency = 40,
|
||||||
|
|
||||||
sounds = {
|
sounds = {
|
||||||
{name = "seagull", length = 4.5},
|
{name = "seagull", length = 4.5, ephemeral = true},
|
||||||
{name = "beach", length = 13},
|
{name = "beach", length = 13},
|
||||||
{name = "gull", length = 1},
|
{name = "gull", length = 1, ephemeral = true},
|
||||||
{name = "beach_2", length = 6}
|
{name = "beach_2", length = 6}
|
||||||
},
|
},
|
||||||
|
|
||||||
@ -252,7 +252,7 @@ ambience.add_set("desert", {
|
|||||||
frequency = 20,
|
frequency = 20,
|
||||||
|
|
||||||
sounds = {
|
sounds = {
|
||||||
{name = "coyote", length = 2.5},
|
{name = "coyote", length = 2.5, ephemeral = true},
|
||||||
{name = "wind", length = 9},
|
{name = "wind", length = 9},
|
||||||
{name = "desertwind", length = 8}
|
{name = "desertwind", length = 8}
|
||||||
},
|
},
|
||||||
@ -277,8 +277,8 @@ ambience.add_set("cave", {
|
|||||||
frequency = 60,
|
frequency = 60,
|
||||||
|
|
||||||
sounds = {
|
sounds = {
|
||||||
{name = "drippingwater1", length = 1.5},
|
{name = "drippingwater1", length = 1.5, ephemeral = true},
|
||||||
{name = "drippingwater2", length = 1.5}
|
{name = "drippingwater2", length = 1.5, ephemeral = true}
|
||||||
},
|
},
|
||||||
|
|
||||||
sound_check = function(def)
|
sound_check = function(def)
|
||||||
@ -297,10 +297,10 @@ ambience.add_set("jungle", {
|
|||||||
|
|
||||||
sounds = {
|
sounds = {
|
||||||
{name = "jungle_day_1", length = 7},
|
{name = "jungle_day_1", length = 7},
|
||||||
{name = "deer", length = 7},
|
{name = "deer", length = 7, ephemeral = true},
|
||||||
{name = "canadianloon2", length = 14},
|
{name = "canadianloon2", length = 14},
|
||||||
{name = "bird1", length = 11},
|
{name = "bird1", length = 11},
|
||||||
{name = "peacock", length = 2}
|
{name = "peacock", length = 2, ephemeral = true}
|
||||||
},
|
},
|
||||||
|
|
||||||
nodes = {"default:jungletree"},
|
nodes = {"default:jungletree"},
|
||||||
@ -322,10 +322,10 @@ ambience.add_set("jungle_night", {
|
|||||||
frequency = 200,
|
frequency = 200,
|
||||||
|
|
||||||
sounds = {
|
sounds = {
|
||||||
{name = "jungle_night_1", length = 4},
|
{name = "jungle_night_1", length = 4, ephemeral = true},
|
||||||
{name = "jungle_night_2", length = 4},
|
{name = "jungle_night_2", length = 4, ephemeral = true},
|
||||||
{name = "deer", length = 7},
|
{name = "deer", length = 7, ephemeral = true},
|
||||||
{name = "frog", length = 1}
|
{name = "frog", length = 1, ephemeral = true}
|
||||||
},
|
},
|
||||||
|
|
||||||
sound_check = function(def)
|
sound_check = function(def)
|
||||||
@ -346,14 +346,14 @@ ambience.add_set("day", {
|
|||||||
frequency = 40,
|
frequency = 40,
|
||||||
|
|
||||||
sounds = {
|
sounds = {
|
||||||
{name = "cardinal", length = 3},
|
{name = "cardinal", length = 3, ephemeral = true},
|
||||||
{name = "craw", length = 3},
|
{name = "craw", length = 3, ephemeral = true},
|
||||||
{name = "bluejay", length = 6},
|
{name = "bluejay", length = 6, ephemeral = true},
|
||||||
{name = "robin", length = 4},
|
{name = "robin", length = 4, ephemeral = true},
|
||||||
{name = "bird1", length = 11},
|
{name = "bird1", length = 11},
|
||||||
{name = "bird2", length = 6},
|
{name = "bird2", length = 6, ephemeral = true},
|
||||||
{name = "crestedlark", length = 6},
|
{name = "crestedlark", length = 6, ephemeral = true},
|
||||||
{name = "peacock", length = 2},
|
{name = "peacock", length = 2, ephemeral = true},
|
||||||
{name = "wind", length = 9}
|
{name = "wind", length = 9}
|
||||||
},
|
},
|
||||||
|
|
||||||
@ -382,11 +382,11 @@ ambience.add_set("night", {
|
|||||||
frequency = 40,
|
frequency = 40,
|
||||||
|
|
||||||
sounds = {
|
sounds = {
|
||||||
{name = "hornedowl", length = 2},
|
{name = "hornedowl", length = 2, ephemeral = true},
|
||||||
{name = "wolves", length = 4, gain = 0.4},
|
{name = "wolves", length = 4, gain = 0.4, ephemeral = true},
|
||||||
{name = "cricket", length = 6},
|
{name = "cricket", length = 6, ephemeral = true},
|
||||||
{name = "deer", length = 7},
|
{name = "deer", length = 7, ephemeral = true},
|
||||||
{name = "frog", length = 1}
|
{name = "frog", length = 1, ephemeral = true}
|
||||||
},
|
},
|
||||||
|
|
||||||
sound_check = function(def)
|
sound_check = function(def)
|
||||||
|
Loading…
Reference in New Issue
Block a user