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mirror of https://codeberg.org/tenplus1/ambience.git synced 2025-07-15 06:50:25 +02:00

remove fire sounds, added Mineclone support.

This commit is contained in:
tenplus1
2024-08-15 14:55:02 +01:00
parent c1a076ec8c
commit e55d4b8b62
3 changed files with 109 additions and 174 deletions

View File

@ -2,10 +2,15 @@
Default Sound Sets
------------------
Order is very important when adding a sound set so it will play a certain
set of sounds before any another.
Order is very important when adding a sound set so it will play
certain sound sets before any another.
--]]
-- mod support
local mod_def = minetest.get_modpath("default")
local mod_mcl = minetest.get_modpath("mcl_core")
-- Underwater sounds play when player head is submerged
ambience.add_set("underwater", {
@ -18,8 +23,9 @@ ambience.add_set("underwater", {
sound_check = function(def)
if minetest.registered_nodes[def.head_node]
and minetest.registered_nodes[def.head_node].groups.water then
local nodef = minetest.registered_nodes[def.head_node]
if nodef and nodef.groups and nodef.groups.water then
return "underwater"
end
end
@ -29,34 +35,42 @@ ambience.add_set("underwater", {
if minetest.settings:get_bool("ambience_water_move") ~= false then
-- override default water sounds
minetest.override_item("default:water_source", { sounds = {} })
minetest.override_item("default:water_flowing", { sounds = {} })
minetest.override_item("default:river_water_source", { sounds = {} })
minetest.override_item("default:river_water_flowing", { sounds = {} })
-- override default water sounds
ambience.add_set("splash", {
if mod_def then
minetest.override_item("default:water_source", { sounds = {} })
minetest.override_item("default:water_flowing", { sounds = {} })
minetest.override_item("default:river_water_source", { sounds = {} })
minetest.override_item("default:river_water_flowing", { sounds = {} })
elseif mod_mcl then
minetest.override_item("mcl_core:water_source", { sounds = {} })
minetest.override_item("mcl_core:water_flowing", { sounds = {} })
minetest.override_item("mclx_core:river_water_source", { sounds = {} })
minetest.override_item("mclx_core:river_water_flowing", { sounds = {} })
end
frequency = 1000,
ambience.add_set("splash", {
sounds = {
{name = "default_water_footstep", length = 2}
},
frequency = 1000,
sound_check = function(def)
sounds = {
{name = "default_water_footstep", length = 2}
},
if minetest.registered_nodes[def.feet_node]
and minetest.registered_nodes[def.feet_node].groups.water then
sound_check = function(def)
local control = def.player:get_player_control()
local nodef = minetest.registered_nodes[def.feet_node]
if control.up or control.down or control.left or control.right then
return "splash"
if nodef and nodef.groups and nodef.groups.water then
local control = def.player:get_player_control()
if control.up or control.down or control.left or control.right then
return "splash"
end
end
end
end
})
})
end
-- check for env_sounds mod, if not found enable water flowing and lava sounds
@ -72,18 +86,16 @@ ambience.add_set("flowing_water", {
{name = "waterfall", length = 6}
},
nodes = {"default:water_flowing"},
nodes = {"group:water"},
sound_check = function(def)
local c = (def.totals["default:water_flowing"] or 0)
+ (def.totals["mcl_core:water_flowing"] or 0)
if c > 40 then
return "flowing_water", 0.5
if c > 40 then return "flowing_water", 0.5
elseif c > 5 then
return "flowing_water"
end
elseif c > 5 then return "flowing_water" end
end
})
@ -97,18 +109,14 @@ ambience.add_set("river", {
{name = "river", length = 4, gain = 0.1}
},
nodes = {"default:river_water_flowing"},
sound_check = function(def)
local c = (def.totals["default:river_water_flowing"] or 0)
+ (def.totals["mclx_core:river_water_flowing"] or 0)
if c > 20 then
return "river", 0.5
if c > 20 then return "river", 0.5
elseif c > 5 then
return "river"
end
elseif c > 5 then return "river" end
end
})
@ -122,19 +130,18 @@ ambience.add_set("lava", {
{name = "lava", length = 7}
},
nodes = {"default:lava_source", "default:lava_flowing"},
nodes = {"group:lava"},
sound_check = function(def)
local c = (def.totals["default:lava_source"] or 0)
+ (def.totals["default:lava_flowing"] or 0)
+ (def.totals["mcl_core:lava_source"] or 0)
+ (def.totals["mcl_core:lava_flowing"] or 0)
if c > 20 then
return "lava", 0.5
if c > 20 then return "lava", 0.5
elseif c > 5 then
return "lava"
end
elseif c > 5 then return "lava" end
end
})
@ -142,68 +149,6 @@ else
print ("[MOD] Ambience - found env_sounds, using for water and lava sounds.")
end
-- Only add fire sounds set if flame_sound is disabled or fire redo active
local flame_sound = minetest.settings:get_bool("flame_sound", true)
local fire_redo = minetest.get_modpath("fire") and fire.mod and fire.mod == "redo"
if flame_sound and not fire_redo then
print ("[MOD] Ambience - fire sounds not enabled, already active in fire mod.")
else
-- Small fire sound plays when near lower than 9 flames
ambience.add_set("smallfire", {
frequency = 1000,
sounds = {
{name = "fire_small", length = 6, gain = 0.1}
},
nodes = {"fire:basic_flame", "fire:permanent_flame"},
sound_check = function(def)
local c = (def.totals["fire:basic_flame"] or 0)
+ (def.totals["fire:permanent_flame"] or 0)
if c > 5 and c < 9 then
return "smallfire", 0.5
elseif c > 0 and c < 9 then
return "smallfire"
end
end
})
-- Large fire sound plays when near more than 9 flames
ambience.add_set("largefire", {
frequency = 1000,
sounds = {
{name = "fire_large", length = 8, gain = 0.4}
},
sound_check = function(def)
-- fire nodes were added in last set, so don't need to be added in this one
local c = (def.totals["fire:basic_flame"] or 0)
+ (def.totals["fire:permanent_flame"] or 0)
if c > 20 then
return "largefire", 0.5
elseif c > 8 then
return "largefire"
end
end
})
end
-- Beach sounds play when below y-pos 6 and 150+ water source found
ambience.add_set("beach", {
@ -218,11 +163,10 @@ ambience.add_set("beach", {
{name = "beach_2", length = 6}
},
nodes = {"default:water_source"},
sound_check = function(def)
local c = (def.totals["default:water_source"] or 0)
+ (def.totals["mcl_core:water_source"] or 0)
if def.pos.y < 6 and def.pos.y > 0 and c > 150 then
return "beach"
@ -242,15 +186,15 @@ ambience.add_set("ice", {
{name = "wind", length = 9}
},
nodes = {"default:ice"},
nodes = (mod_mcl and {"mcl_core:ice", "mcl_core:packed_ice"} or {"default:ice"}),
sound_check = function(def)
local c = (def.totals["default:ice"] or 0)
+(def.totals["mcl_core:ice"] or 0)
+ (def.totals["mcl_core:packed_ice"] or 0)
if c > 100 then
return "ice"
end
if c > 100 then return "ice" end
end
})
@ -266,16 +210,19 @@ ambience.add_set("desert", {
{name = "desertwind", length = 8}
},
nodes = {"default:desert_sand", "default:sand"},
nodes = {
(mod_mcl and "mcl_core:redsand" or "default:desert_sand"),
(mod_mcl and "mcl_core:sand" or "default:sand")
},
sound_check = function(def)
local c = (def.totals["default:desert_sand"] or 0)
+ (def.totals["default:sand"] or 0)
+ (def.totals["mcl_core:sand"] or 0)
+ (def.totals["mcl_core:redsand"] or 0)
if c > 150 and def.pos.y > 10 then
return "desert"
end
if c > 150 and def.pos.y > 10 then return "desert" end
end
})
@ -296,10 +243,9 @@ ambience.add_set("cave", {
sound_check = function(def)
local c = (def.totals["default:water_source"] or 0)
+ (def.totals["mcl_core:water_source"] or 0)
if c > 0 and def.pos.y < -25 then
return "cave"
end
if c > 0 and def.pos.y < -25 then return "cave" end
end
})
@ -318,15 +264,14 @@ ambience.add_set("jungle", {
{name = "peacock", length = 2, pitch = 1.2, ephemeral = true}
},
nodes = {"default:jungletree"},
nodes = {(mod_mcl and "mcl_trees:tree_jungle" or "default:jungletree")},
sound_check = function(def)
local c = (def.totals["default:jungletree"] or 0)
+ (def.totals["mcl_trees:tree_jungle"] or 0)
if def.tod > 0.2 and def.tod < 0.8 and c > 90 then
return "jungle"
end
if def.tod > 0.2 and def.tod < 0.8 and c > 79 then return "jungle" end
end
})
@ -348,10 +293,9 @@ ambience.add_set("jungle_night", {
-- jungle tree was added in last set, so doesnt need to be added in this one
local c = (def.totals["default:jungletree"] or 0)
+ (def.totals["mcl_trees:tree_jungle"] or 0)
if (def.tod < 0.2 or def.tod > 0.8) and c > 90 then
return "jungle_night"
end
if (def.tod < 0.2 or def.tod > 0.8) and c > 79 then return "jungle_night" end
end
})
@ -385,10 +329,13 @@ ambience.add_set("day", {
+ (def.totals["default:bush_leaves"] or 0)
+ (def.totals["default:pine_needles"] or 0)
+ (def.totals["default:aspen_leaves"] or 0)
+ (def.totals["mcl_trees:leaves_spruce"] or 0)
+ (def.totals["mcl_trees:leaves_oak"] or 0)
+ (def.totals["mcl_trees:leaves_mangrove"] or 0)
+ (def.totals["mcl_trees:leaves_birch"] or 0)
+ (def.totals["mcl_trees:leaves_acacia"] or 0)
if (def.tod > 0.2 and def.tod < 0.8)
and def.pos.y > -10
and c > 5 then
if (def.tod > 0.2 and def.tod < 0.8) and def.pos.y > -10 and c > 5 then
return "day"
end
end
@ -417,10 +364,14 @@ ambience.add_set("night", {
+ (def.totals["default:bush_leaves"] or 0)
+ (def.totals["default:pine_needles"] or 0)
+ (def.totals["default:aspen_leaves"] or 0)
+ (def.totals["mcl_trees:leaves_spruce"] or 0)
+ (def.totals["mcl_trees:leaves_oak"] or 0)
+ (def.totals["mcl_trees:leaves_mangrove"] or 0)
+ (def.totals["mcl_trees:leaves_birch"] or 0)
+ (def.totals["mcl_trees:leaves_acacia"] or 0)
if (def.tod < 0.2 or def.tod > 0.8)
and def.pos.y > -10
and c > 5 then
if (def.tod < 0.2 or def.tod > 0.8) and def.pos.y > -10 and c > 5 then
return "night"
end
end
@ -439,15 +390,13 @@ ambience.add_set("high_up", {
{name = "wind", length = 9, pitch = 1.4}
},
nodes = {"default:snowblock"},
nodes = {(mod_mcl and "mcl_core:snowblock" or "default:snowblock")},
sound_check = function(def)
local c = (def.totals["default:snowblock"] or 0)
+ (def.totals["mcl_core:snowblock"] or 0)
if def.pos.y > 50 or c > 150 then
return "high_up"
end
if def.pos.y > 50 or c > 100 then return "high_up" end
end
})