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	remove fire sounds, added Mineclone support.
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							| @@ -2,10 +2,15 @@ | ||||
| 	Default Sound Sets | ||||
| 	------------------ | ||||
|  | ||||
| 	Order is very important when adding a sound set so it will play a certain | ||||
| 	set of sounds before any another. | ||||
| 	Order is very important when adding a sound set so it will play | ||||
| 	certain sound sets before any another. | ||||
| --]] | ||||
|  | ||||
| -- mod support | ||||
|  | ||||
| local mod_def = minetest.get_modpath("default") | ||||
| local mod_mcl = minetest.get_modpath("mcl_core") | ||||
|  | ||||
| -- Underwater sounds play when player head is submerged | ||||
|  | ||||
| ambience.add_set("underwater", { | ||||
| @@ -18,8 +23,9 @@ ambience.add_set("underwater", { | ||||
|  | ||||
| 	sound_check = function(def) | ||||
|  | ||||
| 		if minetest.registered_nodes[def.head_node] | ||||
| 		and minetest.registered_nodes[def.head_node].groups.water then | ||||
| 		local nodef = minetest.registered_nodes[def.head_node] | ||||
|  | ||||
| 		if nodef and nodef.groups and nodef.groups.water then | ||||
| 			return "underwater" | ||||
| 		end | ||||
| 	end | ||||
| @@ -29,34 +35,42 @@ ambience.add_set("underwater", { | ||||
|  | ||||
| if minetest.settings:get_bool("ambience_water_move") ~= false then | ||||
|  | ||||
| -- override default water sounds | ||||
| minetest.override_item("default:water_source", { sounds = {} }) | ||||
| minetest.override_item("default:water_flowing", { sounds = {} }) | ||||
| minetest.override_item("default:river_water_source", { sounds = {} }) | ||||
| minetest.override_item("default:river_water_flowing", { sounds = {} }) | ||||
| 	-- override default water sounds | ||||
|  | ||||
| ambience.add_set("splash", { | ||||
| 	if mod_def then | ||||
| 		minetest.override_item("default:water_source", { sounds = {} }) | ||||
| 		minetest.override_item("default:water_flowing", { sounds = {} }) | ||||
| 		minetest.override_item("default:river_water_source", { sounds = {} }) | ||||
| 		minetest.override_item("default:river_water_flowing", { sounds = {} }) | ||||
| 	elseif mod_mcl then | ||||
| 		minetest.override_item("mcl_core:water_source", { sounds = {} }) | ||||
| 		minetest.override_item("mcl_core:water_flowing", { sounds = {} }) | ||||
| 		minetest.override_item("mclx_core:river_water_source", { sounds = {} }) | ||||
| 		minetest.override_item("mclx_core:river_water_flowing", { sounds = {} }) | ||||
| 	end | ||||
|  | ||||
| 	frequency = 1000, | ||||
| 	ambience.add_set("splash", { | ||||
|  | ||||
| 	sounds = { | ||||
| 		{name = "default_water_footstep", length = 2} | ||||
| 	}, | ||||
| 		frequency = 1000, | ||||
|  | ||||
| 	sound_check = function(def) | ||||
| 		sounds = { | ||||
| 			{name = "default_water_footstep", length = 2} | ||||
| 		}, | ||||
|  | ||||
| 		if minetest.registered_nodes[def.feet_node] | ||||
| 		and minetest.registered_nodes[def.feet_node].groups.water then | ||||
| 		sound_check = function(def) | ||||
|  | ||||
| 			local control = def.player:get_player_control() | ||||
| 			local nodef = minetest.registered_nodes[def.feet_node] | ||||
|  | ||||
| 			if control.up or control.down or control.left or control.right then | ||||
| 				return "splash" | ||||
| 			if nodef and nodef.groups and nodef.groups.water then | ||||
|  | ||||
| 				local control = def.player:get_player_control() | ||||
|  | ||||
| 				if control.up or control.down or control.left or control.right then | ||||
| 					return "splash" | ||||
| 				end | ||||
| 			end | ||||
| 		end | ||||
| 	end | ||||
| }) | ||||
|  | ||||
| 	}) | ||||
| end | ||||
|  | ||||
| -- check for env_sounds mod, if not found enable water flowing and lava sounds | ||||
| @@ -72,18 +86,16 @@ ambience.add_set("flowing_water", { | ||||
| 		{name = "waterfall", length = 6} | ||||
| 	}, | ||||
|  | ||||
| 	nodes = {"default:water_flowing"}, | ||||
| 	nodes = {"group:water"}, | ||||
|  | ||||
| 	sound_check = function(def) | ||||
|  | ||||
| 		local c = (def.totals["default:water_flowing"] or 0) | ||||
| 			+ (def.totals["mcl_core:water_flowing"] or 0) | ||||
|  | ||||
| 		if c > 40 then | ||||
| 			return "flowing_water", 0.5 | ||||
| 		if c > 40 then return "flowing_water", 0.5 | ||||
|  | ||||
| 		elseif c > 5 then | ||||
| 			return "flowing_water" | ||||
| 		end | ||||
| 		elseif c > 5 then return "flowing_water" end | ||||
| 	end | ||||
| }) | ||||
|  | ||||
| @@ -97,18 +109,14 @@ ambience.add_set("river", { | ||||
| 		{name = "river", length = 4, gain = 0.1} | ||||
| 	}, | ||||
|  | ||||
| 	nodes = {"default:river_water_flowing"}, | ||||
|  | ||||
| 	sound_check = function(def) | ||||
|  | ||||
| 		local c = (def.totals["default:river_water_flowing"] or 0) | ||||
| 			+ (def.totals["mclx_core:river_water_flowing"] or 0) | ||||
|  | ||||
| 		if c > 20 then | ||||
| 			return "river", 0.5 | ||||
| 		if c > 20 then return "river", 0.5 | ||||
|  | ||||
| 		elseif c > 5 then | ||||
| 			return "river" | ||||
| 		end | ||||
| 		elseif c > 5 then return "river" end | ||||
| 	end | ||||
| }) | ||||
|  | ||||
| @@ -122,19 +130,18 @@ ambience.add_set("lava", { | ||||
| 		{name = "lava", length = 7} | ||||
| 	}, | ||||
|  | ||||
| 	nodes = {"default:lava_source", "default:lava_flowing"}, | ||||
| 	nodes = {"group:lava"}, | ||||
|  | ||||
| 	sound_check = function(def) | ||||
|  | ||||
| 		local c = (def.totals["default:lava_source"] or 0) | ||||
| 			+ (def.totals["default:lava_flowing"] or 0) | ||||
| 			+ (def.totals["mcl_core:lava_source"] or 0) | ||||
| 			+ (def.totals["mcl_core:lava_flowing"] or 0) | ||||
|  | ||||
| 		if c > 20 then | ||||
| 			return "lava", 0.5 | ||||
| 		if c > 20 then return "lava", 0.5 | ||||
|  | ||||
| 		elseif c > 5 then | ||||
| 			return "lava" | ||||
| 		end | ||||
| 		elseif c > 5 then return "lava" end | ||||
| 	end | ||||
| }) | ||||
|  | ||||
| @@ -142,68 +149,6 @@ else | ||||
| 	print ("[MOD] Ambience - found env_sounds, using for water and lava sounds.") | ||||
| end | ||||
|  | ||||
| -- Only add fire sounds set if flame_sound is disabled or fire redo active | ||||
|  | ||||
| local flame_sound = minetest.settings:get_bool("flame_sound", true) | ||||
| local fire_redo = minetest.get_modpath("fire") and fire.mod and fire.mod == "redo" | ||||
|  | ||||
| if flame_sound and not fire_redo then | ||||
| 	print ("[MOD] Ambience - fire sounds not enabled, already active in fire mod.") | ||||
| else | ||||
|  | ||||
| -- Small fire sound plays when near lower than 9 flames | ||||
|  | ||||
| ambience.add_set("smallfire", { | ||||
|  | ||||
| 	frequency = 1000, | ||||
|  | ||||
| 	sounds = { | ||||
| 		{name = "fire_small", length = 6, gain = 0.1} | ||||
| 	}, | ||||
|  | ||||
| 	nodes = {"fire:basic_flame", "fire:permanent_flame"}, | ||||
|  | ||||
| 	sound_check = function(def) | ||||
|  | ||||
| 		local c = (def.totals["fire:basic_flame"] or 0) | ||||
| 			+ (def.totals["fire:permanent_flame"] or 0) | ||||
|  | ||||
| 		if c > 5 and c < 9 then | ||||
| 			return "smallfire", 0.5 | ||||
|  | ||||
| 		elseif c > 0 and c < 9 then | ||||
| 			return "smallfire" | ||||
| 		end | ||||
| 	end | ||||
| }) | ||||
|  | ||||
| -- Large fire sound plays when near more than 9 flames | ||||
|  | ||||
| ambience.add_set("largefire", { | ||||
|  | ||||
| 	frequency = 1000, | ||||
|  | ||||
| 	sounds = { | ||||
| 		{name = "fire_large", length = 8, gain = 0.4} | ||||
| 	}, | ||||
|  | ||||
| 	sound_check = function(def) | ||||
|  | ||||
| 		-- fire nodes were added in last set, so don't need to be added in this one | ||||
| 		local c = (def.totals["fire:basic_flame"] or 0) | ||||
| 			+ (def.totals["fire:permanent_flame"] or 0) | ||||
|  | ||||
| 		if c > 20 then | ||||
| 			return "largefire", 0.5 | ||||
|  | ||||
| 		elseif c > 8 then | ||||
| 			return "largefire" | ||||
| 		end | ||||
| 	end | ||||
| }) | ||||
|  | ||||
| end | ||||
|  | ||||
| -- Beach sounds play when below y-pos 6 and 150+ water source found | ||||
|  | ||||
| ambience.add_set("beach", { | ||||
| @@ -218,11 +163,10 @@ ambience.add_set("beach", { | ||||
| 		{name = "beach_2", length = 6} | ||||
| 	}, | ||||
|  | ||||
| 	nodes = {"default:water_source"}, | ||||
|  | ||||
| 	sound_check = function(def) | ||||
|  | ||||
| 		local c = (def.totals["default:water_source"] or 0) | ||||
| 			+ (def.totals["mcl_core:water_source"] or 0) | ||||
|  | ||||
| 		if def.pos.y < 6 and def.pos.y > 0 and c > 150 then | ||||
| 			return "beach" | ||||
| @@ -242,15 +186,15 @@ ambience.add_set("ice", { | ||||
| 		{name = "wind", length = 9} | ||||
| 	}, | ||||
|  | ||||
| 	nodes = {"default:ice"}, | ||||
| 	nodes = (mod_mcl and {"mcl_core:ice", "mcl_core:packed_ice"} or {"default:ice"}), | ||||
|  | ||||
| 	sound_check = function(def) | ||||
|  | ||||
| 		local c = (def.totals["default:ice"] or 0) | ||||
| 			+(def.totals["mcl_core:ice"] or 0) | ||||
| 			+ (def.totals["mcl_core:packed_ice"] or 0) | ||||
|  | ||||
| 		if c > 100 then | ||||
| 			return "ice" | ||||
| 		end | ||||
| 		if c > 100 then return "ice" end | ||||
| 	end | ||||
| }) | ||||
|  | ||||
| @@ -266,16 +210,19 @@ ambience.add_set("desert", { | ||||
| 		{name = "desertwind", length = 8} | ||||
| 	}, | ||||
|  | ||||
| 	nodes = {"default:desert_sand", "default:sand"}, | ||||
| 	nodes = { | ||||
| 		(mod_mcl and "mcl_core:redsand" or "default:desert_sand"), | ||||
| 		(mod_mcl and "mcl_core:sand" or "default:sand") | ||||
| 	}, | ||||
|  | ||||
| 	sound_check = function(def) | ||||
|  | ||||
| 		local c = (def.totals["default:desert_sand"] or 0) | ||||
| 			+ (def.totals["default:sand"] or 0) | ||||
| 			+ (def.totals["mcl_core:sand"] or 0) | ||||
| 			+ (def.totals["mcl_core:redsand"] or 0) | ||||
|  | ||||
| 		if c > 150 and def.pos.y > 10 then | ||||
| 			return "desert" | ||||
| 		end | ||||
| 		if c > 150 and def.pos.y > 10 then return "desert" end | ||||
| 	end | ||||
| }) | ||||
|  | ||||
| @@ -296,10 +243,9 @@ ambience.add_set("cave", { | ||||
| 	sound_check = function(def) | ||||
|  | ||||
| 		local c = (def.totals["default:water_source"] or 0) | ||||
| 			+ (def.totals["mcl_core:water_source"] or 0) | ||||
|  | ||||
| 		if c > 0 and def.pos.y < -25 then | ||||
| 			return "cave" | ||||
| 		end | ||||
| 		if c > 0 and def.pos.y < -25 then return "cave" end | ||||
| 	end | ||||
| }) | ||||
|  | ||||
| @@ -318,15 +264,14 @@ ambience.add_set("jungle", { | ||||
| 		{name = "peacock", length = 2, pitch = 1.2, ephemeral = true} | ||||
| 	}, | ||||
|  | ||||
| 	nodes = {"default:jungletree"}, | ||||
| 	nodes = {(mod_mcl and "mcl_trees:tree_jungle" or "default:jungletree")}, | ||||
|  | ||||
| 	sound_check = function(def) | ||||
|  | ||||
| 		local c = (def.totals["default:jungletree"] or 0) | ||||
| 			+ (def.totals["mcl_trees:tree_jungle"] or 0) | ||||
|  | ||||
| 		if def.tod > 0.2 and def.tod < 0.8 and c > 90 then | ||||
| 			return "jungle" | ||||
| 		end | ||||
| 		if def.tod > 0.2 and def.tod < 0.8 and c > 79 then return "jungle" end | ||||
| 	end | ||||
| }) | ||||
|  | ||||
| @@ -348,10 +293,9 @@ ambience.add_set("jungle_night", { | ||||
|  | ||||
| 		-- jungle tree was added in last set, so doesnt need to be added in this one | ||||
| 		local c = (def.totals["default:jungletree"] or 0) | ||||
| 			+ (def.totals["mcl_trees:tree_jungle"] or 0) | ||||
|  | ||||
| 		if (def.tod < 0.2 or def.tod > 0.8) and c > 90 then | ||||
| 			return "jungle_night" | ||||
| 		end | ||||
| 		if (def.tod < 0.2 or def.tod > 0.8) and c > 79 then return "jungle_night" end | ||||
| 	end | ||||
| }) | ||||
|  | ||||
| @@ -385,10 +329,13 @@ ambience.add_set("day", { | ||||
| 			+ (def.totals["default:bush_leaves"] or 0) | ||||
| 			+ (def.totals["default:pine_needles"] or 0) | ||||
| 			+ (def.totals["default:aspen_leaves"] or 0) | ||||
| 			+ (def.totals["mcl_trees:leaves_spruce"] or 0) | ||||
| 			+ (def.totals["mcl_trees:leaves_oak"] or 0) | ||||
| 			+ (def.totals["mcl_trees:leaves_mangrove"] or 0) | ||||
| 			+ (def.totals["mcl_trees:leaves_birch"] or 0) | ||||
| 			+ (def.totals["mcl_trees:leaves_acacia"] or 0) | ||||
|  | ||||
| 		if (def.tod > 0.2 and def.tod < 0.8) | ||||
| 		and def.pos.y > -10 | ||||
| 		and c > 5 then | ||||
| 		if (def.tod > 0.2 and def.tod < 0.8) and def.pos.y > -10 and c > 5 then | ||||
| 			return "day" | ||||
| 		end | ||||
| 	end | ||||
| @@ -417,10 +364,14 @@ ambience.add_set("night", { | ||||
| 			+ (def.totals["default:bush_leaves"] or 0) | ||||
| 			+ (def.totals["default:pine_needles"] or 0) | ||||
| 			+ (def.totals["default:aspen_leaves"] or 0) | ||||
| 			+ (def.totals["mcl_trees:leaves_spruce"] or 0) | ||||
| 			+ (def.totals["mcl_trees:leaves_oak"] or 0) | ||||
| 			+ (def.totals["mcl_trees:leaves_mangrove"] or 0) | ||||
| 			+ (def.totals["mcl_trees:leaves_birch"] or 0) | ||||
| 			+ (def.totals["mcl_trees:leaves_acacia"] or 0) | ||||
|  | ||||
| 		if (def.tod < 0.2 or def.tod > 0.8) | ||||
| 		and def.pos.y > -10 | ||||
| 		and c > 5 then | ||||
|  | ||||
| 		if (def.tod < 0.2 or def.tod > 0.8) and def.pos.y > -10 and c > 5 then | ||||
| 			return "night" | ||||
| 		end | ||||
| 	end | ||||
| @@ -439,15 +390,13 @@ ambience.add_set("high_up", { | ||||
| 		{name = "wind", length = 9, pitch = 1.4} | ||||
| 	}, | ||||
|  | ||||
| 	nodes = {"default:snowblock"}, | ||||
| 	nodes = {(mod_mcl and "mcl_core:snowblock" or "default:snowblock")}, | ||||
|  | ||||
| 	sound_check = function(def) | ||||
|  | ||||
| 		local c = (def.totals["default:snowblock"] or 0) | ||||
| 			+ (def.totals["mcl_core:snowblock"] or 0) | ||||
|  | ||||
| 		if def.pos.y > 50 or c > 150 then | ||||
| 			return "high_up" | ||||
| 		end | ||||
| 		if def.pos.y > 50 or c > 100 then return "high_up" end | ||||
| 	end | ||||
| }) | ||||
|  | ||||
|   | ||||
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