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add biome name to sound_check, add additional sounds with pitch change
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@ -21,5 +21,6 @@ Based on Immersive Sounds .36 mod by Neuromancer and optimized to run on servers
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- 1.6 - Finding env_sounds disables water and lava sets, added 'ambience_water_move' flag to override water walking sounds, use eye level for head node.
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- 1.7 - Music will play every 20-30 minutes if found, use '/mvol 0' to stop playing music or disable in-game.
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- 1.8 - Players can set induvidual volume for sound and music which is saved.
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- 1.9 - Tidy code, refactor music playing, add biome name to sound_check.
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Code license: MIT
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1
api.txt
1
api.txt
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@ -27,6 +27,7 @@ ambience.add_set(set_name, def)
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'positions' position data for every node found
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'head_node' name of node at player head level
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'feet_node' nameof node at player foot level
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'biome' name of biome at current position
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This will let you add a set or sounds with the frequency it's used and check
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function for it to play. If ephemeral is true then no handler will be used and sound will be played in background alongside other sounds.
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7
init.lua
7
init.lua
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@ -166,6 +166,10 @@ local get_ambience = function(player, tod, name)
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if set and set.sound_check then
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-- get biome data
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local bdata = minetest.get_biome_data(pos)
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local biome = bdata and minetest.get_biome_name(bdata.biome) or ""
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-- pass settings to function for condition check
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local set_name, gain = set.sound_check({
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player = player,
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@ -174,7 +178,8 @@ local get_ambience = function(player, tod, name)
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totals = cn,
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positions = ps,
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head_node = nod_head,
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feet_node = nod_feet
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feet_node = nod_feet,
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biome = biome
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})
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-- if conditions met return set name and gain value
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@ -212,6 +212,7 @@ ambience.add_set("beach", {
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sounds = {
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{name = "seagull", length = 4.5, ephemeral = true},
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{name = "seagull", length = 4.5, pitch = 1.2, ephemeral = true},
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{name = "beach", length = 13},
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{name = "gull", length = 1, ephemeral = true},
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{name = "beach_2", length = 6}
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@ -287,6 +288,8 @@ ambience.add_set("cave", {
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sounds = {
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{name = "drippingwater1", length = 1.5, ephemeral = true},
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{name = "drippingwater2", length = 1.5, ephemeral = true},
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{name = "drippingwater2", length = 1.5, pitch = 1.2, ephemeral = true},
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{name = "drippingwater2", length = 1.5, pitch = 1.4, ephemeral = true},
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{name = "bats", length = 5, ephemeral = true}
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},
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@ -311,7 +314,8 @@ ambience.add_set("jungle", {
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{name = "deer", length = 7, ephemeral = true},
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{name = "canadianloon2", length = 14},
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{name = "bird1", length = 11},
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{name = "peacock", length = 2, ephemeral = true}
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{name = "peacock", length = 2, ephemeral = true},
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{name = "peacock", length = 2, pitch = 1.2, ephemeral = true}
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},
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nodes = {"default:jungletree"},
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@ -336,7 +340,8 @@ ambience.add_set("jungle_night", {
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{name = "jungle_night_1", length = 4, ephemeral = true},
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{name = "jungle_night_2", length = 4, ephemeral = true},
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{name = "deer", length = 7, ephemeral = true},
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{name = "frog", length = 1, ephemeral = true}
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{name = "frog", length = 1, ephemeral = true},
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{name = "frog", length = 1, pitch = 1.3, ephemeral = true}
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},
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sound_check = function(def)
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@ -361,10 +366,13 @@ ambience.add_set("day", {
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{name = "craw", length = 3, ephemeral = true},
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{name = "bluejay", length = 6, ephemeral = true},
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{name = "robin", length = 4, ephemeral = true},
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{name = "robin", length = 4, pitch = 1.2, ephemeral = true},
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{name = "bird1", length = 11},
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{name = "bird2", length = 6, ephemeral = true},
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{name = "crestedlark", length = 6, ephemeral = true},
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{name = "crestedlark", length = 6, pitch = 1.1, ephemeral = true},
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{name = "peacock", length = 2, ephemeral = true},
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{name = "peacock", length = 2, pitch = 1.2, ephemeral = true},
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{name = "wind", length = 9}
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},
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@ -394,10 +402,12 @@ ambience.add_set("night", {
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sounds = {
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{name = "hornedowl", length = 2, ephemeral = true},
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{name = "hornedowl", length = 2, pitch = 1.1, ephemeral = true},
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{name = "wolves", length = 4, gain = 0.4, ephemeral = true},
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{name = "cricket", length = 6, ephemeral = true},
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{name = "deer", length = 7, ephemeral = true},
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{name = "frog", length = 1, ephemeral = true}
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{name = "frog", length = 1, ephemeral = true},
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{name = "frog", length = 1, pitch = 1.2, ephemeral = true}
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},
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sound_check = function(def)
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@ -424,7 +434,9 @@ ambience.add_set("high_up", {
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sounds = {
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{name = "desertwind", length = 8},
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{name = "wind", length = 9}
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{name = "desertwind", length = 8, pitch = 1.3},
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{name = "wind", length = 9},
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{name = "wind", length = 9, pitch = 1.4}
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},
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nodes = {"default:snowblock"},
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