mirror of
https://codeberg.org/tenplus1/ambience.git
synced 2024-11-14 14:30:27 +01:00
.08 Fix freq & vol. Allow users to customize & share config
This commit is contained in:
parent
e54251ec80
commit
e7348a91a3
|
@ -1,46 +1,76 @@
|
|||
--------------------------------------------------------------------------------------------------------
|
||||
--Ambiance Configuration for version .08
|
||||
|
||||
local max_frequency_all = 1000 --the larger you make this number the lest frequent ALL sounds will happen recommended values between 100-2000.
|
||||
|
||||
--for frequencies below use a number between 0 and max_frequency_all
|
||||
--for volumes below, use a number between 0.0 and 1, the larger the number the louder the sounds
|
||||
local night_frequency = 20 --owls, wolves
|
||||
local night_volume = 0.9
|
||||
local night_frequent_frequency = 150 --crickets
|
||||
local night_frequent_volume = 0.9
|
||||
local day_frequency = 100 --crow, bluejay, cardinal
|
||||
local day_volume = 0.9
|
||||
local day_frequent_frequency = 1000 --singing birds
|
||||
local day_frequent_volume = 0.18 --(suggestion: keep 'em quiet, around .18)
|
||||
local cave_frequency = 10 --bats
|
||||
local cave_volume = 1.0
|
||||
local cave_frequent_frequency = 70 --drops of water dripping
|
||||
local cave_frequent_volume = 1.0
|
||||
local water_frequent_frequency = 1000 --underwater sounds
|
||||
local water_frequent_volume = 1.0
|
||||
local music_frequency = 1 --music (suggestion: keep this one low like around 1)
|
||||
local music_volume = 0.3
|
||||
--End of Config
|
||||
----------------------------------------------------------------------------------------------------
|
||||
|
||||
local night = {
|
||||
handler = {},
|
||||
frequency = 10,
|
||||
{name="horned_owl", length=3},
|
||||
{name="Wolves_Howling", length=11}
|
||||
frequency = night_frequency,
|
||||
{name="horned_owl", length=3, gain=night_volume},
|
||||
{name="Wolves_Howling", length=11, gain=night_volume}
|
||||
}
|
||||
|
||||
local night_frequent = {
|
||||
handler = {},
|
||||
frequency = 25,
|
||||
{name="Crickets_At_NightCombo", length=69}
|
||||
frequency = night_frequent_frequency,
|
||||
{name="Crickets_At_NightCombo", length=69, gain=night_frequent_volume}
|
||||
}
|
||||
|
||||
local day = {
|
||||
handler = {},
|
||||
frequency = 5,
|
||||
{name="Best Cardinal Bird", length=4},
|
||||
{name="craw", length=3},
|
||||
{name="bluejay", length=18}
|
||||
frequency = day_frequency,
|
||||
{name="Best Cardinal Bird", length=4, gain=day_volume},
|
||||
{name="craw", length=3, gain=day_volume},
|
||||
{name="bluejay", length=18, gain=day_volume}
|
||||
}
|
||||
|
||||
local day_frequent = {
|
||||
handler = {},
|
||||
frequency = 25,
|
||||
{name="robin2", length=43},
|
||||
{name="birdsongnl", length=72},
|
||||
{name="bird", length=30}
|
||||
frequency = day_frequent_frequency,
|
||||
{name="robin2", length=16, gain=day_frequent_volume},
|
||||
{name="birdsongnl", length=13, gain=day_frequent_volume},
|
||||
{name="bird", length=30, gain=day_frequent_volume}--,
|
||||
-- {name="Best Cardinal Bird", length=4, gain=day_frequent_volume},
|
||||
-- {name="craw", length=3, gain=day_frequent_volume},
|
||||
-- {name="bluejay", length=18, gain=day_frequent_volume}
|
||||
}
|
||||
|
||||
|
||||
local cave = {
|
||||
handler = {},
|
||||
frequency = 5,
|
||||
{name="Bats_in_Cave", length=5}
|
||||
frequency = cave_frequency,
|
||||
{name="Bats_in_Cave", length=5, gain=cave_volume}
|
||||
}
|
||||
|
||||
local cave_frequent = {
|
||||
handler = {},
|
||||
frequency = 100,
|
||||
{name="drippingwater_drip_a", length=2},
|
||||
{name="drippingwater_drip_b", length=2},
|
||||
{name="drippingwater_drip_c", length=2},
|
||||
{name="Single_Water_Droplet", length=3},
|
||||
{name="Spooky_Water_Drops", length=7}
|
||||
frequency = cave_frequent_frequency,
|
||||
{name="drippingwater_drip_a", length=2, gain=cave_frequent_volume},
|
||||
{name="drippingwater_drip_b", length=2, gain=cave_frequent_volume},
|
||||
{name="drippingwater_drip_c", length=2, gain=cave_frequent_volume},
|
||||
{name="Single_Water_Droplet", length=3, gain=cave_frequent_volume},
|
||||
{name="Spooky_Water_Drops", length=7, gain=cave_frequent_volume}
|
||||
}
|
||||
|
||||
local water = {
|
||||
|
@ -52,20 +82,20 @@ local water = {
|
|||
|
||||
local water_frequent = {
|
||||
handler = {},
|
||||
frequency = 100,
|
||||
frequency = water_frequent_frequency,
|
||||
on_stop = "drowning_gasp",
|
||||
{name="scuba1bubbles", length=11},
|
||||
{name="scuba1calm", length=10},
|
||||
{name="scuba1calm2", length=8.5},
|
||||
{name="scuba1interestingbubbles", length=11},
|
||||
{name="scuba1tubulentbubbles", length=10.5}
|
||||
{name="scuba1bubbles", length=11, gain=water_frequent_volume},
|
||||
{name="scuba1calm", length=10}, --not sure why but sometimes I get errors when setting gain=water_frequent_volume here.
|
||||
{name="scuba1calm2", length=8.5, gain=water_frequent_volume},
|
||||
{name="scuba1interestingbubbles", length=11, gain=water_frequent_volume},
|
||||
{name="scuba1tubulentbubbles", length=10.5, gain=water_frequent_volume}
|
||||
}
|
||||
|
||||
local play_music = minetest.setting_getbool("music") or false
|
||||
local music = {
|
||||
handler = {},
|
||||
frequency = 1,
|
||||
{name="mtest", length=4*60+33, gain=0.3}
|
||||
frequency = music_frequency,
|
||||
{name="mtest", length=4*60+33, gain=music_volume}
|
||||
}
|
||||
|
||||
local is_daytime = function()
|
||||
|
@ -235,7 +265,7 @@ minetest.register_globalstep(function(dtime)
|
|||
local ambiences = get_ambience(player)
|
||||
stop_sound(ambiences, player)
|
||||
for _,ambience in pairs(ambiences) do
|
||||
if math.random(1, 100) <= ambience.frequency then
|
||||
if math.random(1, 1000) <= ambience.frequency then
|
||||
play_sound(player, ambience, math.random(1, #ambience))
|
||||
end
|
||||
end
|
||||
|
|
9
ambience/todo.txt
Normal file
9
ambience/todo.txt
Normal file
|
@ -0,0 +1,9 @@
|
|||
To Do:
|
||||
|
||||
m-get constant birds more quiet during the day
|
||||
m-bats seem way too frequent now?
|
||||
m-when playing multiplayer seems to increase frequency of music & normal sounds to the point where they are obnoxious
|
||||
m-which songs should go with which environments? Dark songs in caves or night, light sounds during day.
|
||||
m-may be drowning out some of the normal sound effects like walking on stone.
|
||||
l-what about other weird bubble
|
||||
l-put in wind/ wind in trees during day and night
|
Loading…
Reference in New Issue
Block a user