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tweat code
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5
api.txt
5
api.txt
@ -80,7 +80,7 @@ Additional Commands
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Two volume commands have been added to set sound and music volume:
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Two volume commands have been added to set sound and music volume:
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/svol (0.1 to 1.0)
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/svol (0.1 to 1.0)
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/mvol (0.1 to 1.0) -- 0 can be used to stop music from playing when it begins
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/mvol (0.1 to 1.0) -- 0 can be used to stop music curently playing
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Music
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Music
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@ -88,4 +88,5 @@ Music
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Music can be stored in the sounds folder either on server or locally and so long
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Music can be stored in the sounds folder either on server or locally and so long
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as it is named 'ambience_music.1', 'ambience_music.2' etc. then it will select
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as it is named 'ambience_music.1', 'ambience_music.2' etc. then it will select
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a song randomly at midnight and play player.
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a song randomly to play every 20 minutes.
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81
init.lua
81
init.lua
@ -4,8 +4,8 @@ ambience = {}
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-- settings
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-- settings
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local SOUNDVOLUME = 1.0
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local SOUNDVOLUME = 1.0
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local MUSICVOLUME = 0.6
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local MUSICVOLUME = 0.6
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local MUSICINTERVAL = 60 * 20
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local play_music = minetest.settings:get_bool("ambience_music") ~= false
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local play_music = minetest.settings:get_bool("ambience_music") ~= false
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local pplus = minetest.get_modpath("playerplus")
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local radius = 6
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local radius = 6
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local playing = {}
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local playing = {}
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local sound_sets = {} -- all the sounds and their settings
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local sound_sets = {} -- all the sounds and their settings
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@ -97,20 +97,14 @@ minetest.register_on_joinplayer(function(player)
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if player then
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if player then
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local name = player:get_player_name()
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local name = player:get_player_name()
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playing[name] = {music = -1}
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local mvol, svol
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local meta = player:get_meta()
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local meta = player:get_meta()
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mvol = meta:get_string("ambience.mvol")
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playing[name] = {
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svol = meta:get_string("ambience.svol")
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mvol = tonumber(meta:get_string("ambience.mvol")) or MUSICVOLUME,
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svol = tonumber(meta:get_string("ambience.svol")) or SOUNDVOLUME,
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mvol = tonumber(mvol) or MUSICVOLUME
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music = 0,
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svol = tonumber(svol) or SOUNDVOLUME
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music_handler = nil
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}
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playing[name].mvol = mvol
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playing[name].svol = svol
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end
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end
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end)
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end)
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@ -126,33 +120,23 @@ end)
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-- plays music and selects sound set
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-- plays music and selects sound set
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local get_ambience = function(player, tod, name)
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local get_ambience = function(player, tod, name)
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-- play server or local music if music enabled and music not already playing
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-- if enabled and not already playing, play local/server music on interval check
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if play_music
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if play_music and playing[name] and playing[name].mvol > 0 then
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and playing[name] and playing[name].music < 0
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and playing[name].mvol > 0 then
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-- count backwards
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-- increase music interval
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playing[name].music = playing[name].music -1
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playing[name].music = playing[name].music + 1
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-- play music every 20 minutes
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-- play music on interval check
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if playing[name].music < -(60 * 20) then
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if playing[name].music > MUSICINTERVAL and playing[name].music_handler == nil then
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playing[name].music = minetest.sound_play("ambience_music", {
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playing[name].music_handler = minetest.sound_play("ambience_music", {
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to_player = name,
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to_player = name,
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gain = playing[name].mvol
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gain = playing[name].mvol
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})
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})
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-- reset music timer after 10 minutes
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playing[name].music = 0 -- reset interval
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minetest.after(60 * 10, function(name)
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if playing[name] then
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playing[name].music = -1
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end
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end, name)
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end
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end
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--print("-- music timer", playing[name].music .. "/" .. MUSICINTERVAL)
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--print("-- music count", playing[name].music)
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end
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end
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-- get foot and head level nodes at player position
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-- get foot and head level nodes at player position
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@ -160,15 +144,13 @@ local get_ambience = function(player, tod, name)
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local prop = player:get_properties()
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local prop = player:get_properties()
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local eyeh = prop.eye_height or 1.47 -- eye level with fallback
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local eyeh = prop.eye_height or 1.47 -- eye level with fallback
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pos.y = pos.y + eyeh
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pos.y = pos.y + eyeh -- head level
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local nod_head = pplus and name and playerplus[name]
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local nod_head = minetest.get_node(pos).name
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and playerplus[name].nod_head or minetest.get_node(pos).name
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pos.y = (pos.y - eyeh) + 0.2 -- foot level
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pos.y = (pos.y - eyeh) + 0.2 -- foot level
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local nod_feet = pplus and name and playerplus[name]
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local nod_feet = minetest.get_node(pos).name
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and playerplus[name].nod_feet or minetest.get_node(pos).name
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pos.y = pos.y - 0.2 -- reset pos
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pos.y = pos.y - 0.2 -- reset pos
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@ -177,7 +159,7 @@ local get_ambience = function(player, tod, name)
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{x = pos.x - radius, y = pos.y - radius, z = pos.z - radius},
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{x = pos.x - radius, y = pos.y - radius, z = pos.z - radius},
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{x = pos.x + radius, y = pos.y + radius, z = pos.z + radius}, set_nodes)
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{x = pos.x + radius, y = pos.y + radius, z = pos.z + radius}, set_nodes)
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-- loop through sets in order and choose first that meets it's conditions
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-- loop through sets in order and choose first that meets conditions set
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for n = 1, #sound_set_order do
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for n = 1, #sound_set_order do
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local set = sound_sets[ sound_set_order[n] ]
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local set = sound_sets[ sound_set_order[n] ]
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@ -202,7 +184,7 @@ local get_ambience = function(player, tod, name)
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end
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end
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end
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end
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return nil, nil -- ADDED
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return nil, nil
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end
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end
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@ -225,12 +207,8 @@ minetest.register_globalstep(function(dtime)
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player_name = player:get_player_name()
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player_name = player:get_player_name()
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--local t1 = os.clock()
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local set_name, MORE_GAIN = get_ambience(player, tod, player_name)
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local set_name, MORE_GAIN = get_ambience(player, tod, player_name)
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--print(string.format("elapsed time: %.4f\n", os.clock() - t1))
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ok = playing[player_name] -- everything starts off ok if player found
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ok = playing[player_name] -- everything starts off ok if player found
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-- are we playing something already?
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-- are we playing something already?
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@ -258,9 +236,8 @@ minetest.register_globalstep(function(dtime)
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-- if chance is lower than set frequency then select set
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-- if chance is lower than set frequency then select set
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if ok and set_name and chance < sound_sets[set_name].frequency then
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if ok and set_name and chance < sound_sets[set_name].frequency then
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-- choose random sound from set
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number = random(#sound_sets[set_name].sounds) -- choose random sound from set
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number = random(#sound_sets[set_name].sounds)
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ambience = sound_sets[set_name].sounds[number] -- grab sound information
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ambience = sound_sets[set_name].sounds[number]
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-- play sound
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-- play sound
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handler = minetest.sound_play(ambience.name, {
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handler = minetest.sound_play(ambience.name, {
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@ -342,13 +319,14 @@ minetest.register_chatcommand("mvol", {
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local mvol = tonumber(param) or playing[name].mvol
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local mvol = tonumber(param) or playing[name].mvol
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-- ability to stop music by setting volume to 0
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-- stop music currently playing by setting volume to 0
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if mvol == 0 and playing[name].music
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if mvol == 0 and playing[name].music_handler then
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and playing[name].music >= 0 then
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minetest.sound_stop(playing[name].music)
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minetest.sound_stop(playing[name].music_handler)
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playing[name].music = -1
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playing[name].music_handler = nil
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minetest.chat_send_player(name, S("Music stopped!"))
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end
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end
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if mvol < 0 then mvol = 0 end
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if mvol < 0 then mvol = 0 end
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@ -371,3 +349,4 @@ dofile(minetest.get_modpath("ambience") .. "/soundsets.lua")
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print("[MOD] Ambience Lite loaded")
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print("[MOD] Ambience Lite loaded")
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2
mod.conf
2
mod.conf
@ -1,5 +1,5 @@
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name = ambience
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name = ambience
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description = Adds realistic sound effects into your world.
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description = Adds realistic sound effects into your world.
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depends = default
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depends = default
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optional_depends = fire, playerplus
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optional_depends = fire
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min_minetest_version = 5.0
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min_minetest_version = 5.0
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@ -139,7 +139,7 @@ ambience.add_set("lava", {
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})
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})
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else
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else
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print ("[MOD] Ambience - found env_sounds, flowing water and lava sounds disabled.")
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print ("[MOD] Ambience - found env_sounds, using for water and lava sounds.")
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end
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end
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-- Only add fire sounds set if flame_sound is disabled or fire redo active
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-- Only add fire sounds set if flame_sound is disabled or fire redo active
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@ -148,9 +148,7 @@ local flame_sound = minetest.settings:get_bool("flame_sound", true)
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local fire_redo = minetest.get_modpath("fire") and fire.mod and fire.mod == "redo"
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local fire_redo = minetest.get_modpath("fire") and fire.mod and fire.mod == "redo"
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if flame_sound and not fire_redo then
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if flame_sound and not fire_redo then
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print ("[MOD] Ambience - fire sounds not enabled, already active in fire mod.")
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print ("[MOD] Ambience - fire sounds not enabled, already active in fire mod.")
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else
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else
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-- Small fire sound plays when near lower than 9 flames
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-- Small fire sound plays when near lower than 9 flames
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@ -440,3 +438,4 @@ ambience.add_set("high_up", {
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end
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end
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end
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end
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})
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})
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