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mirror of https://codeberg.org/tenplus1/ambience.git synced 2024-11-12 21:40:26 +01:00
This commit is contained in:
tenplus1 2021-05-17 19:06:30 +01:00
parent e317f727d0
commit f4e73d592e
2 changed files with 30 additions and 24 deletions

View File

@ -7,6 +7,7 @@ minetest.override_item("default:water_flowing", { sounds = {} })
minetest.override_item("default:river_water_source", { sounds = {} })
minetest.override_item("default:river_water_flowing", { sounds = {} })
-- settings
local SOUNDVOLUME = 1.0
local MUSICVOLUME = 1.0
@ -19,8 +20,6 @@ local sound_set_order = {} -- needed because pairs loops randomly through tables
local set_nodes = {} -- all the nodes needed for sets
-- global functions
-- add set to list
ambience.add_set = function(set_name, def)
@ -73,10 +72,7 @@ end
-- return set from list using name
ambience.get_set = function(set_name)
if sound_sets[set_name] then
return sound_sets[set_name]
end
return sound_sets[set_name]
end
@ -100,11 +96,22 @@ ambience.del_set = function(set_name)
end
-- setup table when player joins
minetest.register_on_joinplayer(function(player)
playing[player:get_player_name()] = {}
end)
-- remove table when player leaves
minetest.register_on_leaveplayer(function(player)
playing[player:get_player_name()] = nil
end)
-- plays music and selects sound set
local get_ambience = function(player, tod, name)
-- play server or local music if available
if play_music and playing[name] then
if play_music then
-- play at midnight
if tod >= 0.0 and tod <= 0.01 then
@ -112,7 +119,7 @@ local get_ambience = function(player, tod, name)
if not playing[name].music then
playing[name].music = minetest.sound_play("ambience_music", {
to_player = player:get_player_name(),
to_player = name,
gain = MUSICVOLUME
})
end
@ -123,7 +130,6 @@ local get_ambience = function(player, tod, name)
end
end
-- get foot and head level nodes at player position
local pos = player:get_pos() ; if not pos then return end
@ -168,6 +174,8 @@ local get_ambience = function(player, tod, name)
end
end
end
return nil, nil -- ADDED
end
@ -201,8 +209,7 @@ minetest.register_globalstep(function(dtime)
ok = true -- everything starts off ok
-- are we playing something already?
if playing[player_name]
and playing[player_name].handler then
if playing[player_name].handler then
-- stop current sound if another set active or gain changed
if playing[player_name].set ~= set_name
@ -213,8 +220,8 @@ minetest.register_globalstep(function(dtime)
minetest.sound_stop(playing[player_name].handler)
playing[player_name].set = nil
playing[player_name].handler = nil
playing[player_name].gain = nil
playing[player_name].handler = nil
else
ok = false -- sound set still playing, skip new sound
end
@ -246,9 +253,9 @@ minetest.register_globalstep(function(dtime)
--print("-- current handler", handler)
-- set what player is currently listening to
playing[player_name] = {
set = set_name, gain = MORE_GAIN, handler = handler
}
playing[player_name].set = set_name
playing[player_name].gain = MORE_GAIN
playing[player_name].handler = handler
-- set timer to stop sound
minetest.after(ambience.length, function()
@ -256,18 +263,17 @@ minetest.register_globalstep(function(dtime)
--print("-- after", set_name, handler)
-- make sure we are stopping same sound we started
if playing[player_name]
and playing[player_name].handler
if playing[player_name].handler
and playing[player_name].handler == handler then
--print("-- timed stop", set_name, handler)
minetest.sound_stop(handler)
-- reset player variables and backup handler
playing[player_name] = {
set = nil, gain = nil, handler = nil
}
-- reset player variables
playing[player_name].set = nil
playing[player_name].gain = nil
playing[player_name].handler = nil
end
end)
end
@ -290,7 +296,7 @@ minetest.register_chatcommand("svol", {
if SOUNDVOLUME > 1.0 then SOUNDVOLUME = 1.0 end
return true, "Sound volume set to " .. SOUNDVOLUME
end,
end
})
@ -313,7 +319,7 @@ minetest.register_chatcommand("mvol", {
if MUSICVOLUME > 1.0 then MUSICVOLUME = 1.0 end
return true, "Music volume set to " .. MUSICVOLUME
end,
end
})

View File

@ -32,7 +32,7 @@ ambience.add_set("splash", {
frequency = 1000,
sounds = {
{name = "swim_splashing", length = 3},
{name = "swim_splashing", length = 3}
},
sound_check = function(def)