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updated to newer 0.4.16 functions
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@ -12,5 +12,6 @@ Based on Immersive Sounds .36 mod by Neuromancer and optimized to run on servers
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- 0.8 - Override default water sounds for 0.4.14 dev and above, add separate gain for each sound
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- 0.8 - Override default water sounds for 0.4.14 dev and above, add separate gain for each sound
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- 0.9 - Plays music files on server or local client when found at midnight, files to be named "ambience_music.1.ogg" changing number each up to 9.
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- 0.9 - Plays music files on server or local client when found at midnight, files to be named "ambience_music.1.ogg" changing number each up to 9.
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- 1.0 - Added icecrack sound when walking on snow/ice flows, also tidied code
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- 1.0 - Added icecrack sound when walking on snow/ice flows, also tidied code
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- 1.1 - Using newer functions, Minetest 0.4.16 and above needed to run
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Code license: MIT
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Code license: MIT
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4
init.lua
4
init.lua
@ -1,5 +1,5 @@
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--= Ambience lite by TenPlus1 (20th September 2017)
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--= Ambience lite by TenPlus1
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local max_frequency_all = 1000 -- larger number means more frequent sounds (100-2000)
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local max_frequency_all = 1000 -- larger number means more frequent sounds (100-2000)
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local SOUNDVOLUME = 1.0
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local SOUNDVOLUME = 1.0
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@ -14,7 +14,7 @@ minetest.override_item("default:river_water_flowing", { sounds = {} })
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-- music settings
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-- music settings
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local music_handler = nil
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local music_handler = nil
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local MUSICVOLUME = 1
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local MUSICVOLUME = 1
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local play_music = minetest.setting_getbool("ambience_music") ~= false
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local play_music = minetest.settings:get_bool("ambience_music") ~= false
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-- sound sets (gain defaults to 0.3 unless specifically set)
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-- sound sets (gain defaults to 0.3 unless specifically set)
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