add join/leave nil checks, use pairs for player loop

This commit is contained in:
tenplus1 2021-11-20 08:21:38 +00:00
parent 4acc464a8a
commit f7d54237f6
1 changed files with 7 additions and 3 deletions

View File

@ -91,12 +91,16 @@ end
-- setup table when player joins
minetest.register_on_joinplayer(function(player)
playing[player:get_player_name()] = {music = -1}
if player then
playing[player:get_player_name()] = {music = -1}
end
end)
-- remove table when player leaves
minetest.register_on_leaveplayer(function(player)
playing[player:get_player_name()] = nil
if player then
playing[player:get_player_name()] = nil
end
end)
@ -197,7 +201,7 @@ minetest.register_globalstep(function(dtime)
local tod = minetest.get_timeofday()
-- loop through players
for _, player in ipairs(minetest.get_connected_players()) do
for _, player in pairs(minetest.get_connected_players()) do
player_name = player:get_player_name()