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add join/leave nil checks, use pairs for player loop
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10
init.lua
10
init.lua
@ -91,12 +91,16 @@ end
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-- setup table when player joins
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minetest.register_on_joinplayer(function(player)
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playing[player:get_player_name()] = {music = -1}
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if player then
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playing[player:get_player_name()] = {music = -1}
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end
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end)
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-- remove table when player leaves
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minetest.register_on_leaveplayer(function(player)
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playing[player:get_player_name()] = nil
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if player then
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playing[player:get_player_name()] = nil
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end
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end)
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@ -197,7 +201,7 @@ minetest.register_globalstep(function(dtime)
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local tod = minetest.get_timeofday()
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-- loop through players
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for _, player in ipairs(minetest.get_connected_players()) do
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for _, player in pairs(minetest.get_connected_players()) do
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player_name = player:get_player_name()
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