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mirror of https://codeberg.org/tenplus1/ambience.git synced 2024-12-24 01:30:30 +01:00

Only play splashing sound when player is moving in shallow water

This commit is contained in:
TenPlus1 2016-06-13 10:56:24 +01:00
parent 7d9aa0cd4b
commit f80bb863ab

View File

@ -1,5 +1,5 @@
--= Ambience lite by TenPlus1 (6th June 2016)
--= Ambience lite by TenPlus1 (13th June 2016)
local max_frequency_all = 1000 -- larger number means more frequent sounds (100-2000)
local SOUNDVOLUME = 1
@ -131,10 +131,14 @@ local get_ambience = function(player)
return {underwater = underwater}
end
if minetest.registered_nodes[nod_feet]
and minetest.registered_nodes[nod_feet].groups.water then
if minetest.registered_nodes[nod_feet].groups.water then
local control = player:get_player_control()
if control.up or control.down or control.left or control.right then
return {splash = splash}
end
end
local ps, cn = minetest.find_nodes_in_area(
{x = pos.x - radius, y = pos.y - radius, z = pos.z - radius},