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2 Commits

Author SHA1 Message Date
d0cea9d033 play cave drips when near water 2021-07-05 09:11:21 +01:00
19673910d9 increase gain for ice crack 2021-07-03 14:08:28 +01:00

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@ -139,7 +139,7 @@ ambience.add_set("lava", {
})
else
print ("[Ambience] found env_sounds, flowing water sounds disabled.")
print ("[Ambience] found env_sounds, flowing water and lava sounds disabled.")
end
-- Only add fire sounds set if flame_sound is disabled or fire redo active
@ -238,7 +238,7 @@ ambience.add_set("ice", {
frequency = 250,
sounds = {
{name = "icecrack", length = 23},
{name = "icecrack", length = 23, gain = 0.7},
{name = "desertwind", length = 8},
{name = "wind", length = 9}
},
@ -280,7 +280,7 @@ ambience.add_set("desert", {
end
})
-- Cave sounds play when below player position Y -25
-- Cave sounds play when below player position Y -25 and water nearby
ambience.add_set("cave", {
@ -293,7 +293,9 @@ ambience.add_set("cave", {
sound_check = function(def)
if def.pos.y < -25 then
local c = (def.totals["default:water_source"] or 0)
if c > 0 and def.pos.y < -25 then
return "cave"
end
end