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8
init.lua
8
init.lua
@ -104,7 +104,8 @@ end)
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local get_ambience = function(player, tod, name)
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local get_ambience = function(player, tod, name)
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-- play server or local music if music enabled and music not already playing
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-- play server or local music if music enabled and music not already playing
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if play_music and MUSICVOLUME > 0 and playing[name].music < 0 then
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if play_music and MUSICVOLUME > 0
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and playing[name] and playing[name].music < 0 then
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-- count backwards
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-- count backwards
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playing[name].music = playing[name].music -1
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playing[name].music = playing[name].music -1
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@ -133,13 +134,14 @@ local get_ambience = function(player, tod, name)
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-- get foot and head level nodes at player position
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-- get foot and head level nodes at player position
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local pos = player:get_pos() ; if not pos then return end
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local pos = player:get_pos() ; if not pos then return end
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local prop = player:get_properties()
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local prop = player:get_properties()
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local eyeh = prop.eye_height or 1.47 -- eye level with fallback
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pos.y = pos.y + prop.eye_height -- eye level
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pos.y = pos.y + eyeh
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local nod_head = pplus and name and playerplus[name]
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local nod_head = pplus and name and playerplus[name]
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and playerplus[name].nod_head or minetest.get_node(pos).name
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and playerplus[name].nod_head or minetest.get_node(pos).name
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pos.y = (pos.y - prop.eye_height) + 0.2 -- foot level
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pos.y = (pos.y - eyeh) + 0.2 -- foot level
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local nod_feet = pplus and name and playerplus[name]
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local nod_feet = pplus and name and playerplus[name]
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and playerplus[name].nod_feet or minetest.get_node(pos).name
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and playerplus[name].nod_feet or minetest.get_node(pos).name
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