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92 lines
2.4 KiB
Plaintext
92 lines
2.4 KiB
Plaintext
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Ambience Lite API
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=================
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This short guide will show you how to add sound sets into ambience mod for the
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api to use and play sounds accordingly. Please note that the order they are
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added will affect sound checks, so high priority sets first.
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Function Usage
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==============
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Adding Sound Set
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----------------
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ambience.add_set(set_name, def)
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'set_name' contains the name of the sound set to add
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'def' contains the following:
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'frequency' how often the sound set is played (1 to 1000) higher is more
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'nodes' contains a table of nodes needed for checks
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'sound_check(def)' function to check if sounds can be played, def contains:
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'player' player userdata
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'pos' position of player
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'tod' time of day
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'totals' totals for each node e.g. def.totals["default:sand"]
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'positions' position data for every node found
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'head_node' name of node at player head level
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'feet_node' nameof node at player foot level
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This will let you add a set or sounds with the frequency it's used and check
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function for it to play. If ephemeral is true then no handler will be used and sound will be played in background alongside other sounds.
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e.g.
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ambience.add_set("windy", {
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frequency = 500,
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nodes = {"default:sand"},
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sounds = {
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{name = "wind", length = 9, gain = 0.3},
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{name = "desertwind", length = 8, gain = 0.3},
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{name = "crow", length = 3, ephemeral = true},
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},
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sound_check = function(def)
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local number = totals["default:sand"] or 0 -- yep, can also be nil
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if number > 20 then
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return "windy", 0.2 -- return set to play and optional gain volume
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end
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end,
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})
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Getting Sound Set
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-----------------
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ambience.get_set(set_name)
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This returns a table containing all of the set information like example above.
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e.g.
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local myset = ambience.get_set("windy") -- returns everything inside {} above.
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Deleting Sound Set
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------------------
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ambience.del_set(set_name)
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This will remove a sound set from the list.
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e.g.
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ambience.del_set("windy")
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Additional Commands
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===================
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Two volume commands have been added to set sound and music volume:
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/svol (0.1 to 1.0)
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/mvol (0.1 to 1.0) -- 0 can be used to stop music from playing when it begins
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Music
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=====
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Music can be stored in the sounds folder either on server or locally and so long
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as it is named 'ambience_music.1', 'ambience_music.2' etc. then it will select
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a song randomly at midnight and play player.
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