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26 lines
1.7 KiB
Markdown
26 lines
1.7 KiB
Markdown
Ambience Redo mod for Minetest
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by TenPlus1
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Based on Immersive Sounds .36 mod by Neuromancer and optimized to run on servers with new fire sounds added when Fire Redo mod is detected...
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- 0.1 - Initial release
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- 0.2 - Code change and new water sounds added
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- 0.3 - Works with Fire Redo mod to provide fire sounds
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- 0.4 - Code optimized
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- 0.5 - Changed to kilbiths smaller sound files and removed canadianloon1, adjusted timings
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- 0.6 - Using new find_nodes_in_area features to count nodes and speed up execution (thanks everamzah)
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- 0.7 - Code tweaks and added Jungle sounds for day and night time
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- 0.8 - Override default water sounds for 0.4.14 dev and above, add separate gain for each sound
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- 0.9 - Plays music files on server or local client when found at midnight, files to be named "ambience_music.1.ogg" changing number each up to 9.
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- 1.0 - Added icecrack sound when walking on snow/ice flows, also tidied code
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- 1.1 - Using newer functions, Minetest 0.4.16 and above needed to run
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- 1.2 - Added PlayerPlus compatibility, removed fire sounds, added volume changes
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- 1.3 - Added API for use with other mods, code rewrite
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- 1.4 - Re-ordered water sets to come before fire and lava, day/night sounds play when leaves around and above ground
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- 1.5 - Added 'flame_sound' and fire redo check, code tidy and tweak, added ephemeral flag for background sounds.
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- 1.6 - Finding env_sounds disables water and lava sets, added 'ambience_water_move' flag to override water walking sounds, use eye level for head node.
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- 1.7 - Music will play every 20-30 minutes if found, use '/mvol 0' to stop playing music or disable in-game.
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- 1.8 - Players can set induvidual volume for sound and music which is saved.
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Code license: MIT
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