Add: registers

Make Async instance based.
This commit is contained in:
Coder12a 2018-12-25 23:08:44 -06:00
parent 9ff2549aa7
commit 1de4e9d070
4 changed files with 362 additions and 200 deletions

View File

@ -6,44 +6,44 @@ It adds two new node events and contains async functions.
Usage Async
===========
1. create a async pool.
1. create a async instance.
```lua
pool = extended_api.Async.create_async_pool()
async = extended_api.Async()
```
2. set the priority of the async pool to high.
```lua
extended_api.Async.priority(pool,50,500)
async.priority(50, 500)
```
3. iterate from 1 to 50 and log the value i.
```lua
extended_api.Async.iterate(pool,1,50,function(i)
async.iterate(1, 50, function(i)
minetest.log(i)
end)
```
4. run throught each element in a table.
```lua
local array = {"start","text2","text3","text4","text5","end"}
extended_api.Async.foreach(pool,array, function(k,v)
local array = {"start", "text2", "text3", "text4", "text5", "end"}
async.foreach(array, function(k,v)
minetest.log(v)
end)
```
5. async do while loop.
```lua
local c = 50
extended_api.Async.do_while(pool,function() return c>0 end, function()
async.do_while(function() return c>0 end, function()
minetest.log(c)
c = c - 1
end)
```
6. register a async globalstep. this one spams the chat with the word spam.
```lua
extended_api.Async.register_globalstep(pool,function(dtime)
async.register_globalstep(function(dtime)
minetest.chat_send_all("spam")
end)
```
7. chain task runs a group of functions from a table.
```lua
extended_api.Async.chain_task(pool,{
async.chain_task({
function(args)
args.count = 1
minetest.log(args.count)
@ -57,11 +57,17 @@ end})
```
8. adds a single function to the task queue. This is a sort of waiting list.
```lua
extended_api.Async.queue_task(pool,function()
async.queue_task(function()
minetest.log("Hello World!")
end)
```
Usage Node
9. Same as queue_task but the task does not go into a queue.
```lua
async.single_task(function()
minetest.log("Hello World!")
end)
```
New Node Events
===========
1. this covers both functions. I made this for a way to awake node timers without abms.
```lua
@ -83,4 +89,27 @@ minetest.register_node("default:stone", {
end
end,
})
```
```
New Registers
===========
1. register_playerloop iterates through all players online.
```lua
extended_api.register_playerloop(function(dtime, _, player)
-- Empty
end)
```
2. register_step excutes the given function in one minetest globalstep.
```lua
extended_api.register_step(function(dtime)
minetest.chat_send_all("spam")
end)
```
3. functions on_wield and on_wield_switch happen when a player wields a item.
```lua
extended_api.register_on_wield("default:torch", function(item, itemname, player)
minetest.chat_send_all("You are wielding " .. itemname)
end)
extended_api.register_on_wield_switch("default:torch", function(item, itemname, player)
minetest.chat_send_all("You un-wielded " .. itemname)
end)
```

400
async.lua
View File

@ -1,201 +1,229 @@
extended_api.Async = {}
function extended_api.Async()
local self = {}
self.pool = {threads = {}, globalstep_threads = {}, task_queue = {}, resting = 200, maxtime = 200, queue_threads = 8, state = "suspended"}
self.create_worker = function(func)
local thread = coroutine.create(func)
if not thread or coroutine.status(thread) == "dead" then
minetest.after(0.3, self.create_worker, func)
minetest.after(0.5, self.schedule_worker)
minetest.chat_send_all("Fall")
return
end
table.insert(self.pool.threads, thread)
end
self.create_globalstep_worker = function(func)
local thread = coroutine.create(func)
if not thread or coroutine.status(thread) == "dead" then
minetest.after(0.3, self.create_globalstep_worker, func)
minetest.after(0.5, self.schedule_globalstep_worker)
return
end
table.insert(self.pool.globalstep_threads, thread)
end
self.run_worker = function(index)
local thread = self.pool.threads[index]
if not thread or coroutine.status(thread) == "dead" then
table.remove(self.pool.threads, index)
minetest.after(0, self.schedule_worker)
return false
else
coroutine.resume(thread)
minetest.after(0, self.schedule_worker)
return true
end
end
function extended_api.Async.create_async_pool()
local pool = {threads = {},globalstep_threads = {},task_queue = {},resting = 200,maxtime = 200,queue_threads = 8,state = "suspended"}
return pool
end
self.run_globalstep_worker = function(index)
local thread = self.pool.globalstep_threads[index]
if not thread or coroutine.status(thread) == "dead" then
table.remove(self.pool.globalstep_threads, index)
minetest.after(0, self.schedule_globalstep_worker)
return false
else
coroutine.resume(thread)
minetest.after(0, self.schedule_globalstep_worker)
return true
end
end
function extended_api.Async.create_worker(pool,func)
local thread = coroutine.create(func)
table.insert(pool.threads, thread)
end
function extended_api.Async.create_globalstep_worker(pool,func)
local thread = coroutine.create(func)
table.insert(pool.globalstep_threads, thread)
end
function extended_api.Async.run_worker(pool,index)
local thread = pool.threads[index]
if thread == nil or coroutine.status(thread) == "dead" then
table.remove(pool.threads, index)
minetest.after(0,extended_api.Async.schedule_worker,pool)
self.schedule_worker = function()
self.pool.state = "running"
for index, value in ipairs(self.pool.threads) do
minetest.after(self.pool.resting / 1000, self.run_worker, index)
return true
end
self.pool.state = "suspended"
return false
else
coroutine.resume(thread)
minetest.after(0,extended_api.Async.schedule_worker,pool)
return true
end
end
function extended_api.Async.run_globalstep_worker(pool,index)
local thread = pool.globalstep_threads[index]
if thread == nil or coroutine.status(thread) == "dead" then
table.remove(pool.globalstep_threads, index)
minetest.after(0,extended_api.Async.schedule_globalstep_worker,pool)
self.schedule_globalstep_worker = function()
for index, value in ipairs(self.pool.globalstep_threads) do
minetest.after(0, self.run_globalstep_worker, index)
return true
end
return false
else
coroutine.resume(thread)
minetest.after(0,extended_api.Async.schedule_globalstep_worker,pool)
return true
end
end
function extended_api.Async.schedule_worker(pool)
pool.state = "running"
for index,value in ipairs(pool.threads) do
minetest.after(pool.resting / 1000,extended_api.Async.run_worker,pool,index)
return true
self.priority = function(resting, maxtime)
self.pool.resting = resting
self.pool.maxtime = maxtime
end
pool.state = "suspended"
return false
end
function extended_api.Async.schedule_globalstep_worker(pool)
for index,value in ipairs(pool.globalstep_threads) do
minetest.after(0,extended_api.Async.run_globalstep_worker,pool,index)
return true
end
return false
end
function extended_api.Async.priority(pool,resting,maxtime)
pool.resting = resting
pool.maxtime = maxtime
end
function extended_api.Async.iterate(pool,from,to,func,callback)
extended_api.Async.create_worker(pool,function()
local last_time = minetest.get_us_time() * 1000
local maxtime = pool.maxtime
for i = from, to do
local b = func(i)
if b ~= nil and b == false then
break
end
if minetest.get_us_time() * 1000 > last_time + maxtime then
coroutine.yield()
last_time = minetest.get_us_time() * 1000
end
end
if callback then
callback()
end
end)
extended_api.Async.schedule_worker(pool)
end
function extended_api.Async.foreach(pool,array, func, callback)
extended_api.Async.create_worker(pool,function()
local last_time = minetest.get_us_time() * 1000
local maxtime = pool.maxtime
for k,v in ipairs(array) do
local b = func(k,v)
if b ~= nil and b == false then
break
end
if minetest.get_us_time() * 1000 > last_time + maxtime then
coroutine.yield()
last_time = minetest.get_us_time() * 1000
end
end
if callback then
callback()
end
end)
extended_api.Async.schedule_worker(pool)
end
function extended_api.Async.do_while(pool,condition_func, func, callback)
extended_api.Async.create_worker(pool,function()
local last_time = minetest.get_us_time() * 1000
local maxtime = pool.maxtime
while(condition_func()) do
local c = func()
if c ~= nil and c ~= condition_func() then
break
end
if minetest.get_us_time() * 1000 > last_time + maxtime then
coroutine.yield()
last_time = minetest.get_us_time() * 1000
end
end
if callback then
callback()
end
end)
extended_api.Async.schedule_worker(pool)
end
function extended_api.Async.register_globalstep(pool,func)
extended_api.Async.create_globalstep_worker(pool,function()
local last_time = minetest.get_us_time() * 1000
local dtime = last_time
while(true) do
func(dtime)
dtime = minetest.get_us_time() * 1000
-- 0.05 seconds
if minetest.get_us_time() * 1000 > last_time + 50 then
coroutine.yield()
local last_time = minetest.get_us_time() * 1000
end
end
end)
extended_api.Async.schedule_globalstep_worker(pool)
end
function extended_api.Async.chain_task(pool,tasks,callback)
extended_api.Async.create_worker(pool,function()
local pass_arg = nil
local last_time = minetest.get_us_time() * 1000
local maxtime = pool.maxtime
for index, task_func in pairs(tasks) do
local p = task_func(pass_arg)
if p ~= nil then
pass_arg = p
end
if minetest.get_us_time() * 1000 > last_time + maxtime then
coroutine.yield()
last_time = minetest.get_us_time() * 1000
end
end
if callback then
callback(pass_arg)
end
end)
extended_api.Async.schedule_worker(pool)
end
function extended_api.Async.queue_task(pool,func,callback)
table.insert(pool.task_queue,{func = func,callback = callback})
if pool.queue_threads > 0 then
pool.queue_threads = pool.queue_threads - 1
extended_api.Async.create_worker(pool,function()
local pass_arg = nil
local last_time = minetest.get_us_time() * 1000
local maxtime = pool.maxtime
while(true) do
local task_func = pool.task_queue[1]
table.remove(pool.task_queue,1)
if task_func and task_func.func then
pass_arg = nil
local p = task_func.func(pass_arg)
if p ~= nil then
pass_arg = p
end
if task_func.callback then
task_func.callback(pass_arg)
end
if minetest.get_us_time() * 1000 > last_time + maxtime then
coroutine.yield()
last_time = minetest.get_us_time() * 1000
end
else
pool.queue_threads = pool.queue_threads + 1
self.iterate = function(from, to, func, callback)
self.create_worker(function()
local last_time = minetest.get_us_time() / 1000
local maxtime = self.pool.maxtime
for i = from, to do
local b = func(i)
if b ~= nil and b == false then
break
end
if minetest.get_us_time() / 1000 > last_time + maxtime then
coroutine.yield()
last_time = minetest.get_us_time() / 1000
end
end
if callback then
callback()
end
return
end)
self.schedule_worker()
end
self.foreach = function(array, func, callback)
self.create_worker(function()
local last_time = minetest.get_us_time() / 1000
local maxtime = self.pool.maxtime
for k,v in ipairs(array) do
local b = func(k,v)
if b ~= nil and b == false then
break
end
if minetest.get_us_time() / 1000 > last_time + maxtime then
coroutine.yield()
last_time = minetest.get_us_time() / 1000
end
end
if callback then
callback()
end
return
end)
self.schedule_worker()
end
self.do_while = function(condition_func, func, callback)
self.create_worker(function()
local last_time = minetest.get_us_time() / 1000
local maxtime = self.pool.maxtime
while(condition_func()) do
local c = func()
if c ~= nil and c ~= condition_func() then
break
end
if minetest.get_us_time() / 1000 > last_time + maxtime then
coroutine.yield()
last_time = minetest.get_us_time() / 1000
end
end
if callback then
callback()
end
return
end)
self.schedule_worker()
end
self.register_globalstep = function(func)
self.create_globalstep_worker(function()
local last_time = minetest.get_us_time() / 1000000
local dtime = last_time
while(true) do
dtime = (minetest.get_us_time() / 1000000) - last_time
func(dtime)
-- 0.05 seconds
if minetest.get_us_time() / 1000000 > last_time + 0.05 then
coroutine.yield()
last_time = minetest.get_us_time() / 1000000
end
end
end)
extended_api.Async.schedule_worker(pool)
self.schedule_globalstep_worker()
end
end
self.chain_task = function(tasks, callback)
self.create_worker(function()
local pass_arg = nil
local last_time = minetest.get_us_time() / 1000
local maxtime = self.pool.maxtime
for index, task_func in pairs(tasks) do
local p = task_func(pass_arg)
if p ~= nil then
pass_arg = p
end
if minetest.get_us_time() / 1000 > last_time + maxtime then
coroutine.yield()
last_time = minetest.get_us_time() / 1000
end
end
if callback then
callback(pass_arg)
end
return
end)
self.schedule_worker()
end
self.queue_task = function(func, callback)
table.insert(self.pool.task_queue, {func = func,callback = callback})
if self.pool.queue_threads > 0 then
self.pool.queue_threads = self.pool.queue_threads - 1
self.create_worker(function()
local pass_arg = nil
local last_time = minetest.get_us_time() / 1000
local maxtime = self.pool.maxtime
while(true) do
local task_func = self.pool.task_queue[1]
table.remove(self.pool.task_queue, 1)
if task_func and task_func.func then
pass_arg = nil
local p = task_func.func()
if p ~= nil then
pass_arg = p
end
if task_func.callback then
task_func.callback(pass_arg)
end
if minetest.get_us_time() / 1000 > last_time + maxtime then
coroutine.yield()
last_time = minetest.get_us_time() / 1000
end
else
self.pool.queue_threads = self.pool.queue_threads + 1
return
end
end
end)
self.schedule_worker()
end
end
self.single_task = function(func, callback)
self.create_worker(function()
local pass_arg = func()
if p ~= nil then
pass_arg = p
end
if task_func.callback then
task_func.callback(pass_arg)
end
return
end)
self.schedule_worker()
end
return self
end

View File

@ -2,5 +2,6 @@ modpath = minetest.get_modpath("extended_api")
extended_api = {}
dofile(string.format("%s/node_funcs.lua",modpath))
dofile(string.format("%s/async.lua",modpath))
dofile(string.format("%s/node_funcs.lua", modpath))
dofile(string.format("%s/async.lua", modpath))
dofile(string.format("%s/register.lua", modpath))

104
register.lua Normal file
View File

@ -0,0 +1,104 @@
extended_api.p_loop = {}
extended_api.step = {}
local wield_list = {}
local wield_switch_list = {}
minetest.register_globalstep(function(dtime)
local a1 = extended_api.p_loop
local a2 = extended_api.step
local count1 = #a1
for _, player in pairs(minetest.get_connected_players()) do
for i=1, count1 do
a1[i](dtime, _, player)
end
end
local count2 = #a2
for i=1, count2 do
a2[i](dtime)
end
end)
function extended_api.register_playerloop(func)
table.insert(extended_api.p_loop, func)
end
function extended_api.register_step(func)
table.insert(extended_api.step, func)
end
function extended_api.register_on_wield(itemname, func)
if wield_list[itemname] then
local old = wield_list[itemname]
wield_list[itemname] = function(item, itemname, player)
func(item, itemname, player)
old(item, itemname, player)
end
else
wield_list[itemname] = func
end
end
function extended_api.register_on_wield_switch(itemname, func)
if wield_switch_list[itemname] then
local old = wield_switch_list[itemname]
wield_switch_list[itemname] = function(item, itemname, player)
func(item, itemname, player)
old(item, itemname, player)
end
else
wield_switch_list[itemname] = func
end
end
local wield_timer = 0
local wield_limit = 0.2
local players = {}
local function create_wield_step()
extended_api.register_playerloop(function(dtime, _, player)
if wield_timer < wield_limit then
return
end
local item = player:get_wielded_item()
local item_name = item:get_name()
local pname = player:get_player_name()
local ply = players[pname]
if not ply then
players[pname] = item
local wlf = wield_list[item_name]
if wlf then
wlf(item, item_name, player)
end
elseif ply:get_name() ~= item_name then
local old = ply:get_name()
players[pname] = item
local wlf = wield_switch_list[old]
if wlf then
wlf(item, old, player)
end
wlf = wield_list[item_name]
if wlf then
wlf(item, item_name, player)
end
end
end)
extended_api.register_step(function(dtime)
if wield_timer < wield_limit then
wield_timer = wield_timer + dtime
return
else
wield_timer = 0
end
end)
end
minetest.register_on_leaveplayer(function(player)
players[player:get_player_name()] = nil
end)
create_wield_step()