1de4e9d070
Make Async instance based.
105 lines
2.2 KiB
Lua
105 lines
2.2 KiB
Lua
extended_api.p_loop = {}
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extended_api.step = {}
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local wield_list = {}
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local wield_switch_list = {}
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minetest.register_globalstep(function(dtime)
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local a1 = extended_api.p_loop
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local a2 = extended_api.step
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local count1 = #a1
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for _, player in pairs(minetest.get_connected_players()) do
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for i=1, count1 do
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a1[i](dtime, _, player)
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end
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end
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local count2 = #a2
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for i=1, count2 do
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a2[i](dtime)
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end
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end)
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function extended_api.register_playerloop(func)
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table.insert(extended_api.p_loop, func)
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end
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function extended_api.register_step(func)
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table.insert(extended_api.step, func)
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end
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function extended_api.register_on_wield(itemname, func)
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if wield_list[itemname] then
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local old = wield_list[itemname]
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wield_list[itemname] = function(item, itemname, player)
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func(item, itemname, player)
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old(item, itemname, player)
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end
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else
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wield_list[itemname] = func
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end
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end
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function extended_api.register_on_wield_switch(itemname, func)
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if wield_switch_list[itemname] then
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local old = wield_switch_list[itemname]
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wield_switch_list[itemname] = function(item, itemname, player)
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func(item, itemname, player)
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old(item, itemname, player)
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end
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else
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wield_switch_list[itemname] = func
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end
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end
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local wield_timer = 0
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local wield_limit = 0.2
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local players = {}
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local function create_wield_step()
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extended_api.register_playerloop(function(dtime, _, player)
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if wield_timer < wield_limit then
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return
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end
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local item = player:get_wielded_item()
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local item_name = item:get_name()
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local pname = player:get_player_name()
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local ply = players[pname]
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if not ply then
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players[pname] = item
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local wlf = wield_list[item_name]
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if wlf then
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wlf(item, item_name, player)
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end
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elseif ply:get_name() ~= item_name then
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local old = ply:get_name()
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players[pname] = item
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local wlf = wield_switch_list[old]
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if wlf then
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wlf(item, old, player)
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end
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wlf = wield_list[item_name]
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if wlf then
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wlf(item, item_name, player)
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end
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end
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end)
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extended_api.register_step(function(dtime)
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if wield_timer < wield_limit then
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wield_timer = wield_timer + dtime
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return
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else
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wield_timer = 0
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end
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end)
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end
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minetest.register_on_leaveplayer(function(player)
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players[player:get_player_name()] = nil
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end)
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create_wield_step()
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