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README.md

extended_api

extended_api mod is a library pack. It adds two new node events and contains async functions.

Usage Async

  1. create a async pool.
pool = extended_api.Async.create_async_pool()
  1. set the priority of the async pool to high.
extended_api.Async.priority(pool,50,500)
  1. iterate from 1 to 50 and log the value i.
extended_api.Async.iterate(pool,1,50,function(i)
	minetest.log(i)
end)
  1. run throught each element in a table.
local array = {"start","text2","text3","text4","text5","end"}
extended_api.Async.foreach(pool,array, function(k,v)
	minetest.log(v)
end)
  1. async do while loop.
local c = 50
extended_api.Async.do_while(pool,function() return c>0 end, function()
	minetest.log(c)
	c = c - 1
end)
  1. register a async globalstep. this one spams the chat with the word spam.
extended_api.Async.register_globalstep(pool,function(dtime) 
	minetest.chat_send_all("spam")
end)
  1. chain task runs a group of functions from a table.
extended_api.Async.chain_task(pool,{
	function(args)
		args.count = 1
		minetest.log(args.count)
		return args
	end,
	function(args)
		args.count = args.count + 1
		minetest.log(args.count)
		return args
end})
  1. adds a single function to the task queue. This is a sort of waiting list.
extended_api.Async.queue_task(pool,function() 
	minetest.log("Hello World!")
end)

Usage Node

  1. this covers both functions. I made this for a way to awake node timers without abms.
minetest.register_node("default:stone", {
	description = "Stone",
	tiles = {"default_stone.png"},
	groups = {cracky = 3, stone = 1},
	drop = 'default:cobble',
	legacy_mineral = true,
	sounds = default.node_sound_stone_defaults(),
	on_construct_node_near_by = function(pos,other_pos,name)
		if name == "tnt:tnt" then
			minetest.chat_send_all("Do not place tnt near me thank you!")
		end
	end,
	on_destruct_node_near_by = function(pos,other_pos,name)
		if name == "default:dirt" then
			minetest.chat_send_all("I hate dirt too!")
		end
	end,
})