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awards/triggers.lua

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-- AWARDS
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--
-- Copyright (C) 2013-2015 rubenwardy
-- This program is free software; you can redistribute it and/or modify
-- it under the terms of the GNU Lesser General Public License as published by
-- the Free Software Foundation; either version 2.1 of the License, or
-- (at your option) any later version.
-- This program is distributed in the hope that it will be useful,
-- but WITHOUT ANY WARRANTY; without even the implied warranty of
-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-- GNU Lesser General Public License for more details.
-- You should have received a copy of the GNU Lesser General Public License along
-- with this program; if not, write to the Free Software Foundation, Inc.,
-- 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
--
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awards.register_trigger("dig", function(def)
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local tmp = {
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award = def.name,
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node = def.trigger.node,
target = def.trigger.target
}
table.insert(awards.on.dig, tmp)
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def.getProgress = function(self, data)
local itemcount = awards.get_item_count(data, "count", tmp.node) or 0
return {
perc = itemcount / tmp.target,
label = itemcount .. " / " .. tmp.target .. " dug" -- TODO: translation
}
end
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end)
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awards.register_trigger("place", function(def)
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local tmp = {
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award = def.name,
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node = def.trigger.node,
target = def.trigger.target
}
table.insert(awards.on.place, tmp)
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def.getProgress = function(self, data)
local itemcount = awards.get_item_count(data, "place", tmp.node) or 0
return {
perc = itemcount / tmp.target,
label = itemcount .. " / " .. tmp.target .. " placed" -- TODO: translation
}
end
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end)
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awards.register_trigger("death", function(def)
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local tmp = {
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award = def.name,
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target = def.trigger.target
}
table.insert(awards.on.death, tmp)
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def.getProgress = function(self, data)
local itemcount = data.deaths or 0
return {
perc = itemcount / tmp.target,
label = itemcount .. " deaths, need " .. tmp.target -- TODO: translation
}
end
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end)
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awards.register_trigger("chat", function(def)
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local tmp = {
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award = def.name,
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target = def.trigger.target
}
table.insert(awards.on.chat, tmp)
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def.getProgress = function(self, data)
local itemcount = data.chats or 0
return {
perc = itemcount / tmp.target,
label = itemcount .. " / " .. tmp.target .. " line of chat" -- TODO: translation
}
end
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end)
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awards.register_trigger("join", function(def)
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local tmp = {
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award = def.name,
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target = def.trigger.target
}
table.insert(awards.on.join, tmp)
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def.getProgress = function(self, data)
local itemcount = data.joins or 0
return {
perc = itemcount / tmp.target,
label = itemcount .. " game joins, need " .. tmp.target -- TODO: translation
}
end
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end)
awards.register_trigger("craft", function(def)
local tmp = {
award = def.name,
item = def.trigger.item,
target = def.trigger.target
}
table.insert(awards.on.craft, tmp)
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def.getProgress = function(self, data)
local itemcount = awards.get_item_count(data, "craft", tmp.item) or 0
return {
perc = itemcount / tmp.target,
label = itemcount .. " / " .. tmp.target .. " crafted" -- TODO: translation
}
end
end)
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-- Backwards compatibility
awards.register_onDig = awards.register_on_dig
awards.register_onPlace = awards.register_on_place
awards.register_onDeath = awards.register_on_death
awards.register_onChat = awards.register_on_chat
awards.register_onJoin = awards.register_on_join
awards.register_onCraft = awards.register_on_craft
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-- Trigger Handles
minetest.register_on_dignode(function(pos, oldnode, digger)
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if not digger or not pos or not oldnode then
return
end
local data = awards.players[digger:get_player_name()]
if not awards.increment_item_counter(data, "count", oldnode.name) then
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return
end
awards.run_trigger_callbacks(digger, data, "dig", function(entry)
if entry.node and entry.target then
local tnodedug = string.split(entry.node, ":")
local tmod = tnodedug[1]
local titem = tnodedug[2]
if not tmod or not titem or not data.count[tmod] or not data.count[tmod][titem] then
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-- table running failed!
elseif data.count[tmod][titem] > entry.target-1 then
return entry.award
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end
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end
end)
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end)
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minetest.register_on_placenode(function(pos, node, digger)
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if not digger or not pos or not node or not digger:get_player_name() or digger:get_player_name()=="" then
return
end
local data = awards.players[digger:get_player_name()]
if not awards.increment_item_counter(data, "place", node.name) then
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return
end
awards.run_trigger_callbacks(digger, data, "place", function(entry)
if entry.node and entry.target then
local tnodedug = string.split(entry.node, ":")
local tmod = tnodedug[1]
local titem = tnodedug[2]
if not tmod or not titem or not data.place[tmod] or not data.place[tmod][titem] then
-- table running failed!
elseif data.place[tmod][titem] > entry.target-1 then
return entry.award
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end
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end
end)
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end)
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minetest.register_on_craft(function(itemstack, player, old_craft_grid, craft_inv)
if not player or not itemstack then
return
end
local data = awards.players[player:get_player_name()]
if not awards.increment_item_counter(data, "craft", itemstack:get_name(), itemstack:get_count()) then
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return
end
awards.run_trigger_callbacks(player, data, "craft", function(entry)
if entry.item and entry.target then
local titemcrafted = string.split(entry.item, ":")
local tmod = titemcrafted[1]
local titem = titemcrafted[2]
if not tmod or not titem or not data.craft[tmod] or not data.craft[tmod][titem] then
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-- table running failed!
elseif data.craft[tmod][titem] > entry.target-1 then
return entry.award
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end
end
end)
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end)
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minetest.register_on_dieplayer(function(player)
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-- Run checks
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local name = player:get_player_name()
if not player or not name or name=="" then
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return
end
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-- Get player
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awards.assertPlayer(name)
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local data = awards.players[name]
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-- Increment counter
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data.deaths = data.deaths + 1
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awards.run_trigger_callbacks(player, data, "death", function(entry)
if entry.target and entry.award and data.deaths and
data.deaths >= entry.target then
return entry.award
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end
end)
end)
minetest.register_on_joinplayer(function(player)
-- Run checks
local name = player:get_player_name()
if not player or not name or name=="" then
return
end
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-- Get player
awards.assertPlayer(name)
local data = awards.players[name]
-- Increment counter
data.joins = data.joins + 1
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awards.run_trigger_callbacks(player, data, "join", function(entry)
if entry.target and entry.award and data.joins and
data.joins >= entry.target then
return entry.award
end
end)
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end)
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minetest.register_on_chat_message(function(name, message)
-- Run checks
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local idx = string.find(message,"/")
if not name or (idx ~= nil and idx <= 1) then
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return
end
-- Get player
awards.assertPlayer(name)
local data = awards.players[name]
local player = minetest.get_player_by_name(name)
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-- Increment counter
data.chats = data.chats + 1
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awards.run_trigger_callbacks(player, data, "chat", function(entry)
if entry.target and entry.award and data.chats and
data.chats >= entry.target then
return entry.award
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end
end)
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end)