Initial Commit

This commit is contained in:
Rubenwardy 2013-02-22 17:53:42 +00:00
commit bc2b7902ed
5 changed files with 369 additions and 0 deletions

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# Auto detect text files and perform LF normalization
* text=auto
# Custom for Visual Studio
*.cs diff=csharp
*.sln merge=union
*.csproj merge=union
*.vbproj merge=union
*.fsproj merge=union
*.dbproj merge=union
# Standard to msysgit
*.doc diff=astextplain
*.DOC diff=astextplain
*.docx diff=astextplain
*.DOCX diff=astextplain
*.dot diff=astextplain
*.DOT diff=astextplain
*.pdf diff=astextplain
*.PDF diff=astextplain
*.rtf diff=astextplain
*.RTF diff=astextplain

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#################
## Eclipse
#################
*.pydevproject
.project
.metadata
bin/
tmp/
*.tmp
*.bak
*.swp
*~.nib
local.properties
.classpath
.settings/
.loadpath
# External tool builders
.externalToolBuilders/
# Locally stored "Eclipse launch configurations"
*.launch
# CDT-specific
.cproject
# PDT-specific
.buildpath
#################
## Visual Studio
#################
## Ignore Visual Studio temporary files, build results, and
## files generated by popular Visual Studio add-ons.
# User-specific files
*.suo
*.user
*.sln.docstates
# Build results
[Dd]ebug/
[Rr]elease/
x64/
build/
[Bb]in/
[Oo]bj/
# MSTest test Results
[Tt]est[Rr]esult*/
[Bb]uild[Ll]og.*
*_i.c
*_p.c
*.ilk
*.meta
*.obj
*.pch
*.pdb
*.pgc
*.pgd
*.rsp
*.sbr
*.tlb
*.tli
*.tlh
*.tmp
*.tmp_proj
*.log
*.vspscc
*.vssscc
.builds
*.pidb
*.log
*.scc
# Visual C++ cache files
ipch/
*.aps
*.ncb
*.opensdf
*.sdf
*.cachefile
# Visual Studio profiler
*.psess
*.vsp
*.vspx
# Guidance Automation Toolkit
*.gpState
# ReSharper is a .NET coding add-in
_ReSharper*/
*.[Rr]e[Ss]harper
# TeamCity is a build add-in
_TeamCity*
# DotCover is a Code Coverage Tool
*.dotCover
# NCrunch
*.ncrunch*
.*crunch*.local.xml
# Installshield output folder
[Ee]xpress/
# DocProject is a documentation generator add-in
DocProject/buildhelp/
DocProject/Help/*.HxT
DocProject/Help/*.HxC
DocProject/Help/*.hhc
DocProject/Help/*.hhk
DocProject/Help/*.hhp
DocProject/Help/Html2
DocProject/Help/html
# Click-Once directory
publish/
# Publish Web Output
*.Publish.xml
*.pubxml
# NuGet Packages Directory
## TODO: If you have NuGet Package Restore enabled, uncomment the next line
#packages/
# Windows Azure Build Output
csx
*.build.csdef
# Windows Store app package directory
AppPackages/
# Others
sql/
*.Cache
ClientBin/
[Ss]tyle[Cc]op.*
~$*
*~
*.dbmdl
*.[Pp]ublish.xml
*.pfx
*.publishsettings
# RIA/Silverlight projects
Generated_Code/
# Backup & report files from converting an old project file to a newer
# Visual Studio version. Backup files are not needed, because we have git ;-)
_UpgradeReport_Files/
Backup*/
UpgradeLog*.XML
UpgradeLog*.htm
# SQL Server files
App_Data/*.mdf
App_Data/*.ldf
#############
## Windows detritus
#############
# Windows image file caches
Thumbs.db
ehthumbs.db
# Folder config file
Desktop.ini
# Recycle Bin used on file shares
$RECYCLE.BIN/
# Mac crap
.DS_Store
#############
## Python
#############
*.py[co]
# Packages
*.egg
*.egg-info
dist/
build/
eggs/
parts/
var/
sdist/
develop-eggs/
.installed.cfg
# Installer logs
pip-log.txt
# Unit test / coverage reports
.coverage
.tox
#Translations
*.mo
#Mr Developer
.mr.developer.cfg

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-- AWARDS
-- by Rubenwardy, CC-BY-SA
-------------------------------------------------------
-- this is the api definition file for the awards mod
-------------------------------------------------------
-- The global award namespace
awards={}
player_data={}
-- A table of award definitions
awards.def={}
-- Load files
dofile(minetest.get_modpath("awards").."/triggers.lua")
-- API Functions
function awards.register_achievement(name,data_table)
data_table["name"] = name
table.insert(awards.def,data_table);
end
function awards.register_onDig(data)
table.insert(awards.onDig,data);
end
function awards:getNodeCount(nodeName)
return self.count[nodeName]
end
-- Example Achievements
awards.register_achievement("award_mesefind",{
title = "First Mese Find",
description = "Found some Mese!",
})
awards.register_onDig({
award="",
func=function(player)
end
})

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Awards
------
by Andrew "Rubenwardy" Ward, CC-BY-SA.
This mod adds achievements to Minetest.
Code Reference
--------------
The API
=======
* awards.register_achievement(name,data_table)
* name
* desciption
* sound [optional]
* image [optional]
* func [optional] - see below
* awards.register_onDig(data_table)
* award
* func
* return true if the medal should be rewarded
Player Data
===========
A list of data referenced/hashed by the player's name.
* name [string]
* getNodeCount('node_name') [function]
* count [table]
* modname [table]
*itemname [int]

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-- AWARDS
-- by Rubenwardy, CC-BY-SA
-------------------------------------------------------
-- this is the trigger handler file for the awards mod
-------------------------------------------------------
-- Function for Triggers
awards.onDig={}
awards.onTick={}
-- Player functions
-- Trigger Handles
minetest.register_on_dignode(function(pos, oldnode, digger)
local nodedug = string.split(oldnode.name, ":")
local mod=nodedug[0]
local item=nodedug[1]
local player = digger:get_player_name()
print("Awards [Event] - "..player.." has dug a node")
if (player~=nil and nodedug~=nil and mod~=nil and item~=nil) then
if not player_data[player] then
player_data[player]={}
player_data[player]['count']={}
player_data[player]['count']['default']={}
player_data[player]['count']['default']['dirt']=0
player_data[player]['name']=player
end
if not player_data[player]['count'][mod] then
player_data[player]['count'][mod]={}
end
if not player_data[player]['count'][mod][item] then
player_data[player]['count'][mod][item]=0
end
player_data[player]['count'][mod][item]=player_data[player]['count'][mod][item]+1
else
print(player.."'s dig event has been skipped")
end
end)
minetest.register_on_newplayer(function(player)
player_data[player:get_player_name()]={}
player_data[player:get_player_name()]['count']={}
player_data[player:get_player_name()]['count']['default']={}
player_data[player:get_player_name()]['count']['default']['dirt']=0
player_data[player:get_player_name()]['name']=player:get_player_name()
end)