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Add support for Unified Inventory
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parent
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@ -1 +1,2 @@
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intllib?
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unified_inventory?
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1
init.lua
1
init.lua
@ -25,6 +25,7 @@ end
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dofile(minetest.get_modpath("awards").."/api.lua")
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dofile(minetest.get_modpath("awards").."/chat_commands.lua")
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dofile(minetest.get_modpath("awards").."/unified_inventory.lua")
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dofile(minetest.get_modpath("awards").."/triggers.lua")
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awards.set_intllib(S)
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@ -59,3 +59,4 @@ Deep Down =
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Die below -10000 =
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In space, no one can hear you scream =
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Die above 10000 =
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Awards =
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BIN
textures/awards_ui_icon.png
Normal file
BIN
textures/awards_ui_icon.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 3.4 KiB |
19
unified_inventory.lua
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19
unified_inventory.lua
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@ -0,0 +1,19 @@
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if minetest.get_modpath("unified_inventory") ~= nil then
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local S
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if (intllib) then
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dofile(minetest.get_modpath("intllib").."/intllib.lua")
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S = intllib.Getter(minetest.get_current_modname())
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else
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S = function ( s ) return s end
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end
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unified_inventory.register_button("awards", {
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type = "image",
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image = "awards_ui_icon.png",
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tooltip = S("Awards"),
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action = function(player)
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local name = player:get_player_name()
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awards.show_to(name, name, nil, false)
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end,
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})
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end
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