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Rename background to hud_background
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6dc91cf893
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@ -185,15 +185,16 @@ end
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* `secret` - boolean if this award is secret (i.e. showed on awards list)
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* `sound` - `SimpleSoundSpec` table to play on unlock.
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`false` to disable unlock sound.
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* `icon` - the icon image, use default otherwise.
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* `background` - the background image, use default otherwise.
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* `icon` - the icon image. Defaults to `awards_unknown.png`.
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* `hud_background` - the background image used in the HUD to contain the text and icon.
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Defaults to `awards_bg_default.png`.
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* `trigger` - trigger definition, see [Builtin Trigger Types](#builtin-trigger-types).
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* `on_unlock(name, def)` - callback on unlock.
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* `awards.registered_awards` - table of award name to definition.
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* `awards.register_on_unlock(func(name, def))`
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* `name` is the player name
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* `def` is the award def.
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* return true to cancel HUD
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* return true to cancel HUD from appearing.
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* `awards.unlock(player_name, award_name)`
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* gives an award to a player
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* `awards.get_award_states(player_name)`
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@ -95,7 +95,7 @@ function awards.unlock(name, award)
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-- Get Notification Settings
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local title = awdef.title or award
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local desc = awdef.description or ""
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local background = awdef.background or "awards_bg_default.png"
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local background = awdef.hud_background or awdef.background or "awards_bg_default.png"
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local icon = (awdef.icon or "awards_unknown.png") .. "^[resize:32x32"
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local sound = awdef.sound
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if sound == nil then
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@ -251,7 +251,7 @@ if minetest.get_modpath("default") then
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title = S("Lava and Water"),
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description = S("Mine your first obsidian."),
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icon = "awards_lava_and_water.png^awards_level1.png",
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background = "awards_bg_mining.png",
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hud_background = "awards_bg_mining.png",
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difficulty = 1.5,
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trigger = {
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type = "dig",
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@ -265,7 +265,7 @@ if minetest.get_modpath("default") then
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title = S("Obsessed with Obsidian"),
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description = S("Mine 50 obsidian."),
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icon = "awards_obsessed_with_obsidian.png^awards_level2.png",
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background = "awards_bg_mining.png",
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hud_background = "awards_bg_mining.png",
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difficulty = 1.5,
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trigger = {
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type = "dig",
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@ -279,7 +279,7 @@ if minetest.get_modpath("default") then
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title = S("Lava Miner"),
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description = S("Mine any block while being very close to lava."),
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icon = "awards_lava_miner.png",
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background = "awards_bg_mining.png",
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hud_background = "awards_bg_mining.png",
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difficulty = 1,
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})
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awards.register_on_dig(function(player,data)
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@ -386,7 +386,7 @@ if minetest.get_modpath("default") then
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title = S("First Mese Find"),
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description = S("Mine your first mese ore."),
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icon = "awards_first_mese_find.png",
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background = "awards_bg_mining.png",
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hud_background = "awards_bg_mining.png",
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difficulty = 1,
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trigger = {
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type = "dig",
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@ -401,7 +401,7 @@ if minetest.get_modpath("default") then
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title = S("Mese Mastery"),
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description = S("Mine a mese block."),
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icon = "awards_mese_mastery.png",
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background = "awards_bg_mining.png",
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hud_background = "awards_bg_mining.png",
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difficulty = 1.1,
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trigger = {
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type = "dig",
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@ -415,7 +415,7 @@ if minetest.get_modpath("default") then
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title = S("You’re a copper"),
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description = S("Dig 1,000 copper ores."),
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icon = "awards_youre_a_copper.png",
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background = "awards_bg_mining.png",
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hud_background = "awards_bg_mining.png",
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difficulty = 0.2,
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trigger = {
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type = "dig",
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@ -429,7 +429,7 @@ if minetest.get_modpath("default") then
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title = S("Mini Miner"),
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description = S("Dig 100 stone blocks."),
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icon = "awards_mini_miner.png^awards_level1.png",
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background = "awards_bg_mining.png",
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hud_background = "awards_bg_mining.png",
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difficulty = 0.02,
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trigger = {
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type = "dig",
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@ -443,7 +443,7 @@ if minetest.get_modpath("default") then
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title = S("Hardened Miner"),
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description = S("Dig 1,000 stone blocks."),
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icon = "awards_hardened_miner.png^awards_level2.png",
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background = "awards_bg_mining.png",
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hud_background = "awards_bg_mining.png",
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difficulty = 0.02,
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trigger = {
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type = "dig",
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@ -457,7 +457,7 @@ if minetest.get_modpath("default") then
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title = S("Master Miner"),
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description = S("Dig 10,000 stone blocks."),
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icon = "awards_master_miner.png^awards_level3.png",
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background = "awards_bg_mining.png",
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hud_background = "awards_bg_mining.png",
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difficulty = 0.02,
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trigger = {
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type = "dig",
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@ -471,7 +471,7 @@ if minetest.get_modpath("default") then
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title = S("Marchand De Sable"),
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description = S("Dig 1,000 sand."),
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icon = "awards_marchand_de_sable.png",
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background = "awards_bg_mining.png",
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hud_background = "awards_bg_mining.png",
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difficulty = 0.05,
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trigger = {
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type = "dig",
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@ -581,7 +581,7 @@ if minetest.get_modpath("default") then
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title = S("First Gold Find"),
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description = S("Mine your first gold ore."),
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icon = "awards_first_gold_find.png^awards_level1.png",
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background = "awards_bg_mining.png",
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hud_background = "awards_bg_mining.png",
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difficulty = 0.9,
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trigger = {
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type = "dig",
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@ -594,7 +594,7 @@ if minetest.get_modpath("default") then
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title = S("Gold Rush"),
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description = S("Mine 45 gold ores."),
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icon = "awards_gold_rush.png^awards_level2.png",
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background = "awards_bg_mining.png",
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hud_background = "awards_bg_mining.png",
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difficulty = 0.9,
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trigger = {
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type = "dig",
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@ -619,7 +619,7 @@ if minetest.get_modpath("default") then
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title = S("Girl's Best Friend"),
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description = S("Mine 18 diamond ores."),
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icon = "awards_girls_best_friend.png^awards_level2.png",
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background = "awards_bg_mining.png",
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hud_background = "awards_bg_mining.png",
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difficulty = 1,
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trigger = {
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type = "dig",
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