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							| @@ -7,44 +7,173 @@ With thanks to Wuzzy, kaeza, and MrIbby. | |||||||
|  |  | ||||||
| Majority of awards are back ported from Calinou's old fork in Carbone, under same license. | Majority of awards are back ported from Calinou's old fork in Carbone, under same license. | ||||||
|  |  | ||||||
| # API |  | ||||||
|  |  | ||||||
| ## Registering Awards |  | ||||||
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|  |  | ||||||
|  | # Introduction | ||||||
|  |  | ||||||
|  | ## Awards and Triggers | ||||||
|  |  | ||||||
|  | An award is a single unlockable unit, registered like so: | ||||||
|  |  | ||||||
| ```lua | ```lua | ||||||
| awards.register_award("mymod:myaward", { | awards.register_award("mymod:award", { | ||||||
| 	description = "The title of the award", | 	description = "My Example Award", | ||||||
|  |  | ||||||
| 	-- Optional: |  | ||||||
|  |  | ||||||
| 	difficulty = 1.0, -- Difficulty multipler |  | ||||||
|  |  | ||||||
| 	requires = { "amod:an_award" }, -- don't show this award or allow it to be unlocked |  | ||||||
| 									-- until required awards are unlocked |  | ||||||
|  |  | ||||||
| 	sound = {}, -- SimpleSoundSpec or false to play no sound |  | ||||||
| 	            -- if not provided, uses default sound |  | ||||||
|  |  | ||||||
| 	image = "icon_image.png", -- uses default icon otherwise |  | ||||||
|  |  | ||||||
| 	background = "background_image.png", -- uses default background otherwise |  | ||||||
|  |  | ||||||
|  |  | ||||||
| 	trigger = { -- is only unlocked by direct calls to awards.unlock() otherwise |  | ||||||
| 		type = "trigger_type", |  | ||||||
| 		-- see specific docs on the trigger to see what else goes here |  | ||||||
| 	}, |  | ||||||
|  |  | ||||||
| 	-- Callback. award_def is this table (plus some additional methods/members added by register_award) |  | ||||||
| 	on_unlock = function(name, award_def) end, |  | ||||||
| }) | }) | ||||||
| ``` | ``` | ||||||
|  |  | ||||||
| If the award is counted, ie: there's a trigger.target property, then the difficulty | Awards are unlocked either using `awards.unlock()` or by a trigger being | ||||||
| multipler is timesd by target to get the overal difficulty. If the award isn't a | fullfilled. A trigger is a condition which unlocks an award. Triggers are | ||||||
| counted type then the difficulty multiplier is used as the overal difficulty. | registered at the same time as an award is registered: | ||||||
| Award difficulty affects how awards are sorted in a list - more difficult awards |  | ||||||
| are further down the list. | ```lua | ||||||
|  | awards.register_award("mymod:award", { | ||||||
|  | 	description = "My Example Award", | ||||||
|  | 	trigger = { | ||||||
|  | 		type   = "dig", | ||||||
|  | 		node   = "default:stone", | ||||||
|  | 		target = 10, | ||||||
|  | 	}, | ||||||
|  | }) | ||||||
|  | ``` | ||||||
|  |  | ||||||
|  | The above trigger type is an example of a counted_key trigger: | ||||||
|  | rather than a single counter there's a counter per key - in this | ||||||
|  | case the key is the value of the `node` field. If you leave out | ||||||
|  | the key in a `counted_key` trigger, then the total will be used | ||||||
|  | instead. For example, here is an award which unlocks after you've | ||||||
|  | placed 10 nodes of any type: | ||||||
|  |  | ||||||
|  | ```lua | ||||||
|  | awards.register_award("mymod:award", { | ||||||
|  | 	description = "Place 10 nodes!", | ||||||
|  | 	trigger = { | ||||||
|  | 		type   = "place", | ||||||
|  | 		target = 10, | ||||||
|  | 	}, | ||||||
|  | }) | ||||||
|  | ``` | ||||||
|  |  | ||||||
|  | You can also register an *Unlock Function*, which can return the name of an | ||||||
|  | award to unlock it: | ||||||
|  |  | ||||||
|  | ```lua | ||||||
|  | awards.register_award("mymod:award", { | ||||||
|  | 	title = "Lava Miner", | ||||||
|  | 	description = "Mine any block while being very close to lava.", | ||||||
|  | }) | ||||||
|  |  | ||||||
|  | awards.register_on_dig(function(player, data) | ||||||
|  | 	local pos = player:get_pos() | ||||||
|  | 	if pos and (minetest.find_node_near(pos, 1, "default:lava_source") or | ||||||
|  | 			minetest.find_node_near(pos, 1, "default:lava_flowing")) then | ||||||
|  | 		return "mymod:award" | ||||||
|  | 	end | ||||||
|  | 	return nil | ||||||
|  | end) | ||||||
|  | ``` | ||||||
|  |  | ||||||
|  | The above is a bad example as you don't actually need the stats data given. | ||||||
|  | It would be better to register a `dignode` callback and call `awards.unlock()` | ||||||
|  | if the condition is met. | ||||||
|  |  | ||||||
|  | ## Trigger Types | ||||||
|  |  | ||||||
|  | The trigger type is used to determine which event will cause the trigger will be | ||||||
|  | fulfilled. The awards mod comes with a number of predefined types, documented | ||||||
|  | in [Builtin Trigger Types](#builtin-trigger-types). | ||||||
|  |  | ||||||
|  | Trigger types are registered like so: | ||||||
|  |  | ||||||
|  | ```lua | ||||||
|  | awards.register_trigger("chat", { | ||||||
|  | 	type = "counted", | ||||||
|  | 	progress = "@1/@2 chat messages", | ||||||
|  | 	auto_description = { "Send a chat message", "Chat @1 times" }, | ||||||
|  | }) | ||||||
|  |  | ||||||
|  | minetest.register_on_chat_message(function(name, message) | ||||||
|  | 	local player = minetest.get_player_by_name(name) | ||||||
|  | 	if not player or string.find(message, "/")  then | ||||||
|  | 		return | ||||||
|  | 	end | ||||||
|  | 	awards.notify_chat(player) | ||||||
|  | end) | ||||||
|  | ``` | ||||||
|  |  | ||||||
|  | A trigger type has a type as well, which determines how the data is stored and | ||||||
|  | also how the trigger is fulfilled. | ||||||
|  |  | ||||||
|  | **Trigger Type Types:** | ||||||
|  |  | ||||||
|  | * **custom** requires you handle the calling of awards.unlock() yourself. You also | ||||||
|  |   need to implement on_register() yourself. You'll also probably want to implement | ||||||
|  |   `on_register()` to catch awards registered with your trigger type. | ||||||
|  | * **counted** stores a single counter for each player which is incremented by calling | ||||||
|  |   `trigger:notify(player)`. Good for homogenous actions like number of chat messages, | ||||||
|  |   joins, and the like. | ||||||
|  | * **counted_key** stores a table of counters each indexed by a key. There is also | ||||||
|  |   a total field (`__total`) which stores the sum of all counters. A counter is | ||||||
|  |   incremented by calling `trigger:notify(player, key)`. This is good for things like | ||||||
|  |   placing nodes or crafting items, where the key will be the item or node name. | ||||||
|  |   If `key` is an item, then you should also add `key_is_item = true` to the | ||||||
|  |   trigger type definition. | ||||||
|  |  | ||||||
|  | As said, you could use a custom trigger if none of the other ones match your needs. | ||||||
|  | Here's an example. | ||||||
|  |  | ||||||
|  | ```lua | ||||||
|  | awards.register_trigger("foo", { | ||||||
|  | 	type             = "counted", | ||||||
|  | 	progress         = "@1/@2 foos", | ||||||
|  | 	auto_description = { "Do a foo", "Foo @1 times" }, | ||||||
|  | }) | ||||||
|  |  | ||||||
|  | minetest.register_on_foo(function() | ||||||
|  | 	for _, trigger in pairs(awards.on.foo) do | ||||||
|  | 		-- trigger is either a trigger tables or | ||||||
|  | 		--   or an unlock function. | ||||||
|  |  | ||||||
|  | 		-- some complex logic | ||||||
|  | 		if condition then | ||||||
|  | 			awards.unlock(trigger) | ||||||
|  | 		end | ||||||
|  | 	end | ||||||
|  | end) | ||||||
|  |  | ||||||
|  | ``` | ||||||
|  |  | ||||||
|  | ## Award Difficulty | ||||||
|  |  | ||||||
|  | Difficulty is used to determine how awards are sorted in awards lists. | ||||||
|  |  | ||||||
|  | If the award trigger is counted, ie: the trigger requires a `target` property, | ||||||
|  | then the difficulty multipler is timesd by `target` to get the overall difficulty. | ||||||
|  | If the award isn't a counted type then the difficulty multiplier is used as the | ||||||
|  | overal difficulty. Award difficulty affects how awards are sorted in a list - | ||||||
|  | more difficult awards are further down the list. | ||||||
|  |  | ||||||
|  | In real terms, `difficulty` is a relative difficulty to do one unit of the trigger | ||||||
|  | if its counted, otherwise it's the relative difficulty of completely doing the | ||||||
|  | award (if not-counted). For the `dig` trigger type, 1 unit would be 1 node dug. | ||||||
|  |  | ||||||
|  |  | ||||||
| Actual code used to calculate award difficulty: | Actual code used to calculate award difficulty: | ||||||
|  |  | ||||||
| @@ -55,75 +184,46 @@ if def.trigger and def.trigger.target then | |||||||
| end | end | ||||||
| ``` | ``` | ||||||
|  |  | ||||||
| ## Registering Trigger Types |  | ||||||
|  |  | ||||||
| ```lua | # API | ||||||
| local trigger = awards.register_trigger(name, { |  | ||||||
| 	type = "", -- type of trigger, defaults to custom |  | ||||||
|  |  | ||||||
| 	progress = "%2/%2" |  | ||||||
| 	auto_description = { "Mine: @2", "Mine: @1×@2" }, |  | ||||||
|  |  | ||||||
| 	on_register = function(self, def) end, |  | ||||||
|  |  | ||||||
| 	-- "counted_key" only, when no key is given (ie: a total) |  | ||||||
| 	auto_description_total = { "Mine @1 block.", "Mine @1 blocks." }, |  | ||||||
|  |  | ||||||
| 	-- "counted_key" only, get key for particular award - return nil for a total |  | ||||||
| 	get_key = function(self, def) |  | ||||||
| 		return minetest.registered_aliases[def.trigger.node] or def.trigger.node |  | ||||||
| 	end, |  | ||||||
|  |  | ||||||
| 	-- "counted_key" only, true if the key is an item name. On notify(), |  | ||||||
| 	--   any watched groups will also be notified as `group:groupname` keys. |  | ||||||
| 	key_is_item = true, |  | ||||||
| }) |  | ||||||
| ``` |  | ||||||
|  |  | ||||||
| Types: |  | ||||||
|  |  | ||||||
| * "custom" requires you handle the calling of awards.unlock() yourself. You also |  | ||||||
|   need to implement on_register() yourself. |  | ||||||
| * "counted" stores a single counter for each player which is incremented by calling |  | ||||||
|   trigger:notify(player). Good for homogenous actions like number of chat messages, |  | ||||||
|   joins, and the like. |  | ||||||
| * "counted_key" stores a table of counters each indexed by a key. There is also |  | ||||||
|   a total field (`__total`) which stores the sum of all counters. A counter is |  | ||||||
|   incremented by calling trigger:notify(player, key). This is good for things like |  | ||||||
|   placing nodes or crafting items, where the key will be the item or node name. |  | ||||||
|  |  | ||||||
|  |  | ||||||
| ## Helper Functions |  | ||||||
|  |  | ||||||
|  | * awards.register_award(name, def), the def table has the following fields: | ||||||
|  | 	* `description` - the title of the award. Required. | ||||||
|  | 	* `difficulty` - see [Award Difficulty](#award-difficulty). | ||||||
|  | 	* `requires` - list of awards that need to be unlocked before this one | ||||||
|  | 		is visible. | ||||||
|  | 	* `sound` - `SimpleSoundSpec` table to play on unlock. | ||||||
|  | 		`false` to disable unlock sound. | ||||||
|  | 	* `image` - the icon image, use default otherwise. | ||||||
|  | 	* `background` - the background image, use default otherwise. | ||||||
|  | 	* `trigger` - trigger definition, see [Builtin Trigger Types](#builtin-trigger-types). | ||||||
|  | 	* `on_unlock(name, def)` - callback on unlock. | ||||||
|  | * awards.register_trigger(name, def), the def table has the following fields: | ||||||
|  | 	* `type` - see [Trigger Types](#trigger-types). | ||||||
|  | 	* `progress` - used to format progress, defaults to "%1/%2". | ||||||
|  | 	* `auto_description` - a table of two elements. Each element is a format string. Element 1 is singular, element 2 is plural. Used for the award description (not title) if none is given. | ||||||
|  | 	* `on_register(award_def)` - called when an award registers with this type. | ||||||
|  | 	* "counted_key" only: | ||||||
|  | 		* `auto_description_total` - Used if the trigger is for the total. | ||||||
|  | 		* `get_key(self, def)` - get key for particular award, return nil for a total. | ||||||
|  | 		* `key_is_item` - true if the key is an item name. On notify(), | ||||||
|  | 			any watched groups will also be notified as `group:groupname` keys. | ||||||
| * awards.register_on_unlock(func(name, def)) | * awards.register_on_unlock(func(name, def)) | ||||||
| 	* name is the player name | 	* name is the player name | ||||||
| 	* def is the award def. | 	* def is the award def. | ||||||
| 	* return true to cancel HUD | 	* return true to cancel HUD | ||||||
|  |  | ||||||
| * awards.unlock(name, award) | * awards.unlock(name, award) | ||||||
| 	* gives an award to a player | 	* gives an award to a player | ||||||
| 	* name is the player name | 	* name is the player name | ||||||
|  |  | ||||||
| # Included in the Mod | ## Builtin Trigger Types | ||||||
|  |  | ||||||
| The API, above, allows you to register awards |  | ||||||
| and triggers (things that look for events and unlock awards, they need |  | ||||||
| to be registered in order to get details from award_def.trigger). |  | ||||||
|  |  | ||||||
| However, all awards and triggers are separate from the API. |  | ||||||
| They can be found in init.lua and triggers.lua |  | ||||||
|  |  | ||||||
| ## Triggers |  | ||||||
|  |  | ||||||
| Callbacks (register a function to be run) | Callbacks (register a function to be run) | ||||||
|  |  | ||||||
| "dig", "place", "craft", "death", "chat", "join" or "eat" |  | ||||||
| * dig type: Dig a node. | * dig type: Dig a node. | ||||||
| 	* node: the dug node type. If nil, all dug nodes are counted | 	* node: the dug node type. If nil, all dug nodes are counted | ||||||
| * place type: Place a node. | * place type: Place a node. | ||||||
| 	* node: the placed node type. If nil, all placed nodes are counted | 	* node: the placed node type. If nil, all placed nodes are counted | ||||||
| * eat type: Eat an item. |  | ||||||
| 	* item: the eaten item type. If nil, all eaten items are counted |  | ||||||
| * craft type: Craft something. | * craft type: Craft something. | ||||||
| 	* item: the crafted item type. If nil, all crafted items are counted | 	* item: the crafted item type. If nil, all crafted items are counted | ||||||
| * death type: Die. | * death type: Die. | ||||||
| @@ -131,72 +231,81 @@ Callbacks (register a function to be run) | |||||||
| 				or nil for total deaths. | 				or nil for total deaths. | ||||||
| * chat type: Write a chat message. | * chat type: Write a chat message. | ||||||
| * join type: Join the server. | * join type: Join the server. | ||||||
| * (for all types) target - how many times to dig/place/craft/etc. | * eat type: Eat an item. | ||||||
| * See Triggers | 	* item: the eaten item type. If nil, all eaten items are counted | ||||||
|  |  | ||||||
|  | (for all types) target - how many times to dig/place/craft/etc. | ||||||
|  |  | ||||||
|  | Each type has a register function like so: | ||||||
|  |  | ||||||
|  | * awards.register_on_TRIGGERTYPE(func(player, data)) | ||||||
|  | 	* data is the player stats data | ||||||
|  | 	* return award name or null | ||||||
|  |  | ||||||
| ### dig | ### dig | ||||||
|  |  | ||||||
|  | ```lua | ||||||
| trigger = { | trigger = { | ||||||
| 	type   = "dig", | 	type   = "dig", | ||||||
| 		node   = "default:dirt", | 	node   = "default:dirt", -- item, alias, or group | ||||||
| 	target = 50, | 	target = 50, | ||||||
| } | } | ||||||
|  | ``` | ||||||
|  |  | ||||||
| ### place | ### place | ||||||
|  |  | ||||||
|  | ```lua | ||||||
| trigger = { | trigger = { | ||||||
| 	type   = "place", | 	type   = "place", | ||||||
| 		node   = "default:dirt", | 	node   = "default:dirt", -- item, alias, or group | ||||||
| 	target = 50, | 	target = 50, | ||||||
| } | } | ||||||
|  | ``` | ||||||
|  |  | ||||||
|  | ### craft | ||||||
|  |  | ||||||
|  | ```lua | ||||||
|  | trigger = { | ||||||
|  | 	type   = "craft", | ||||||
|  | 	node   = "default:dirt", -- item, alias, or group | ||||||
|  | 	target = 50, | ||||||
|  | } | ||||||
|  | ``` | ||||||
|  |  | ||||||
| ### death | ### death | ||||||
|  |  | ||||||
|  | ```lua | ||||||
| trigger = { | trigger = { | ||||||
| 	type   = "death", | 	type   = "death", | ||||||
| 	reason = "fall", | 	reason = "fall", | ||||||
| 	target = 5, | 	target = 5, | ||||||
| } | } | ||||||
|  | ``` | ||||||
|  |  | ||||||
| ### chat | ### chat | ||||||
|  |  | ||||||
|  | ```lua | ||||||
| trigger = { | trigger = { | ||||||
| 	type   = "chat", | 	type   = "chat", | ||||||
| 	target = 100, | 	target = 100, | ||||||
| } | } | ||||||
|  | ``` | ||||||
|  |  | ||||||
| ### join | ### join | ||||||
|  |  | ||||||
|  | ```lua | ||||||
| trigger = { | trigger = { | ||||||
| 	type   = "join", | 	type   = "join", | ||||||
| 	target = 100, | 	target = 100, | ||||||
| } | } | ||||||
|  | ``` | ||||||
|  |  | ||||||
| ### eat | ### eat | ||||||
|  |  | ||||||
|  | ```lua | ||||||
| trigger = { | trigger = { | ||||||
| 	type   = "eat", | 	type   = "eat", | ||||||
| 	item   = "default:apple", | 	item   = "default:apple", | ||||||
| 	target = 100, | 	target = 100, | ||||||
| } | } | ||||||
|  | ``` | ||||||
| ## Callbacks relating to triggers |  | ||||||
|  |  | ||||||
| * awards.register_on_dig(func(player, data)) |  | ||||||
| 	* data is player data (see below) |  | ||||||
| 	* return award name or null |  | ||||||
| * awards.register_on_place(func(player, data)) |  | ||||||
| 	* data is player data (see below) |  | ||||||
| 	* return award name or null |  | ||||||
| * awards.register_on_eat(func(player, data)) |  | ||||||
| 	* data is player data (see below) |  | ||||||
| 	* return award name or null |  | ||||||
| * awards.register_on_death(func(player, data)) |  | ||||||
| 	* data is player data (see below) |  | ||||||
| 	* return award name or null |  | ||||||
| * awards.register_on_chat(func(player, data)) |  | ||||||
| 	* data is player data (see below) |  | ||||||
| 	* return award name or null |  | ||||||
| * awards.register_on_join(func(player, data) |  | ||||||
| 	* data is player data (see below) |  | ||||||
| 	* return award name or null |  | ||||||
|   | |||||||
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