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							| @@ -7,44 +7,173 @@ With thanks to Wuzzy, kaeza, and MrIbby. | ||||
|  | ||||
| Majority of awards are back ported from Calinou's old fork in Carbone, under same license. | ||||
|  | ||||
| # API | ||||
|  | ||||
| ## Registering Awards | ||||
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|  | ||||
| # Introduction | ||||
|  | ||||
| ## Awards and Triggers | ||||
|  | ||||
| An award is a single unlockable unit, registered like so: | ||||
|  | ||||
| ```lua | ||||
| awards.register_award("mymod:myaward", { | ||||
| 	description = "The title of the award", | ||||
|  | ||||
| 	-- Optional: | ||||
|  | ||||
| 	difficulty = 1.0, -- Difficulty multipler | ||||
|  | ||||
| 	requires = { "amod:an_award" }, -- don't show this award or allow it to be unlocked | ||||
| 									-- until required awards are unlocked | ||||
|  | ||||
| 	sound = {}, -- SimpleSoundSpec or false to play no sound | ||||
| 	            -- if not provided, uses default sound | ||||
|  | ||||
| 	image = "icon_image.png", -- uses default icon otherwise | ||||
|  | ||||
| 	background = "background_image.png", -- uses default background otherwise | ||||
|  | ||||
|  | ||||
| 	trigger = { -- is only unlocked by direct calls to awards.unlock() otherwise | ||||
| 		type = "trigger_type", | ||||
| 		-- see specific docs on the trigger to see what else goes here | ||||
| 	}, | ||||
|  | ||||
| 	-- Callback. award_def is this table (plus some additional methods/members added by register_award) | ||||
| 	on_unlock = function(name, award_def) end, | ||||
| awards.register_award("mymod:award", { | ||||
| 	description = "My Example Award", | ||||
| }) | ||||
| ``` | ||||
|  | ||||
| If the award is counted, ie: there's a trigger.target property, then the difficulty | ||||
| multipler is timesd by target to get the overal difficulty. If the award isn't a | ||||
| counted type then the difficulty multiplier is used as the overal difficulty. | ||||
| Award difficulty affects how awards are sorted in a list - more difficult awards | ||||
| are further down the list. | ||||
| Awards are unlocked either using `awards.unlock()` or by a trigger being | ||||
| fullfilled. A trigger is a condition which unlocks an award. Triggers are | ||||
| registered at the same time as an award is registered: | ||||
|  | ||||
| ```lua | ||||
| awards.register_award("mymod:award", { | ||||
| 	description = "My Example Award", | ||||
| 	trigger = { | ||||
| 		type   = "dig", | ||||
| 		node   = "default:stone", | ||||
| 		target = 10, | ||||
| 	}, | ||||
| }) | ||||
| ``` | ||||
|  | ||||
| The above trigger type is an example of a counted_key trigger: | ||||
| rather than a single counter there's a counter per key - in this | ||||
| case the key is the value of the `node` field. If you leave out | ||||
| the key in a `counted_key` trigger, then the total will be used | ||||
| instead. For example, here is an award which unlocks after you've | ||||
| placed 10 nodes of any type: | ||||
|  | ||||
| ```lua | ||||
| awards.register_award("mymod:award", { | ||||
| 	description = "Place 10 nodes!", | ||||
| 	trigger = { | ||||
| 		type   = "place", | ||||
| 		target = 10, | ||||
| 	}, | ||||
| }) | ||||
| ``` | ||||
|  | ||||
| You can also register an *Unlock Function*, which can return the name of an | ||||
| award to unlock it: | ||||
|  | ||||
| ```lua | ||||
| awards.register_award("mymod:award", { | ||||
| 	title = "Lava Miner", | ||||
| 	description = "Mine any block while being very close to lava.", | ||||
| }) | ||||
|  | ||||
| awards.register_on_dig(function(player, data) | ||||
| 	local pos = player:get_pos() | ||||
| 	if pos and (minetest.find_node_near(pos, 1, "default:lava_source") or | ||||
| 			minetest.find_node_near(pos, 1, "default:lava_flowing")) then | ||||
| 		return "mymod:award" | ||||
| 	end | ||||
| 	return nil | ||||
| end) | ||||
| ``` | ||||
|  | ||||
| The above is a bad example as you don't actually need the stats data given. | ||||
| It would be better to register a `dignode` callback and call `awards.unlock()` | ||||
| if the condition is met. | ||||
|  | ||||
| ## Trigger Types | ||||
|  | ||||
| The trigger type is used to determine which event will cause the trigger will be | ||||
| fulfilled. The awards mod comes with a number of predefined types, documented | ||||
| in [Builtin Trigger Types](#builtin-trigger-types). | ||||
|  | ||||
| Trigger types are registered like so: | ||||
|  | ||||
| ```lua | ||||
| awards.register_trigger("chat", { | ||||
| 	type = "counted", | ||||
| 	progress = "@1/@2 chat messages", | ||||
| 	auto_description = { "Send a chat message", "Chat @1 times" }, | ||||
| }) | ||||
|  | ||||
| minetest.register_on_chat_message(function(name, message) | ||||
| 	local player = minetest.get_player_by_name(name) | ||||
| 	if not player or string.find(message, "/")  then | ||||
| 		return | ||||
| 	end | ||||
| 	awards.notify_chat(player) | ||||
| end) | ||||
| ``` | ||||
|  | ||||
| A trigger type has a type as well, which determines how the data is stored and | ||||
| also how the trigger is fulfilled. | ||||
|  | ||||
| **Trigger Type Types:** | ||||
|  | ||||
| * **custom** requires you handle the calling of awards.unlock() yourself. You also | ||||
|   need to implement on_register() yourself. You'll also probably want to implement | ||||
|   `on_register()` to catch awards registered with your trigger type. | ||||
| * **counted** stores a single counter for each player which is incremented by calling | ||||
|   `trigger:notify(player)`. Good for homogenous actions like number of chat messages, | ||||
|   joins, and the like. | ||||
| * **counted_key** stores a table of counters each indexed by a key. There is also | ||||
|   a total field (`__total`) which stores the sum of all counters. A counter is | ||||
|   incremented by calling `trigger:notify(player, key)`. This is good for things like | ||||
|   placing nodes or crafting items, where the key will be the item or node name. | ||||
|   If `key` is an item, then you should also add `key_is_item = true` to the | ||||
|   trigger type definition. | ||||
|  | ||||
| As said, you could use a custom trigger if none of the other ones match your needs. | ||||
| Here's an example. | ||||
|  | ||||
| ```lua | ||||
| awards.register_trigger("foo", { | ||||
| 	type             = "counted", | ||||
| 	progress         = "@1/@2 foos", | ||||
| 	auto_description = { "Do a foo", "Foo @1 times" }, | ||||
| }) | ||||
|  | ||||
| minetest.register_on_foo(function() | ||||
| 	for _, trigger in pairs(awards.on.foo) do | ||||
| 		-- trigger is either a trigger tables or | ||||
| 		--   or an unlock function. | ||||
|  | ||||
| 		-- some complex logic | ||||
| 		if condition then | ||||
| 			awards.unlock(trigger) | ||||
| 		end | ||||
| 	end | ||||
| end) | ||||
|  | ||||
| ``` | ||||
|  | ||||
| ## Award Difficulty | ||||
|  | ||||
| Difficulty is used to determine how awards are sorted in awards lists. | ||||
|  | ||||
| If the award trigger is counted, ie: the trigger requires a `target` property, | ||||
| then the difficulty multipler is timesd by `target` to get the overall difficulty. | ||||
| If the award isn't a counted type then the difficulty multiplier is used as the | ||||
| overal difficulty. Award difficulty affects how awards are sorted in a list - | ||||
| more difficult awards are further down the list. | ||||
|  | ||||
| In real terms, `difficulty` is a relative difficulty to do one unit of the trigger | ||||
| if its counted, otherwise it's the relative difficulty of completely doing the | ||||
| award (if not-counted). For the `dig` trigger type, 1 unit would be 1 node dug. | ||||
|  | ||||
|  | ||||
| Actual code used to calculate award difficulty: | ||||
|  | ||||
| @@ -55,75 +184,46 @@ if def.trigger and def.trigger.target then | ||||
| end | ||||
| ``` | ||||
|  | ||||
| ## Registering Trigger Types | ||||
|  | ||||
| ```lua | ||||
| local trigger = awards.register_trigger(name, { | ||||
| 	type = "", -- type of trigger, defaults to custom | ||||
|  | ||||
| 	progress = "%2/%2" | ||||
| 	auto_description = { "Mine: @2", "Mine: @1×@2" }, | ||||
|  | ||||
| 	on_register = function(self, def) end, | ||||
|  | ||||
| 	-- "counted_key" only, when no key is given (ie: a total) | ||||
| 	auto_description_total = { "Mine @1 block.", "Mine @1 blocks." }, | ||||
|  | ||||
| 	-- "counted_key" only, get key for particular award - return nil for a total | ||||
| 	get_key = function(self, def) | ||||
| 		return minetest.registered_aliases[def.trigger.node] or def.trigger.node | ||||
| 	end, | ||||
|  | ||||
| 	-- "counted_key" only, true if the key is an item name. On notify(), | ||||
| 	--   any watched groups will also be notified as `group:groupname` keys. | ||||
| 	key_is_item = true, | ||||
| }) | ||||
| ``` | ||||
|  | ||||
| Types: | ||||
|  | ||||
| * "custom" requires you handle the calling of awards.unlock() yourself. You also | ||||
|   need to implement on_register() yourself. | ||||
| * "counted" stores a single counter for each player which is incremented by calling | ||||
|   trigger:notify(player). Good for homogenous actions like number of chat messages, | ||||
|   joins, and the like. | ||||
| * "counted_key" stores a table of counters each indexed by a key. There is also | ||||
|   a total field (`__total`) which stores the sum of all counters. A counter is | ||||
|   incremented by calling trigger:notify(player, key). This is good for things like | ||||
|   placing nodes or crafting items, where the key will be the item or node name. | ||||
|  | ||||
|  | ||||
| ## Helper Functions | ||||
| # API | ||||
|  | ||||
| * awards.register_award(name, def), the def table has the following fields: | ||||
| 	* `description` - the title of the award. Required. | ||||
| 	* `difficulty` - see [Award Difficulty](#award-difficulty). | ||||
| 	* `requires` - list of awards that need to be unlocked before this one | ||||
| 		is visible. | ||||
| 	* `sound` - `SimpleSoundSpec` table to play on unlock. | ||||
| 		`false` to disable unlock sound. | ||||
| 	* `image` - the icon image, use default otherwise. | ||||
| 	* `background` - the background image, use default otherwise. | ||||
| 	* `trigger` - trigger definition, see [Builtin Trigger Types](#builtin-trigger-types). | ||||
| 	* `on_unlock(name, def)` - callback on unlock. | ||||
| * awards.register_trigger(name, def), the def table has the following fields: | ||||
| 	* `type` - see [Trigger Types](#trigger-types). | ||||
| 	* `progress` - used to format progress, defaults to "%1/%2". | ||||
| 	* `auto_description` - a table of two elements. Each element is a format string. Element 1 is singular, element 2 is plural. Used for the award description (not title) if none is given. | ||||
| 	* `on_register(award_def)` - called when an award registers with this type. | ||||
| 	* "counted_key" only: | ||||
| 		* `auto_description_total` - Used if the trigger is for the total. | ||||
| 		* `get_key(self, def)` - get key for particular award, return nil for a total. | ||||
| 		* `key_is_item` - true if the key is an item name. On notify(), | ||||
| 			any watched groups will also be notified as `group:groupname` keys. | ||||
| * awards.register_on_unlock(func(name, def)) | ||||
| 	* name is the player name | ||||
| 	* def is the award def. | ||||
| 	* return true to cancel HUD | ||||
|  | ||||
| * awards.unlock(name, award) | ||||
| 	* gives an award to a player | ||||
| 	* name is the player name | ||||
|  | ||||
| # Included in the Mod | ||||
|  | ||||
| The API, above, allows you to register awards | ||||
| and triggers (things that look for events and unlock awards, they need | ||||
| to be registered in order to get details from award_def.trigger). | ||||
|  | ||||
| However, all awards and triggers are separate from the API. | ||||
| They can be found in init.lua and triggers.lua | ||||
|  | ||||
| ## Triggers | ||||
| ## Builtin Trigger Types | ||||
|  | ||||
| Callbacks (register a function to be run) | ||||
|  | ||||
| "dig", "place", "craft", "death", "chat", "join" or "eat" | ||||
| * dig type: Dig a node. | ||||
| 	* node: the dug node type. If nil, all dug nodes are counted | ||||
| * place type: Place a node. | ||||
| 	* node: the placed node type. If nil, all placed nodes are counted | ||||
| * eat type: Eat an item. | ||||
| 	* item: the eaten item type. If nil, all eaten items are counted | ||||
| * craft type: Craft something. | ||||
| 	* item: the crafted item type. If nil, all crafted items are counted | ||||
| * death type: Die. | ||||
| @@ -131,72 +231,81 @@ Callbacks (register a function to be run) | ||||
| 				or nil for total deaths. | ||||
| * chat type: Write a chat message. | ||||
| * join type: Join the server. | ||||
| * (for all types) target - how many times to dig/place/craft/etc. | ||||
| * See Triggers | ||||
| * eat type: Eat an item. | ||||
| 	* item: the eaten item type. If nil, all eaten items are counted | ||||
|  | ||||
| (for all types) target - how many times to dig/place/craft/etc. | ||||
|  | ||||
| Each type has a register function like so: | ||||
|  | ||||
| * awards.register_on_TRIGGERTYPE(func(player, data)) | ||||
| 	* data is the player stats data | ||||
| 	* return award name or null | ||||
|  | ||||
| ### dig | ||||
|  | ||||
| 	trigger = { | ||||
| 		type   = "dig", | ||||
| 		node   = "default:dirt", | ||||
| 		target = 50, | ||||
| 	} | ||||
| ```lua | ||||
| trigger = { | ||||
| 	type   = "dig", | ||||
| 	node   = "default:dirt", -- item, alias, or group | ||||
| 	target = 50, | ||||
| } | ||||
| ``` | ||||
|  | ||||
| ### place | ||||
|  | ||||
| 	trigger = { | ||||
| 		type   = "place", | ||||
| 		node   = "default:dirt", | ||||
| 		target = 50, | ||||
| 	} | ||||
| ```lua | ||||
| trigger = { | ||||
| 	type   = "place", | ||||
| 	node   = "default:dirt", -- item, alias, or group | ||||
| 	target = 50, | ||||
| } | ||||
| ``` | ||||
|  | ||||
| ### craft | ||||
|  | ||||
| ```lua | ||||
| trigger = { | ||||
| 	type   = "craft", | ||||
| 	node   = "default:dirt", -- item, alias, or group | ||||
| 	target = 50, | ||||
| } | ||||
| ``` | ||||
|  | ||||
| ### death | ||||
|  | ||||
| 	trigger = { | ||||
| 		type   = "death", | ||||
| 		reason = "fall", | ||||
| 		target = 5, | ||||
| 	} | ||||
| ```lua | ||||
| trigger = { | ||||
| 	type   = "death", | ||||
| 	reason = "fall", | ||||
| 	target = 5, | ||||
| } | ||||
| ``` | ||||
|  | ||||
| ### chat | ||||
|  | ||||
| 	trigger = { | ||||
| 		type   = "chat", | ||||
| 		target = 100, | ||||
| 	} | ||||
| ```lua | ||||
| trigger = { | ||||
| 	type   = "chat", | ||||
| 	target = 100, | ||||
| } | ||||
| ``` | ||||
|  | ||||
| ### join | ||||
|  | ||||
| 	trigger = { | ||||
| 		type   = "join", | ||||
| 		target = 100, | ||||
| 	} | ||||
| ```lua | ||||
| trigger = { | ||||
| 	type   = "join", | ||||
| 	target = 100, | ||||
| } | ||||
| ``` | ||||
|  | ||||
| ### eat | ||||
|  | ||||
| 	trigger = { | ||||
| 		type   = "eat", | ||||
| 		item   = "default:apple", | ||||
| 		target = 100, | ||||
| 	} | ||||
|  | ||||
| ## Callbacks relating to triggers | ||||
|  | ||||
| * awards.register_on_dig(func(player, data)) | ||||
| 	* data is player data (see below) | ||||
| 	* return award name or null | ||||
| * awards.register_on_place(func(player, data)) | ||||
| 	* data is player data (see below) | ||||
| 	* return award name or null | ||||
| * awards.register_on_eat(func(player, data)) | ||||
| 	* data is player data (see below) | ||||
| 	* return award name or null | ||||
| * awards.register_on_death(func(player, data)) | ||||
| 	* data is player data (see below) | ||||
| 	* return award name or null | ||||
| * awards.register_on_chat(func(player, data)) | ||||
| 	* data is player data (see below) | ||||
| 	* return award name or null | ||||
| * awards.register_on_join(func(player, data) | ||||
| 	* data is player data (see below) | ||||
| 	* return award name or null | ||||
| ```lua | ||||
| trigger = { | ||||
| 	type   = "eat", | ||||
| 	item   = "default:apple", | ||||
| 	target = 100, | ||||
| } | ||||
| ``` | ||||
|   | ||||
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