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Add awards for death, pipeworks, and mesecons
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parent
8f46d5b37d
commit
da3d9b3980
149
src/awards.lua
149
src/awards.lua
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@ -80,8 +80,62 @@ if minetest.get_modpath("fire") then
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}
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})
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end
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-- Burned to death
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awards.register_award("award_burn", {
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title = S("You're a witch!"),
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description = S("Burn to death in a fire."),
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secret = true,
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})
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awards.register_on_death(function(player,data)
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local pos = player:getpos()
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if pos and minetest.find_node_near(pos, 2, "fire:basic_flame") ~= nil then
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return "award_burn"
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end
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return nil
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end)
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end
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-- You Suck!
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awards.register_award("award_you_suck", {
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title = S("You Suck!"),
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description = S("Die 100 times."),
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trigger = {
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type = "death",
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target = 100
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},
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secret = true,
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})
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-- Die hi
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awards.register_award("award_deep_down", {
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title = S("Death in the Deeps"),
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description = S("Die below -10000"),
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secret = true,
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})
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awards.register_on_death(function(player,data)
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local pos = player:getpos()
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if pos and pos.y < -10000 then
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return "award_deep_down"
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end
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return nil
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end)
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-- Die near diamond ore
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awards.register_award("award_no_screen", {
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title = S("In space, no one can hear you scream"),
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description = S("Die above 10000"),
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secret = true,
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})
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awards.register_on_death(function(player,data)
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local pos = player:getpos()
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if pos and pos.y > 10000 then
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return "award_no_screen"
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end
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return nil
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end)
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if minetest.get_modpath("default") then
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-- Light it up
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awards.register_award("award_lightitup",{
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@ -705,6 +759,51 @@ if minetest.get_modpath("default") then
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target = 80
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}
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})
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-- Died in flowing lava
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awards.register_award("award_in_the_flow", {
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title = S("In the Flow"),
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description = S("Die in flowing lava."),
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secret = true,
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})
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awards.register_on_death(function(player,data)
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local pos = player:getpos()
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if pos and (minetest.find_node_near(pos, 2, "default:lava_flowing") ~= nil or
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minetest.find_node_near(pos, 2, "default:lava_source") ~= nil) then
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return "award_in_the_flow"
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end
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return nil
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end)
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-- Die near diamond ore
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awards.register_award("award_this_is_sad", {
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title = S("This is Sad"),
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description = S("Die near diamond ore."),
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secret = true,
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})
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awards.register_on_death(function(player,data)
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local pos = player:getpos()
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if pos and minetest.find_node_near(pos, 5, "default:stone_with_diamond") ~= nil then
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return "award_this_is_sad"
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end
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return nil
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end)
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end
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if minetest.get_modpath("bones") then
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-- Die near bones
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awards.register_award("award_the_stack", {
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title = S("Graveyard"),
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description = S("Die near bones."),
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secret = true,
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})
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awards.register_on_death(function(player,data)
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local pos = player:getpos()
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if pos and minetest.find_node_near(pos, 5, "bones:bones") ~= nil then
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return "award_the_stack"
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end
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return nil
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end)
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end
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if minetest.get_modpath("vessels") then
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@ -959,3 +1058,53 @@ if minetest.get_modpath("nyancat") then
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}
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})
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end
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if minetest.get_modpath("pipeworks") then
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awards.register_award("award_pipeworks_transporter", {
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title = S("Item transporter"),
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description = S("Place 10000 tubes."),
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difficulty = 0.05,
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trigger = {
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type = "place",
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node = "pipeworks:tube_1",
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target = 2000,
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}
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})
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awards.register_award("award_pipeworks_automator", {
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title = S("Factory"),
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description = S("Place 5 autocrafters."),
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difficulty = 3,
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trigger = {
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type = "place",
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node = "pipeworks:autocrafter",
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target = 5,
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}
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})
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end
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if minetest.get_modpath("mesecons") then
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awards.register_award("awards_mesecons", {
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title = S("Electical Engineer"),
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description = S("Place 500 mesecon wires."),
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difficulty = 0.2,
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trigger = {
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type = "place",
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node = "pipeworks:tube_1",
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target = 500,
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}
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})
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end
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if minetest.get_modpath("basic_materials") then
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awards.register_award("awards_oil", {
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title = S("Oil Typhoon"),
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description = S("Craft 100 times flint and steel."),
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trigger = {
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type = "craft",
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item = "basic_materials:oil_extract",
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target = 500,
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}
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})
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end
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