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Add support for death reasons
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@ -97,6 +97,8 @@ Callbacks (register a function to be run)
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* craft type: Craft something.
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* item: the crafted item type. If nil, all crafted items are counted
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* death type: Die.
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* reason: the death reason, one of the types in PlayerHPChangeReason (see lua_api.txt)
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or nil for total deaths.
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* chat type: Write a chat message.
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* join type: Join the server.
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* (for all types) target - how many times to dig/place/craft/etc.
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5
api.lua
5
api.lua
@ -48,6 +48,11 @@ local function convert_data()
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data[from] = nil
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end
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data.death = {
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unknown = data.death,
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__total = data.death,
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}
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-- Convert item db to new format
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local counted_items = {
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count = "dig",
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26
triggers.lua
26
triggers.lua
@ -14,13 +14,6 @@
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-- 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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--
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awards.register_trigger("death", {
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type = "counted",
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progress = "@1/@2 deaths",
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auto_description = { "Die once", "Die @1 times" },
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})
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minetest.register_on_dieplayer(awards.notify_death)
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awards.register_trigger("chat", {
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type = "counted",
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@ -45,6 +38,25 @@ awards.register_trigger("join", {
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minetest.register_on_joinplayer(awards.notify_join)
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awards.register_trigger("death", {
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type = "counted_key",
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progress = "@1/@2 deaths",
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auto_description = { "Die once of @2", "Die @1 times of @2" },
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auto_description_total = { "Die @1 times.", "Mine @1 times" },
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get_key = function(self, def)
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return def.trigger.reason
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end,
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})
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minetest.register_on_dieplayer(function(player, reason)
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if reason then
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reason = reason.type
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else
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reason = "unknown"
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end
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awards.notify_death(player, reason)
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end)
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awards.register_trigger("dig", {
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type = "counted_key",
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progress = "@1/@2 dug",
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