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mirror of https://gitlab.com/rubenwardy/awards.git synced 2025-06-28 22:26:17 +02:00

13 Commits

18 changed files with 389 additions and 141 deletions

82
api.lua
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@ -77,7 +77,7 @@ function awards.run_trigger_callbacks(player, data, trigger, table_func)
end
end
function awards.increment_item_counter(data, field, itemname)
function awards.increment_item_counter(data, field, itemname, count)
local name_split = string.split(itemname, ":")
if #name_split ~= 2 then
return false
@ -91,13 +91,30 @@ function awards.increment_item_counter(data, field, itemname)
awards.tbv(data[field], mod)
awards.tbv(data[field][mod], item, 0)
data[field][mod][item] = data[field][mod][item] + 1
data[field][mod][item] = data[field][mod][item] + (count or 1)
return true
else
return false
end
end
function awards.get_item_count(data, field, itemname)
local name_split = string.split(itemname, ":")
if #name_split ~= 2 then
return false
end
local mod = name_split[1]
local item = name_split[2]
if data and field and mod and item then
awards.assertPlayer(data)
awards.tbv(data, field)
awards.tbv(data[field], mod)
awards.tbv(data[field][mod], item, 0)
return data[field][mod][item]
end
end
function awards.register_on_unlock(func)
table.insert(awards.on_unlock, func)
end
@ -203,9 +220,16 @@ function awards.unlock(name, award)
-- Get Notification Settings
local title = awdef.title or award
local desc = awdef.description or ""
local background = awdef.background or "bg_default.png"
local icon = awdef.icon or "unknown.png"
local custom_announce = awdef.custom_announce or S("Achievement Unlocked:")
local background = awdef.background or "awards_bg_default.png"
local icon = awdef.icon or "awards_unknown.png"
local custom_announce = awdef.custom_announce
if not custom_announce then
if awdef.secret then
custom_announce = S("Secret Achievement Unlocked:")
else
custom_announce = S("Achievement Unlocked:")
end
end
-- Do Notification
if awards.show_mode == "formspec" then
@ -216,8 +240,14 @@ function awards.unlock(name, award)
"label[1.1,1;"..title.."]"..
"label[0.3,0.1;"..custom_announce.."]")
elseif awards.show_mode == "chat" then
local chat_announce
if awdef.secret == true then
chat_announce = S("Secret Achievement Unlocked: %s")
else
chat_announce = S("Achievement Unlocked: %s")
end
-- use the chat console to send it
minetest.chat_send_player(name, S("Achievement Unlocked:")..title)
minetest.chat_send_player(name, string.format(chat_announce, title))
if desc~="" then
minetest.chat_send_player(name, desc)
end
@ -232,12 +262,18 @@ function awards.unlock(name, award)
offset = {x = 0, y = 138},
alignment = {x = 0, y = -1}
})
local hud_announce
if awdef.secret == true then
hud_announce = S("Secret Achievement Unlocked!")
else
hud_announce = S("Achievement Unlocked!")
end
local two = player:hud_add({
hud_elem_type = "text",
name = "award_au",
number = 0xFFFFFF,
scale = {x = 100, y = 20},
text = "Achievement Unlocked!",
text = hud_announce,
position = {x = 0.5, y = 0},
offset = {x = 0, y = 40},
alignment = {x = 0, y = -1}
@ -282,18 +318,19 @@ awards.give_achievement = awards.unlock
})]]--
function awards.getFormspec(name, to, sid)
local formspec = "size[11,5]"
local formspec = ""
local listofawards = awards._order_awards(name)
local playerdata = awards.players[name]
-- Sidebar
if sid then
local item = listofawards[sid+0]
local def = awards.def[item.name]
if def and def.secret and not item.got then
formspec = formspec .. "label[1,2.75;Secret Award]"..
"image[1,0;3,3;unknown.png]"
formspec = formspec .. "label[1,2.75;(Secret Award)]"..
"image[1,0;3,3;awards_unknown.png]"
if def and def.description then
formspec = formspec .. "label[0,3.25;Unlock this award to find out what it is]"
formspec = formspec .. "label[0,3.25;Unlock this award to find out what it is.]"
end
else
local title = item.name
@ -308,6 +345,24 @@ function awards.getFormspec(name, to, sid)
if def and def.icon then
formspec = formspec .. "image[1,0;3,3;" .. def.icon .. "]"
end
local barwidth = 4.6
local perc = nil
local label = nil
if def.getProgress and playerdata then
local res = def:getProgress(playerdata)
perc = res.perc
label = res.label
end
if perc then
if perc > 1 then
perc = 1
end
formspec = formspec .. "background[0,4.80;" .. barwidth ..",0.25;awards_progress_gray.png;false]"
formspec = formspec .. "background[0,4.80;" .. (barwidth * perc) ..",0.25;awards_progress_green.png;false]"
if label then
formspec = formspec .. "label[1.75,4.63;" .. label .. "]"
end
end
if def and def.description then
formspec = formspec .. "label[0,3.25;"..def.description.."]"
end
@ -326,7 +381,7 @@ function awards.getFormspec(name, to, sid)
first = false
if def.secret and not award.got then
formspec = formspec .. "#ACACACSecret Award"
formspec = formspec .. "#707070(Secret Award)"
else
local title = award.name
if def and def.title then
@ -378,7 +433,8 @@ function awards.show_to(name, to, sid, text)
sid = 1
end
-- Show formspec to user
minetest.show_formspec(to,"awards:awards", awards.getFormspec(name, to, sid))
minetest.show_formspec(to,"awards:awards",
"size[11,5]" .. awards.getFormspec(name, to, sid))
end
end
awards.showto = awards.show_to

View File

@ -1 +1,3 @@
intllib?
sfinv?
unified_inventory?

344
init.lua
View File

@ -25,6 +25,8 @@ end
dofile(minetest.get_modpath("awards").."/api.lua")
dofile(minetest.get_modpath("awards").."/chat_commands.lua")
dofile(minetest.get_modpath("awards").."/sfinv.lua")
dofile(minetest.get_modpath("awards").."/unified_inventory.lua")
dofile(minetest.get_modpath("awards").."/triggers.lua")
awards.set_intllib(S)
@ -32,7 +34,7 @@ awards.set_intllib(S)
awards.register_achievement("award_lightitup",{
title = S("Light It Up"),
description = S("Place 100 torches."),
icon = "novicebuilder.png",
icon = "awards_novicebuilder.png",
trigger = {
type = "place",
node = "default:torch",
@ -44,7 +46,7 @@ awards.register_achievement("award_lightitup",{
awards.register_achievement("award_well_lit",{
title = S("Well Lit"),
description = S("Place 1,000 torches."),
icon = "novicebuilder.png",
icon = "awards_novicebuilder.png",
trigger = {
type = "place",
node = "default:torch",
@ -58,7 +60,7 @@ if minetest.get_modpath("moreblocks") then
awards.register_achievement("award_saint_maclou",{
title = S("Saint-Maclou"),
description = S("Place 20 coal checkers."),
icon = "novicebuilder.png",
icon = "awards_novicebuilder.png",
trigger = {
type = "place",
node = "moreblocks:coal_checker",
@ -70,7 +72,7 @@ if minetest.get_modpath("moreblocks") then
awards.register_achievement("award_castorama",{
title = S("Castorama"),
description = S("Place 20 iron checkers."),
icon = "novicebuilder.png",
icon = "awards_novicebuilder.png",
trigger = {
type = "place",
node = "moreblocks:iron_checker",
@ -82,7 +84,7 @@ if minetest.get_modpath("moreblocks") then
awards.register_achievement("award_sam_the_trapper",{
title = S("Sam the Trapper"),
description = S("Place 2 trap stones."),
icon = "novicebuilder.png",
icon = "awards_novicebuilder.png",
trigger = {
type = "place",
node = "moreblocks:trap_stone",
@ -91,12 +93,68 @@ if minetest.get_modpath("moreblocks") then
})
end
awards.register_achievement("awards_stonebrick", {
title = S("Home Improvement"),
description = S("Craft 200 stone bricks."),
icon = "default_stone_brick.png",
trigger = {
type = "craft",
item = "default:stonebrick",
target = 200
}
})
awards.register_achievement("awards_desert_stonebrick", {
title = S("Desert Dweller"),
description = S("Craft 400 desert stone bricks."),
icon = "default_desert_stone_brick.png",
trigger = {
type = "craft",
item = "default:desert_stonebrick",
target = 400
}
})
awards.register_achievement("awards_desertstonebrick", {
title = S("Pharaoh"),
description = S("Craft 100 sandstone bricks."),
icon = "default_sandstone_brick.png",
trigger = {
type = "craft",
item = "default:sandstonebrick",
target = 100
}
})
awards.register_achievement("awards_bookshelf", {
title = S("Little Library"),
description = S("Craft 7 bookshelves."),
icon = "default_bookshelf.png",
trigger = {
type = "craft",
item = "default:bookshelf",
target = 7
}
})
awards.register_achievement("awards_obsidian", {
title = S("Lava and Water"),
description = S("Mine your first obsidian."),
icon = "default_obsidian.png",
trigger = {
type = "dig",
node = "default:obsidian",
target = 1
}
})
-- Obsessed with Obsidian
awards.register_achievement("award_obsessed_with_obsidian",{
title = S("Obsessed with Obsidian"),
description = S("Mine 50 obsidian."),
icon = "miniminer.png",
background = "bg_mining.png",
icon = "awards_miniminer.png",
background = "awards_bg_mining.png",
trigger = {
type = "dig",
node = "default:obsidian",
@ -108,7 +166,7 @@ awards.register_achievement("award_obsessed_with_obsidian",{
awards.register_achievement("award_on_the_way", {
title = S("On The Way"),
description = S("Place 100 rails."),
icon = "novicebuilder.png",
icon = "awards_novicebuilder.png",
trigger = {
type = "place",
node = "default:rail",
@ -191,9 +249,9 @@ awards.register_achievement("award_jungleman", {
-- Found some Mese!
awards.register_achievement("award_mesefind", {
title = S("First Mese Find"),
description = S("Find some Mese."),
icon = "default_mese_block.png",
background = "bg_mining.png",
description = S("Mine your first mese ore."),
icon = "default_stone.png^default_mineral_mese.png",
background = "awards_bg_mining.png",
trigger = {
type = "dig",
node = "default:stone_with_mese",
@ -201,12 +259,28 @@ awards.register_achievement("award_mesefind", {
}
})
-- Mese Block
awards.register_achievement("award_meseblock", {
secret = true,
title = S("Mese Mastery"),
description = S("Mine a mese block."),
icon = "default_mese_block.png",
background = "bg_mining.png",
trigger = {
type = "dig",
node = "default:mese",
target = 1
}
})
-- You're a copper
awards.register_achievement("award_youre_a_copper", {
title = S("You're a copper"),
description = S("Dig 1,000 copper ores."),
icon = "miniminer.png",
background = "bg_mining.png",
icon = "awards_miniminer.png",
background = "awards_bg_mining.png",
trigger = {
type = "dig",
node = "default:stone_with_copper",
@ -216,8 +290,9 @@ awards.register_achievement("award_youre_a_copper", {
-- Found a Nyan cat!
awards.register_achievement("award_nyanfind", {
title = S("OMG, Nyan Cat!"),
description = S("Find a nyan cat."),
secret = true,
title = S("A Cat in a Pop-Tart?!"),
description = S("Mine a nyan cat."),
icon = "nyancat_front.png",
trigger = {
type = "dig",
@ -230,8 +305,8 @@ awards.register_achievement("award_nyanfind", {
awards.register_achievement("award_mine2", {
title = S("Mini Miner"),
description = S("Dig 100 stone blocks."),
icon = "miniminer.png",
background = "bg_mining.png",
icon = "awards_miniminer.png",
background = "awards_bg_mining.png",
trigger = {
type = "dig",
node = "default:stone",
@ -242,9 +317,9 @@ awards.register_achievement("award_mine2", {
-- Hardened Miner
awards.register_achievement("award_mine3", {
title = S("Hardened Miner"),
description = S("Dig 1,000 stone blocks"),
icon = "miniminer.png",
background = "bg_mining.png",
description = S("Dig 1,000 stone blocks."),
icon = "awards_miniminer.png",
background = "awards_bg_mining.png",
trigger = {
type = "dig",
node = "default:stone",
@ -256,8 +331,8 @@ awards.register_achievement("award_mine3", {
awards.register_achievement("award_mine4", {
title = S("Master Miner"),
description = S("Dig 10,000 stone blocks."),
icon = "miniminer.png",
background = "bg_mining.png",
icon = "awards_miniminer.png",
background = "awards_bg_mining.png",
trigger = {
type = "dig",
node = "default:stone",
@ -269,7 +344,8 @@ awards.register_achievement("award_mine4", {
awards.register_achievement("award_marchand_de_sable", {
title = S("Marchand De Sable"),
description = S("Dig 1,000 sand."),
background = "bg_mining.png",
icon = "default_sand.png",
background = "awards_bg_mining.png",
trigger = {
type = "dig",
node = "default:sand",
@ -279,7 +355,8 @@ awards.register_achievement("award_marchand_de_sable", {
awards.register_achievement("awards_crafter_of_sticks", {
title = S("Crafter of Sticks"),
description = S("Create 100 Sticks"),
description = S("Craft 100 sticks."),
icon = "default_stick.png",
trigger = {
type = "craft",
item = "default:stick",
@ -287,124 +364,145 @@ awards.register_achievement("awards_crafter_of_sticks", {
}
})
-- Join
awards.register_achievement("award_join2", {
title = S("Frequent Visitor"),
description = S("Connect to the server 50 times."),
awards.register_achievement("awards_junglegrass", {
title = S("Jungle Discoverer"),
description = S("Mine your first jungle grass."),
icon = "default_junglegrass.png",
trigger = {
type = "join",
target = 50
},
secret = true
})
-- Dying Spree
awards.register_achievement("award_dying_spree", {
title = S("Dying Spree"),
description = S("Die 5 times."),
trigger = {
type = "death",
target = 5
type = "dig",
node = "default:junglegrass",
target = 1
}
})
-- Bot-like
awards.register_achievement("award_bot_like", {
title = S("Bot-like"),
description = S("Die 10 times."),
awards.register_achievement("awards_grass", {
title = S("Grasslands Discoverer"),
description = S("Mine some grass."),
icon = "default_grass_3.png",
trigger = {
type = "death",
target = 10
type = "dig",
node = "default:grass_1",
target = 1
}
})
-- You Suck!
awards.register_achievement("award_you_suck", {
title = S("You Suck!"),
description = S("Die 100 times."),
awards.register_achievement("awards_dry_grass", {
title = S("Savannah Discoverer"),
description = S("Mine some dry grass."),
icon = "default_dry_grass_3.png",
trigger = {
type = "death",
target = 100
},
secret = true
type = "dig",
node = "default:dry_grass_3",
target = 1
}
})
-- Burned to death
awards.register_achievement("award_burn", {
title = S("You're a witch!"),
description = S("Burn to death in a fire.")
awards.register_achievement("awards_cactus", {
title = S("Desert Discoverer"),
description = S("Mine your first cactus."),
icon = "default_cactus_side.png",
trigger = {
type = "dig",
node = "default:cactus",
target = 1
}
})
awards.register_onDeath(function(player,data)
local pos = player:getpos()
if pos and minetest.find_node_near(pos, 2, "fire:basic_flame") ~= nil then
return "award_burn"
end
return nil
end)
-- Died in flowing lava
awards.register_achievement("award_in_the_flow", {
title = S("In the Flow"),
description = S("Die in flowing lava.")
awards.register_achievement("awards_dry_shrub", {
title = S("Far Lands"),
description = S("Mine your first dry shrub."),
icon = "default_dry_shrub.png",
trigger = {
type = "dig",
node = "default:dry_shrub",
target = 1
}
})
awards.register_onDeath(function(player,data)
local pos = player:getpos()
if pos and minetest.find_node_near(pos, 2, "default:lava_flowing") ~= nil then
return "award_in_the_flow"
end
return nil
end)
-- Die near diamond ore
awards.register_achievement("award_this_is_sad", {
title = S("This is Sad"),
description = S("Die near diamond ore.")
awards.register_achievement("awards_farmer", {
title = S("Farmer"),
description = S("Dig a fully grown wheat plant."),
icon = "farming_wheat_8.png",
trigger = {
type = "dig",
node = "farming:wheat_8",
target = 1
}
})
awards.register_on_death(function(player,data)
local pos = player:getpos()
if pos and minetest.find_node_near(pos, 5, "default:stone_with_diamond") ~= nil then
return "award_this_is_sad"
end
return nil
end)
-- Die near diamond ore
awards.register_achievement("award_the_stack", {
title = S("The Stack"),
description = S("Die near bones.")
awards.register_achievement("awards_ice", {
title = S("Glacier Discoverer"),
description = S("Mine your first ice."),
icon = "default_ice.png",
trigger = {
type = "dig",
node = "default:ice",
target = 1
}
})
awards.register_on_death(function(player,data)
local pos = player:getpos()
if pos and minetest.find_node_near(pos, 5, "bones:bones") ~= nil then
return "award_the_stack"
end
return nil
end)
-- Die near diamond ore
awards.register_achievement("award_deep_down", {
title = S("Deep Down"),
description = S("Die below -10000"),
secret = true
awards.register_achievement("awards_gold_ore", {
title = S("First Gold Find"),
description = S("Mine your first gold ore."),
icon = "default_stone.png^default_mineral_gold.png",
trigger = {
type = "dig",
node = "default:stone_with_gold",
target = 1
}
})
awards.register_on_death(function(player,data)
local pos = player:getpos()
if pos and pos.y < -10000 then
return "award_deep_down"
end
return nil
end)
-- Die near diamond ore
awards.register_achievement("award_no_screen", {
title = S("In space, no one can hear you scream"),
description = S("Die above 10000"),
secret = true
awards.register_achievement("awards_gold_rush", {
title = S("Gold Rush"),
description = S("Mine 45 gold ores."),
icon = "default_stone.png^default_mineral_gold.png",
trigger = {
type = "dig",
node = "default:stone_with_gold",
target = 45
}
})
awards.register_achievement("awards_diamond_ore", {
title = S("Wow, I am Diamonds!"),
description = S("Mine your first diamond ore."),
icon = "default_stone.png^default_mineral_diamond.png",
trigger = {
type = "dig",
node = "default:stone_with_diamond",
target = 1
}
})
awards.register_achievement("awards_diamond_rush", {
title = S("Girl's Best Friend"),
description = S("Mine 18 diamond ores."),
icon = "default_stone.png^default_mineral_diamond.png",
trigger = {
type = "dig",
node = "default:stone_with_diamond",
target = 18
}
})
awards.register_achievement("awards_diamondblock", {
title = S("Hardest Block on Earth"),
description = S("Craft a diamond block."),
icon = "default_diamond_block.png",
trigger = {
type = "craft",
item = "default:diamondblock",
target = 1
}
})
awards.register_achievement("awards_mossycobble", {
title = S("In the Dungeon"),
description = S("Mine a mossy cobblestone."),
icon = "default_mossycobble.png",
trigger = {
type = "dig",
node = "default:mossycobble",
target = 1
}
})
awards.register_on_death(function(player,data)
local pos = player:getpos()
if pos and pos.y > 10000 then
return "award_no_screen"
end
return nil
end)

View File

@ -1,4 +1,9 @@
Achievement Unlocked: =
Secret Achievement Unlocked: =
Achievement Unlocked: %s =
Secret Achievement Unlocked: %s =
Achievement Unlocked! =
Secret Achievement Unlocked! =
Light It Up =
Place 100 torches. =
Light ALL The Things! =
@ -59,3 +64,4 @@ Deep Down =
Die below -10000 =
In space, no one can hear you scream =
Die above 10000 =
Awards =

View File

@ -4,4 +4,4 @@ author = rubenwardy
description = Adds achievements to Minetest, and an API to register new ones.
license = LGPL 2.1 or later
forum = https://forum.minetest.net/viewtopic.php?t=4870
version = 2.1
version = 2.3.0

23
sfinv.lua Normal file
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@ -0,0 +1,23 @@
if minetest.get_modpath("sfinv") then
sfinv.register_page("awards:awards", {
title = "Awards",
on_enter = function(self, player, context)
context.awards_idx = 1
end,
get = function(self, player, context)
local name = player:get_player_name()
return sfinv.make_formspec(player, context,
awards.getFormspec(name, name, context.awards_idx or 1),
false, "size[11,5]")
end,
on_player_receive_fields = function(self, player, context, fields)
if fields.awards then
local event = minetest.explode_textlist_event(fields.awards)
if event.type == "CHG" then
context.awards_idx = event.index
sfinv.set(player, context)
end
end
end
})
end

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@ -21,6 +21,13 @@ awards.register_trigger("dig", function(def)
target = def.trigger.target
}
table.insert(awards.on.dig, tmp)
def.getProgress = function(self, data)
local itemcount = awards.get_item_count(data, "count", tmp.node) or 0
return {
perc = itemcount / tmp.target,
label = itemcount .. " / " .. tmp.target .. " dug" -- TODO: translation
}
end
end)
awards.register_trigger("place", function(def)
@ -30,6 +37,13 @@ awards.register_trigger("place", function(def)
target = def.trigger.target
}
table.insert(awards.on.place, tmp)
def.getProgress = function(self, data)
local itemcount = awards.get_item_count(data, "place", tmp.node) or 0
return {
perc = itemcount / tmp.target,
label = itemcount .. " / " .. tmp.target .. " placed" -- TODO: translation
}
end
end)
awards.register_trigger("death", function(def)
@ -38,6 +52,13 @@ awards.register_trigger("death", function(def)
target = def.trigger.target
}
table.insert(awards.on.death, tmp)
def.getProgress = function(self, data)
local itemcount = data.deaths or 0
return {
perc = itemcount / tmp.target,
label = itemcount .. " deaths, need " .. tmp.target -- TODO: translation
}
end
end)
awards.register_trigger("chat", function(def)
@ -46,6 +67,13 @@ awards.register_trigger("chat", function(def)
target = def.trigger.target
}
table.insert(awards.on.chat, tmp)
def.getProgress = function(self, data)
local itemcount = data.chats or 0
return {
perc = itemcount / tmp.target,
label = itemcount .. " / " .. tmp.target .. " line of chat" -- TODO: translation
}
end
end)
awards.register_trigger("join", function(def)
@ -54,6 +82,14 @@ awards.register_trigger("join", function(def)
target = def.trigger.target
}
table.insert(awards.on.join, tmp)
def.getProgress = function(self, data)
local itemcount = data.joins or 0
return {
perc = itemcount / tmp.target,
label = itemcount .. " game joins, need " .. tmp.target -- TODO: translation
}
end
end)
awards.register_trigger("craft", function(def)
@ -63,6 +99,13 @@ awards.register_trigger("craft", function(def)
target = def.trigger.target
}
table.insert(awards.on.craft, tmp)
def.getProgress = function(self, data)
local itemcount = awards.get_item_count(data, "craft", tmp.item) or 0
return {
perc = itemcount / tmp.target,
label = itemcount .. " / " .. tmp.target .. " crafted" -- TODO: translation
}
end
end)
-- Backwards compatibility
@ -78,7 +121,8 @@ minetest.register_on_dignode(function(pos, oldnode, digger)
if not digger or not pos or not oldnode then
return
end
local data = awards.players[playern]
local data = awards.players[digger:get_player_name()]
if not awards.increment_item_counter(data, "count", oldnode.name) then
return
end
@ -100,7 +144,7 @@ minetest.register_on_placenode(function(pos, node, digger)
if not digger or not pos or not node or not digger:get_player_name() or digger:get_player_name()=="" then
return
end
local data = awards.players[playern]
local data = awards.players[digger:get_player_name()]
if not awards.increment_item_counter(data, "place", node.name) then
return
end
@ -124,8 +168,8 @@ minetest.register_on_craft(function(itemstack, player, old_craft_grid, craft_inv
return
end
local data = awards.players[playern]
if not awards.increment_item_counter(data, "craft", itemstack:get_name()) then
local data = awards.players[player:get_player_name()]
if not awards.increment_item_counter(data, "craft", itemstack:get_name(), itemstack:get_count()) then
return
end

19
unified_inventory.lua Normal file
View File

@ -0,0 +1,19 @@
if minetest.get_modpath("unified_inventory") ~= nil then
local S
if (intllib) then
dofile(minetest.get_modpath("intllib").."/intllib.lua")
S = intllib.Getter(minetest.get_current_modname())
else
S = function ( s ) return s end
end
unified_inventory.register_button("awards", {
type = "image",
image = "awards_ui_icon.png",
tooltip = S("Awards"),
action = function(player)
local name = player:get_player_name()
awards.show_to(name, name, nil, false)
end,
})
end