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mirror of https://gitlab.com/rubenwardy/awards.git synced 2025-06-28 22:26:17 +02:00

6 Commits

Author SHA1 Message Date
8702b6cdd8 Merge remote-tracking branch 'upstream/master' into nalc-1.2-dev 2020-06-16 20:49:49 +02:00
baf79bf9bf Merge branch 'master' of yunohost.local:mtcontrib/awards into nalc-1.2-dev 2019-12-21 13:09:58 +01:00
4f5260da5f Corrige la commande /awards.
Corrige l'affige des awards d'un joueur donné.
Empêche le retour de l'inventaire sfinv quand on active ou desactive
les awards d'un joueur.
2019-03-03 22:40:11 +01:00
89d4a93f3b Ajoute le privilège awards_admin
Modifie la commande /awards en conséquence
2019-03-03 13:24:28 +01:00
cae2c1ee3b Tente la correction d'un crash 2019-03-02 21:08:02 +01:00
54db6ce0c0 Suppression de minetest.register_on_craft
Cette fonction a été réécrite dans nalc_awards
2019-03-02 19:49:08 +01:00
8 changed files with 141 additions and 162 deletions

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@ -37,11 +37,10 @@ awards.register_award("mymod:award", {
The above trigger type is an example of a counted_key trigger:
rather than a single counter there's a counter per key - in this
case the key is the value of the `node` field.
If you leave out the key in a `counted_key` trigger, then the total will be used
instead. For example, here is an award which unlocks after you've placed 10
nodes of any type:
case the key is the value of the `node` field. If you leave out
the key in a `counted_key` trigger, then the total will be used
instead. For example, here is an award which unlocks after you've
placed 10 nodes of any type:
```lua
awards.register_award("mymod:award", {
@ -126,10 +125,6 @@ awards.register_trigger("foo", {
type = "custom",
progress = "@1/@2 foos",
auto_description = { "Do a foo", "Foo @1 times" },
on_register = function(self, award)
print(award.name .. " was registered with foo trigger type")
end,
})
minetest.register_on_foo(function()
@ -173,9 +168,7 @@ end
# API
## Awards
* `awards.register_award(name, def)`, the def table has the following fields:
* awards.register_award(name, def), the def table has the following fields:
* `title` - title of the award (defaults to name)
* `description` - longer description of the award, displayed in Awards tab
* `difficulty` - see [Award Difficulty](#award-difficulty).
@ -189,48 +182,23 @@ end
* `background` - the background image, use default otherwise.
* `trigger` - trigger definition, see [Builtin Trigger Types](#builtin-trigger-types).
* `on_unlock(name, def)` - callback on unlock.
* `awards.registered_awards` - table of award name to definition.
* `awards.register_on_unlock(func(name, def))`
* `name` is the player name
* `def` is the award def.
* return true to cancel HUD
* `awards.unlock(player_name, award_name)`
* gives an award to a player
* `awards.get_award_states(player_name)`
* Returns list of tables, sorted by `score`, each having the fields:
```lua
{
name = "mymod:awardname",
def = {}, -- Award definition
unlocked = true, -- Whether award has been unlocked
started = true, -- Whether any progress has been made
score = 0, -- Score used in sorting
-- Either a table or nil
-- Will be nil if progress is indeterminable or
-- if the award is unlocked
progress = {
current = 5,
target = 10,
label = "label", -- Label to show over progress bar
}
}
```
## Triggers
* `awards.register_trigger(name, def)`, the def table has the following fields:
* `type` - see trigger type types in [Trigger Types](#trigger-types).
* awards.register_trigger(name, def), the def table has the following fields:
* `type` - see [Trigger Types](#trigger-types).
* `progress` - used to format progress, defaults to "%1/%2".
* `auto_description` - a table of two elements. Each element is a format string. Element 1 is singular, element 2 is plural. Used for the award description (not title) if none is given.
* `on_register(self, award_def)` - called when an award registers with this type.
* `on_register(award_def)` - called when an award registers with this type.
* "counted_key" only:
* `auto_description_total` - Used if the trigger is for the total.
* `get_key(self, def)` - get key for particular award, return nil for a total.
* `key_is_item` - true if the key is an item name. On notify(),
any watched groups will also be notified as `group:groupname` keys.
* `awards.registered_triggers` - table of trigger name to definition.
* awards.register_on_unlock(func(name, def))
* name is the player name
* def is the award def.
* return true to cancel HUD
* awards.unlock(name, award)
* gives an award to a player
* name is the player name
## Builtin Trigger Types

View File

@ -3,9 +3,7 @@
-- The global award namespace
awards = {
show_mode = "hud",
registered_awards = {},
registered_triggers = {},
on_unlock = {},
}
-- Internationalization support.

View File

@ -127,6 +127,9 @@ function awards.unlock(name, award)
end
else
local player = minetest.get_player_by_name(name)
if not (player and player.is_player and player:is_player()) then
return
end
local one = player:hud_add({
hud_elem_type = "image",
name = "award_bg",
@ -182,71 +185,3 @@ function awards.unlock(name, award)
end)
end
end
function awards.get_award_states(name)
local hash_is_unlocked = {}
local retval = {}
-- Add all unlocked awards
local data = awards.player(name)
if data and data.unlocked then
for awardname, _ in pairs(data.unlocked) do
local def = awards.registered_awards[awardname]
if def then
hash_is_unlocked[awardname] = true
local score = -100000
local difficulty = def.difficulty or 1
if def.trigger and def.trigger.target then
difficulty = difficulty * def.trigger.target
end
score = score + difficulty
retval[#retval + 1] = {
name = awardname,
def = def,
unlocked = true,
started = true,
score = score,
progress = nil,
}
end
end
end
-- Add all locked awards
for _, def in pairs(awards.registered_awards) do
if not hash_is_unlocked[def.name] and def:can_unlock(data) then
local progress = def.get_progress and def:get_progress(data)
local started = false
local score = def.difficulty or 1
if def.secret then
score = 1000000
elseif def.trigger and def.trigger.target and progress then
local perc = progress.current / progress.target
score = score * (1 - perc) * def.trigger.target
if perc < 0.001 then
score = score + 100
else
started = true
end
else
score = 100
end
retval[#retval + 1] = {
name = def.name,
def = def,
unlocked = false,
started = started,
score = score,
progress = progress,
}
end
end
table.sort(retval, function(a, b)
return a.score < b.score
end)
return retval
end

View File

@ -2,7 +2,9 @@
local S, NS = awards.gettext, awards.ngettext
awards.registered_awards = {}
awards.on = {}
awards.on_unlock = {}
local default_def = {}
@ -41,12 +43,11 @@ function awards.register_trigger(tname, tdef)
}
tdef.register(tmp)
function def.get_progress(_, data)
local current = math.min(data[tname] or 0, tmp.target)
function def.getProgress(_, data)
local done = math.min(data[tname] or 0, tmp.target)
return {
current = current,
target = tmp.target,
label = S(tdef.progress, current, tmp.target),
perc = done / tmp.target,
label = S(tdef.progress, done, tmp.target),
}
end
@ -101,7 +102,7 @@ function awards.register_trigger(tname, tdef)
end
-- Called to get progress values and labels
function def.get_progress(_, data)
function def.getProgress(_, data)
data[tname] = data[tname] or {}
local done
@ -113,8 +114,7 @@ function awards.register_trigger(tname, tdef)
done = math.min(done, tmp.target)
return {
current = done,
target = tmp.target,
perc = done / tmp.target,
label = S(tdef.progress, done, tmp.target),
}
end

View File

@ -1090,7 +1090,7 @@ if minetest.get_modpath("mesecons") then
difficulty = 0.2,
trigger = {
type = "place",
node = "mesecons:wire_00000000_off",
node = "pipeworks:tube_1",
target = 500,
}
})
@ -1099,7 +1099,7 @@ end
if minetest.get_modpath("basic_materials") then
awards.register_award("awards_oil", {
title = S("Oil Typhoon"),
description = S("Craft 500 times oil extract."),
description = S("Craft 100 times flint and steel."),
trigger = {
type = "craft",

View File

@ -2,28 +2,39 @@
local S = awards.gettext
minetest.register_privilege("awards_admin", { description = "Can manage awards of given player" })
minetest.register_chatcommand("awards", {
params = S("[c|clear|disable|enable]"),
description = S("Show, clear, disable or enable your awards"),
params = "[c|clear|disable|enable] [player_name]",
description = "Show, clear, disable or enable player's awards",
func = function(name, param)
if param == "clear" then
awards.clear_player(name)
minetest.chat_send_player(name,
S("All your awards and statistics have been cleared. You can now start again."))
elseif param == "disable" then
awards.disable(name)
minetest.chat_send_player(name, S("You have disabled awards."))
elseif param == "enable" then
awards.enable(name)
minetest.chat_send_player(name, S("You have enabled awards."))
elseif param == "c" then
awards.show_to(name, name, nil, true)
else
if not minetest.check_player_privs(name, { awards_admin = true }) then
return false, "You need awards_admin privilege!"
end
local action, playern = param:split(" ")[1], param:split(" ")[2] or name
if action == "clear" then
awards.clear_player(playern)
minetest.chat_send_player(playern,
S("All your awards and statistics have been cleared. You can now start again."))
minetest.chat_send_player(name, "All awards and statistics of "..playern.." have been cleared.")
elseif action == "disable" then
awards.disable(playern)
minetest.chat_send_player(playern, "Your awards are disabled.")
minetest.chat_send_player(name, "You have disabled awards of "..playern..".")
elseif action == "enable" then
awards.enable(playern)
minetest.chat_send_player(playern, "Your awards are enabled.")
minetest.chat_send_player(name, "You have enabled awards of "..playern..".")
elseif action == "c" then
awards.show_to(playern, name, nil, true)
elseif not action then
awards.show_to(name, name, nil, false)
else
awards.show_to(action, name, nil, true)
end
if (param == "disable" or param == "enable") and minetest.global_exists("sfinv") then
local player = minetest.get_player_by_name(name)
if (action == "disable" or action == "enable") and minetest.global_exists("sfinv") and not minetest.get_modpath("unified_inventory") then
local player = minetest.get_player_by_name(playern)
if player then
sfinv.set_player_inventory_formspec(player)
end

View File

@ -2,9 +2,73 @@
local S = awards.gettext
local function order_awards(name)
local hash_is_unlocked = {}
local retval = {}
local data = awards.player(name)
if data and data.unlocked then
for awardname, _ in pairs(data.unlocked) do
local def = awards.registered_awards[awardname]
if def then
hash_is_unlocked[awardname] = true
local score = -100000
local difficulty = def.difficulty or 1
if def.trigger and def.trigger.target then
difficulty = difficulty * def.trigger.target
end
score = score + difficulty
retval[#retval + 1] = {
name = awardname,
def = def,
unlocked = true,
started = true,
score = score,
}
end
end
end
for _, def in pairs(awards.registered_awards) do
if not hash_is_unlocked[def.name] and def:can_unlock(data) then
local started = false
local score = def.difficulty or 1
if def.secret then
score = 1000000
elseif def.trigger and def.trigger.target and def.getProgress then
local progress = def:getProgress(data).perc
score = score * (1 - progress) * def.trigger.target
if progress < 0.001 then
score = score + 100
else
started = true
end
else
score = 100
end
retval[#retval + 1] = {
name = def.name,
def = def,
unlocked = false,
started = started,
score = score,
}
end
end
table.sort(retval, function(a, b)
return a.score < b.score
end)
return retval
end
function awards.get_formspec(name, to, sid)
local formspec = ""
local awards_list = awards.get_award_states(name)
local awards_list = order_awards(name)
local data = awards.player(name)
if #awards_list == 0 then
formspec = formspec .. "label[3.9,1.5;"..minetest.formspec_escape(S("Error: No achivements available.")).."]"
@ -42,11 +106,15 @@ function awards.get_formspec(name, to, sid)
if sdef and sdef.icon then
formspec = formspec .. "image[0.45,0;3.5,3.5;" .. sdef.icon .. "]" -- adjusted values from 0.6,0;3,3
end
if sitem.progress then
local barwidth = 3.95
local perc = sitem.progress.current / sitem.progress.target
local label = sitem.progress.label
local barwidth = 3.95
local perc = nil
local label = nil
if sdef.getProgress and data then
local res = sdef:getProgress(data)
perc = res.perc
label = res.label
end
if perc then
if perc > 1 then
perc = 1
end
@ -56,7 +124,6 @@ function awards.get_formspec(name, to, sid)
formspec = formspec .. "label[1.6,8.15;" .. minetest.formspec_escape(label) .. "]"
end
end
if sdef and sdef.description then
formspec = formspec .. "box[-0.05,3.75;3.9,4.2;#000]"
formspec = formspec .. "textarea[0.25,3.75;3.9,4.2;;" ..
@ -101,13 +168,13 @@ function awards.show_to(name, to, sid, text)
if name == "" or name == nil then
name = to
end
local data = awards.player(to)
local data = awards.player(name)
if name == to and data.disabled then
minetest.chat_send_player(name, S("You've disabled awards. Type /awards enable to reenable."))
return
end
if text then
local awards_list = awards.get_award_states(name)
local awards_list = order_awards(name)
if #awards_list == 0 then
minetest.chat_send_player(to, S("Error: No award available."))
return

View File

@ -113,15 +113,15 @@ awards.register_trigger("craft", {
end,
key_is_item = true,
})
minetest.register_on_craft(function(itemstack, player, old_craft_grid, craft_inv)
if not player_ok(player) or itemstack:is_empty() then
return
end
local itemname = itemstack:get_name()
itemname = minetest.registered_aliases[itemname] or itemname
awards.notify_craft(player, itemname, itemstack:get_count())
end)
--minetest.register_on_craft(function(itemstack, player, old_craft_grid, craft_inv)
-- if not player_ok(player) or itemstack:is_empty() then
-- return
-- end
--
-- local itemname = itemstack:get_name()
-- itemname = minetest.registered_aliases[itemname] or itemname
-- awards.notify_craft(player, itemname, itemstack:get_count())
--end)
awards.register_trigger("eat", {