Fixing API to ensure it behaves same way it used to, when not passing spawn_on_sides or spawn_on_bottom flags.

This commit is contained in:
Jordan Leppert 2021-12-05 13:16:49 +00:00
parent 281c5b151b
commit dfea0959e3
1 changed files with 6 additions and 5 deletions

11
api.lua
View File

@ -311,7 +311,6 @@ function biome_lib.populate_surfaces(b, nodes_or_function_or_model, snodes, chec
local pos = in_biome_nodes[math.random(1, num_in_biome_nodes)]
local will_place = true
local p_top = { x = pos.x, y = pos.y + 1, z = pos.z }
local fdir = nil
if biome.random_facedir then
fdir = math.random(biome.random_facedir[1], biome.random_facedir[2])
@ -320,20 +319,22 @@ function biome_lib.populate_surfaces(b, nodes_or_function_or_model, snodes, chec
if biome.spawn_on_side then
local onside = biome_lib.find_open_side(pos)
if onside then
p_top = onside.newpos
pos = onside.newpos
fdir = onside.facedir
else
will_place = false
end
elseif biome.spawn_on_bottom then
if minetest.get_node({x=pos.x, y=pos.y-1, z=pos.z}).name == "air" then
p_top.y = pos.y - 1
pos.y = pos.y - 1
else
will_place = false
end
elseif biome.spawn_replace_node then
p_top.y = pos.y
pos.y = pos.y-1
end
local p_top = { x = pos.x, y = pos.y + 1, z = pos.z }
if will_place and not (biome.avoid_nodes and biome.avoid_radius
and minetest.find_node_near(p_top, biome.avoid_radius
@ -378,7 +379,7 @@ function biome_lib.populate_surfaces(b, nodes_or_function_or_model, snodes, chec
biome_lib.dbg("Node \""..nodes_or_function_or_model.."\" was placed at "..minetest.pos_to_string(p_top), 4)
spawned = true
elseif objtype == "function" then
nodes_or_function_or_model(p_top, fdir)
nodes_or_function_or_model(pos, fdir)
biome_lib.dbg("A function was run on surface node at "..minetest.pos_to_string(pos), 4)
spawned = true
elseif objtype == "string" and pcall(loadstring(("return %s(...)"):