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add a proper settingtypes.txt
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33
API.txt
33
API.txt
@ -607,34 +607,7 @@ Although this project was intended to be used with minetest_game, it can be
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configured to work with something else instead. All you need to do is provide
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the names of the nodes in your game you want biome_lib's internals to use.
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Put these settings in your game's minetest.conf (or your client's own config,
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if desired). You'll need to set all of them.
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See settingtypes.txt for a list. Any item listed there can be changed either
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by adding it to your minetest.conf, or by using the "all settings" menu in
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Minetest, whatever's appropriate for your particular setup.
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biome_lib_default_grow_through_nodes
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Comma-separated list of things that a spawned node is allowed to grow
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through. Air is always added to whatever you specify.
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Default: air, default:snow
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biome_lib_default_water_nodes
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Comma-separated list of nodes that should be treated as water for the sake
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of looking for neighboring "wet" ground.
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Default: default:water_source, default:water_flowing,
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default:river_water_source, default:river_water_flowing
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biome_lib_default_wet_surfaces
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Comma-separated list of nodes that should be considered "wet" if one of
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the aforementioned water nodes is nearby.
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Default: default:dirt, default:dirt_with_grass, default:sand
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biome_lib_default_grow_nodes
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Comma-separated list of nodes that something must be sitting on to be
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able to actively change from one thing to another (such as a sapling
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growing into a tree), to be used for ALL growable nodes, if the calling
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mod doesn't provide its own lists.
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Default: "default:dirt_with_grass"
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biome_lib_default_ground_nodes
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Comma-separated list of nodes to use as the "root" of something that can
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gradually climb up a wall, to be used for ALL such nodes, if the calling
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mod doesn't provide its own lists.
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Default: "default:dirt_with_grass"
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48
settingtypes.txt
Normal file
48
settingtypes.txt
Normal file
@ -0,0 +1,48 @@
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# Comma-separated list of things that a spawned node is allowed to grow
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# through. Air is always added to whatever else you specify here.
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biome_lib_default_grow_through_nodes (List of things a plant can grow through) string default:snow
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# Comma-separated list of nodes that should be treated as water or water-like
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# for the sake of looking for neighboring wet ground.
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biome_lib_default_water_nodes (List of "water-like" sources) string default:water_source,default:water_flowing,default:river_water_source,default:river_water_flowing
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# Comma-separated list of nodes that should be considered "wet" if one of
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# the configured "water-like" sources is nearby.
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biome_lib_default_wet_surfaces (List of "wet" nodes) string default:dirt,default:dirt_with_grass,default:sand
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# Comma-separated list of nodes that something must be sitting on to be
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# able to actively change from one thing to another (such as a sapling
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# growing into a tree), to be used if the mod that added that growable
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# thing didn't provide its own list of suitable surfaces.
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biome_lib_default_grow_nodes (List of default surfaces a plant can thrive on) string default:dirt_with_grass
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# Comma-separated list of nodes to use as the "root" of something that can
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# gradually climb up a wall (such as ivy), to be used if the mod that added
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# the climing thing didn't provide its own list.
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biome_lib_default_ground_nodes (List of default root nodes) string default:dirt_with_grass
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# biome_lib divides its workload into "actions", as dictated by the sum
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# total of all mods that use it, and this sets how much of that work is done
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# per globalstep tick. If positive, a single action is executed on that
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# percentage of ticks, on average. If negative, it becomes positive, and
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# that many actions are executed on every single tick, skipping none.
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# More negative means more throughput, at the expense of lag. On fast PC's,
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# a setting of between -500 and -2000 might be good.
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biome_lib_queue_run_ratio (Queue run ratio) int -100
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# Minetest's map generator allows neighboring areas to overflow into one
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# another, to create smooth terrain, but it often hands the map blocks that
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# comprise those areas to Lua (and hence, to biome_lib) before that overflow
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# function happens, which causes the mapgen to overwrite whatever Lua does
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# to them. This setting (in seconds) makes biome_lib wait before adding its
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# normal output to those map blocks, to give the engine plenty of time to
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# run that overflow feature first.
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biome_lib_block_timeout (Deferred block timeout) int 300
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# This does just what it sounds like - it shows all debug output that's sent
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# with a level equal to or greater than this value. A setting of 0 shows only
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# the bare necessities, such as the startup and shutdown messages, 1 adds
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# internal non-fatal errors to what's shown, 2 adds warnings, 3 adds other
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# basic info, 4 adds all the verbose debugging spew. 3 is perhaps the most
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# useful setting.
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biome_lib_debug_log_level (Debug log level) int 0
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