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mirror of https://github.com/mt-mods/biome_lib.git synced 2024-11-12 13:40:22 +01:00
Commit Graph

53 Commits

Author SHA1 Message Date
Vanessa Dannenberg
d06ab90e01 allow re-check-log entries to time out gradually rather than
having to go all at once.  This purges the log sooner than before,
but without damaging the mapgen results.
2021-04-09 13:26:42 -04:00
Vanessa Dannenberg
ba46e6c05e Report the mod's progress and ETA
while purging the mapblock log at shutdown
2021-04-09 12:38:09 -04:00
Vanessa Dannenberg
ed0b23677d fix typo 2021-04-08 08:09:59 -04:00
Vanessa Dannenberg
3b35fc67c6 Periodically re-trigger the mapblock queue code if it's idle,
to give old, deferrred blocks a chance to time-out.  Needed
because if players aren't currently creating new terrain,
old blocks would never get processed, causing the block log
to only grow rather than eventually run dry (which could result
in very long shutdown times).
2021-04-08 06:33:43 -04:00
Vanessa Dannenberg
eabc053c05 If a block has to be re-checked, renew its timestamp 2021-04-07 09:12:57 -04:00
Vanessa Dannenberg
dd650da443 Allow old blocks to time-out after a while
(default 5 minutes).

Rationale: if a block is old enough, there's a very high probability
that the engine's done screwing around with its neighbors, so it's safe
to process.
2021-04-07 07:41:48 -04:00
Vanessa Dannenberg
0a34e3c7af rename debug variable and option for consistency
make global so it can be changed while running
2021-04-07 07:41:32 -04:00
Vanessa Dannenberg
07c2b1d9d4 move all settings at the top of the code
(some were scattered here and there)
2021-04-07 07:13:53 -04:00
Vanessa Dannenberg
1dc0febd8c print a message when the queue goes idle. 2021-04-07 05:26:31 -04:00
Vanessa Dannenberg
50f921a85a implement variable log levels
so that one need not see all the spammy stuff
if the only things of interest are e.g. warnings
2021-04-07 05:16:11 -04:00
Vanessa Dannenberg
6009f261c2 make sure that any block about to be scanned is definitely loaded (in
case the engine has unloaded the block because the player wandered off
for too long)
2021-04-07 04:55:57 -04:00
Vanessa Dannenberg
531577afcf rather than copy the re-check log back into the block log when it comes
time to run through it, just use it in-place, copying its entries back
to the main block log if they have to be skipped again (essentially
using the re-check list and the end of the block log as a double buffer)
2021-04-07 01:44:31 -04:00
Vanessa Dannenberg
e346fd599f rather than rearranging the block log to deal with blocks that can't be
populated yet, move those blocks to a separate list, and replay that
list whenever new mapblocks come in.  That way the main block list can
run dry and allow the block populate routines to go idle.

Thanks to Warr1024 for the idea!
2021-04-06 16:09:50 -04:00
Vanessa Dannenberg
212024a9b4 tiny optimization 2021-04-06 13:38:43 -04:00
Vanessa Dannenberg
1d2593f022 if the block list is empty, don't try to start another batch of actions. 2021-04-06 13:08:43 -04:00
Vanessa Dannenberg
3bc8737e2d make sure the target mapblock and all 8 of its corner neighbors have
been generated before populating the block (else move the target block
the end of the queue)

Thanks to Warr1024 for this idea!
2021-04-06 12:47:05 -04:00
Vanessa Dannenberg
0ea4cb3848 don't bother checking dtime during globalstep
it's enough to rely in the run ratio.
2021-04-06 10:00:16 -04:00
Vanessa Dannenberg
89ca62e492 added a bunch of debugging info 2021-04-06 03:20:14 -04:00
Vanessa Dannenberg
a325c2ccd8 rewrote block queue handlers to reduce code duplication
and improve lag management

minetest.conf settings added:

biome_lib_dtime_limit:

Maximum lag allowed, in seconds.  Default 0.5s.  Larger values allow for
more lag, but make map updates run a bit faster.

biome_lib_queue_run_ratio:

If positive, this is the approximate number of globalstep ticks to skip
between map updates. If negative, it becomes the positive number of map
updates to run per globalstep tick before lag is checked.  No minimum
value, maximum +100.  Default: -100 (that is, 100 updates per globalstep
tick, with none intentionally skipped).  Use positive numbers for slow
machines or biome_lib-using mods that tend to cause lag, and negative
values for fast machines and mods.
2021-04-06 03:20:12 -04:00
Vanessa Dannenberg
8ecb401309 fix a couple of missing = signs 2021-04-05 12:44:21 -04:00
Vanessa Dannenberg
9ed4858518 take the integer of that last division I added
always round up.  otherwise it'll break the `for` loop
if a mod supplies a value not divisible by 25 :-)
2021-04-01 09:02:41 -04:00
Vanessa Dannenberg
26dbbb5a67 since we split to mapblocks now,
biome.max_count as received from mods has to be scaled appropriately
as mods expect this value to be relative to the usual
chunk size of 80x80 = 6400 nodes' horizontal area.
2021-04-01 08:32:45 -04:00
Vanessa Dannenberg
ec0a0f0c3b add some debugging messages 2021-04-01 07:18:28 -04:00
Vanessa Dannenberg
e92361675f remove the old-plantslib-api compat thing 2021-04-01 06:24:09 -04:00
Vanessa Dannenberg
7f1fec6ae0 add compatibility for games other than minetest_game 2021-04-01 05:47:22 -04:00
Vanessa Dannenberg
f569bb1fbd fix outdated "plantlife" message
and some redundancy
2021-04-01 05:03:29 -04:00
Vanessa Dannenberg
f2a807b814 make debug mode a proper minetest.conf setting 2021-04-01 05:02:07 -04:00
Vanessa Dannenberg
9b7705c380 move the "registered N actions on M surfaces" message to debug 2021-04-01 04:59:57 -04:00
Vanessa Dannenberg
c9f6235815 Add a function to print active/pending block counts to debug 2021-04-01 04:50:03 -04:00
Vanessa Dannenberg
ddd88613e0 trim some blank lines 2021-04-01 04:34:07 -04:00
Vanessa Dannenberg
0005af6022 fix my name 2021-03-29 19:53:26 -04:00
Vanessa Dannenberg
353ca0cbd4 optimize some blocklist/actionlist checks 2021-03-28 23:10:31 -04:00
Vanessa Dannenberg
d65c72d48b don't need the old non-air-above find nodes call anymore
only very old minetest engine lacks the air-above api call
2021-03-25 19:27:38 -04:00
Vanessa Dannenberg
5a910875af fix deprecated function call 2020-04-15 16:59:40 -04:00
SmallJoker
29899f2d36 Fix call to nil (function) vector.copy
Either vector.new or table.copy
NOT LIKE THIS
2019-01-07 19:37:16 +01:00
SmallJoker
0837ff7fd2 Sync with world temperature if available 2019-01-02 23:08:07 +01:00
SmallJoker
ff9ce531d6 Cleanup ABM callback 2019-01-02 22:29:59 +01:00
SmallJoker
fa304f9d18 Fixes 2019-01-02 22:06:07 +01:00
SmallJoker
b7d69a8487 Split code and tidy up
Split to growth.lua and search_functions.lua
New function populate_single_surface for a single position check
Use 'return' to reduce indent levels
2019-01-02 20:35:39 +01:00
Vanessa Dannenberg
f056d6d76e add descriptive names to ABM calls
can be specified by label= in the biome table
else biome_lib will try to make up something useful
fix #1
2018-12-01 10:51:18 -05:00
Jordan Irwin
ad12e97281 Replace deprecated call to 'intllib.Getter' 2018-11-25 23:54:02 +00:00
Vanessa Dannenberg
3a6c8abb70 license fixups: use LGPL 3.0 for code,
CC-by-SA 4.0 for media and everything else
2018-11-08 18:48:38 -05:00
Vanessa Dannenberg
83a3383de0 cache {name="air"} table into a global
use it everywhere as needed
2018-10-25 10:07:13 -04:00
Vanessa Dannenberg
244dcb4822 Speed improvements
replace all set_node() and remove_node() calls with swap_node()
also move a get_node() check to later in its list of tests
to do the "cheap" stuff first
2018-10-25 09:45:51 -04:00
Vanessa Ezekowitz
8fd0789ad2 add "random return" CPU limiter to active queue playback
set `biome_lib_queue_run_ratio = <1 to 100>` to use
default 100 (basically, a percentage of max runtime).
2017-11-06 19:53:38 -05:00
AntumDeluge
03970402cf Replace deprecated methods:
- 'setting_get' with 'settings:get'
- 'setting_getbool' with 'settings:get_bool'
2017-05-13 02:09:20 -07:00
Vanessa Ezekowitz
9cdcdcfe6b don't execute the "playing out" shutdown code if log is already empty 2017-01-26 12:16:51 -05:00
Vanessa Ezekowitz
e64a41fcc6 fix typo in shutdown log/block count report 2016-11-02 01:57:12 -04:00
Rogier
5b3a2e0439 Fix trees not spawning on top of surface
The bottom-most tree trunk would be missing, because the tree was
generated at ground level, instead of above ground level.
2016-07-02 12:46:46 +02:00
Vanessa Ezekowitz
5ca9e6e77d fix typo for deprecated calls 2015-08-15 16:04:38 -04:00