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2021-04-07
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2021-04-16
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43
API.txt
43
API.txt
@ -112,9 +112,9 @@ biome = {
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depth_max = num, -- If the object spawns on top of a water source, the
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-- water must be at most this deep. Defaults to 1.
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min_elevation = num, -- Surface must be at this altitude or higher to
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-- spawn at all. Defaults to -31000...
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max_elevation = num, -- ...but must be no higher than this altitude.
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-- Defaults to +31000.
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-- spawn at all. Defaults to -16 meters.
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max_elevation = num, -- Surface must be no higher than this altitude.
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-- Defaults to +48.
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near_nodes = {table}, -- List of nodes that must be somewhere in the
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-- vicinity in order for the plant to spawn. Can also
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-- be a string with a single node name. If not
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@ -270,8 +270,8 @@ biome = {
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depth = num, -- How deep/thick of a layer the spawned-on node must
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-- be. Typically used for water.
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min_elevation = num, -- Minimum elevation in meters/nodes. Defaults to
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-- -31000 (unlimited).
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max_elevation = num, -- Max elevation. Defaults to +31000 (unlimited).
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-- -16 meters.
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max_elevation = num, -- Max elevation. Defaults to +48m.
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near_nodes = {table}, -- what nodes must be in the general vicinity of the
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-- object being spawned.
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near_nodes_size = num, -- how wide of a search area to look for the nodes
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@ -607,34 +607,7 @@ Although this project was intended to be used with minetest_game, it can be
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configured to work with something else instead. All you need to do is provide
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the names of the nodes in your game you want biome_lib's internals to use.
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Put these settings in your game's minetest.conf (or your client's own config,
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if desired). You'll need to set all of them.
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See settingtypes.txt for a list. Any item listed there can be changed either
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by adding it to your minetest.conf, or by using the "all settings" menu in
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Minetest, whatever's appropriate for your particular setup.
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biome_lib_default_grow_through_nodes
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Comma-separated list of things that a spawned node is allowed to grow
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through. Air is always added to whatever you specify.
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Default: air, default:snow
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biome_lib_default_water_nodes
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Comma-separated list of nodes that should be treated as water for the sake
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of looking for neighboring "wet" ground.
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Default: default:water_source, default:water_flowing,
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default:river_water_source, default:river_water_flowing
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biome_lib_default_wet_surfaces
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Comma-separated list of nodes that should be considered "wet" if one of
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the aforementioned water nodes is nearby.
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Default: default:dirt, default:dirt_with_grass, default:sand
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biome_lib_default_grow_nodes
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Comma-separated list of nodes that something must be sitting on to be
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able to actively change from one thing to another (such as a sapling
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growing into a tree), to be used for ALL growable nodes, if the calling
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mod doesn't provide its own lists.
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Default: "default:dirt_with_grass"
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biome_lib_default_ground_nodes
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Comma-separated list of nodes to use as the "root" of something that can
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gradually climb up a wall, to be used for ALL such nodes, if the calling
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mod doesn't provide its own lists.
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Default: "default:dirt_with_grass"
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@ -25,4 +25,6 @@ It is primarily intended for mapgen v6, but it should work fine when used with m
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* biome_lib:find_valid_wall()
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* biome_lib:is_node_loaded()
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For a complete description of these functions as well as several of the internal variables within the mod, [read the API.txt document](https://raw.githubusercontent.com/minetest-mods/biome_lib/master/API.txt) included in this package.
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For a complete description of these functions as well as several of the internal variables within the mod, see `API.txt`.
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**Configuration:** This mod has several variables you can set in your `minetest.conf` to change things a bit, from the default nodes it uses, to the debug log level and the block queue behavior. For a list with complete descriptions, see `settingtypes.txt`.
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|
110
init.lua
110
init.lua
@ -33,6 +33,10 @@ biome_lib.actionslist_no_aircheck = {}
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biome_lib.surfaceslist_aircheck = {}
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biome_lib.surfaceslist_no_aircheck = {}
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-- the mapgen rarely creates useful surfaces outside this range, but mods can
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-- still specify a wider range if needed.
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biome_lib.mapgen_elevation_limit = { ["min"] = -16, ["max"] = 48 }
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biome_lib.modpath = minetest.get_modpath("biome_lib")
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local function tableize(s)
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@ -72,16 +76,25 @@ biome_lib.default_grow_nodes = c5 and tableize(c5) or {"default:dirt_with_gras
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biome_lib.debug_log_level = tonumber(minetest.settings:get("biome_lib_debug_log_level")) or 0
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local rr = tonumber(minetest.settings:get("biome_lib_queue_run_ratio")) or -100
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biome_lib.queue_run_ratio = 100 - rr
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local rr = tonumber(minetest.settings:get("biome_lib_queue_ratio")) or -200
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biome_lib.queue_ratio = 100 - rr
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biome_lib.entries_per_step = math.max(-rr, 1)
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-- timer runs in microseconds, but I want the user to supply a time in seconds
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biome_lib.block_timeout = (tonumber(minetest.settings:get("biome_lib_block_timeout")) or 300) * 1000000
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-- the timer that manages the block timeout is in microseconds, but the timer
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-- that manages the queue wakeup call has to be in seconds, and works best if
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-- it takes a fraction of the block timeout interval.
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local t = tonumber(minetest.settings:get("biome_lib_block_timeout")) or 300
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biome_lib.block_timeout = t * 1000000
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-- we don't want the wakeup function to trigger TOO often,
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-- in case the user's block timeout setting is really low
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biome_lib.block_queue_wakeup_time = math.min(t/2, math.max(20, t/10))
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local time_speed = tonumber(minetest.settings:get("time_speed"))
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biome_lib.plantlife_seed_diff = 329 -- needs to be global so other mods can see it
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biome_lib.plantlife_seed_diff = 329 -- needs to be global so other mods can see it
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local perlin_octaves = 3
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local perlin_persistence = 0.6
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@ -144,8 +157,8 @@ end
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function biome_lib:set_defaults(biome)
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biome.seed_diff = biome.seed_diff or 0
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biome.min_elevation = biome.min_elevation or -31000
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biome.max_elevation = biome.max_elevation or 31000
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biome.min_elevation = biome.min_elevation or biome_lib.mapgen_elevation_limit.min
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biome.max_elevation = biome.max_elevation or biome_lib.mapgen_elevation_limit.max
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biome.temp_min = biome.temp_min or 1
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biome.temp_max = biome.temp_max or -1
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biome.humidity_min = biome.humidity_min or 1
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@ -197,6 +210,9 @@ function biome_lib:register_generate_plant(biomedef, nodes_or_function_or_model)
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biome_lib.dbg("Warning: Registered function call using deprecated string method: "..dump(nodes_or_function_or_model), 2)
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end
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biome_lib.mapgen_elevation_limit.min = math.min(biomedef.min_elevation or 0, biome_lib.mapgen_elevation_limit.min)
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biome_lib.mapgen_elevation_limit.max = math.max(biomedef.max_elevation or 0, biome_lib.mapgen_elevation_limit.max)
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if biomedef.check_air == false then
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biome_lib.dbg("Register no-air-check mapgen hook: "..dump(nodes_or_function_or_model), 3)
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biome_lib.actionslist_no_aircheck[#biome_lib.actionslist_no_aircheck + 1] = { biomedef, nodes_or_function_or_model }
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@ -502,8 +518,13 @@ function biome_lib.generate_block(shutting_down)
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biome_lib.pos_hash.surface_node_list = airflag
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and minetest.find_nodes_in_area_under_air(minp, maxp, biome_lib.surfaceslist_aircheck)
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or minetest.find_nodes_in_area(minp, maxp, biome_lib.surfaceslist_no_aircheck)
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biome_lib.pos_hash.action_index = 1
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if #biome_lib.pos_hash.surface_node_list > 0 then
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if #biome_lib.pos_hash.surface_node_list == 0 then
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biome_lib.dbg("Mapblock at "..minetest.pos_to_string(minp).." dequeued: no detected surfaces.", 4)
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table.remove(blocklog, 1)
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biome_lib.pos_hash = nil
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||||
return
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else
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biome_lib.pos_hash.action_index = 1
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biome_lib.dbg("Mapblock at "..minetest.pos_to_string(minp)..
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" has "..#biome_lib.pos_hash.surface_node_list..
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" surface nodes to work on (airflag="..dump(airflag)..")", 4)
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@ -550,32 +571,81 @@ end
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minetest.register_globalstep(function(dtime)
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if not biome_lib.block_log[1] then return end -- the block log is empty
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if math.random(100) > biome_lib.queue_run_ratio then return end
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if math.random(100) > biome_lib.queue_ratio then return end
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for s = 1, biome_lib.entries_per_step do
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biome_lib.generate_block()
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end
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end)
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-- Periodically wake-up the queue to give old blocks a chance to time-out
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-- if the player isn't currently exploring (i.e. they're just playing in one area)
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function biome_lib.wake_up_queue()
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if #biome_lib.block_recheck_list > 1
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and #biome_lib.block_log == 0 then
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biome_lib.block_log[#biome_lib.block_log + 1] =
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table.copy(biome_lib.block_recheck_list[#biome_lib.block_recheck_list])
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biome_lib.block_recheck_list[#biome_lib.block_recheck_list] = nil
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biome_lib.run_block_recheck_list = true
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biome_lib.dbg("Woke-up the map queue to give old blocks a chance to time-out.", 3)
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end
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minetest.after(biome_lib.block_queue_wakeup_time, biome_lib.wake_up_queue)
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end
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biome_lib.wake_up_queue()
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-- Play out the entire log all at once on shutdown
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-- to prevent unpopulated map areas
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local function format_time(t)
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if t > 59999999 then
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return os.date("!%M minutes and %S seconds", math.ceil(t/1000000))
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else
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return os.date("!%S seconds", math.ceil(t/1000000))
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end
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end
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function biome_lib.check_remaining_time()
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if minetest.get_us_time() > (biome_lib.shutdown_last_timestamp + 10000000) then -- report progress every 10s
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biome_lib.shutdown_last_timestamp = minetest.get_us_time()
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local entries_remaining = #biome_lib.block_log + #biome_lib.block_recheck_list
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local total_purged = biome_lib.starting_count - entries_remaining
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local elapsed_time = biome_lib.shutdown_last_timestamp - biome_lib.shutdown_start_time
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biome_lib.dbg(string.format("%i entries, approximately %s remaining.",
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entries_remaining, format_time(elapsed_time/total_purged * entries_remaining)))
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end
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end
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minetest.register_on_shutdown(function()
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if #biome_lib.block_log + #biome_lib.block_recheck_list == 0 then
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biome_lib.shutdown_start_time = minetest.get_us_time()
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biome_lib.shutdown_last_timestamp = minetest.get_us_time()+1
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biome_lib.starting_count = #biome_lib.block_log + #biome_lib.block_recheck_list
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if biome_lib.starting_count == 0 then
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return
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end
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biome_lib.dbg("[biome_lib] Stand by, playing out the rest of the mapblock log", 0)
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biome_lib.dbg("(there are "..(#biome_lib.block_log + #biome_lib.block_recheck_list).." entries)...", 0)
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biome_lib.dbg("Stand by, purging the mapblock log "..
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"(there are "..biome_lib.starting_count.." entries) ...", 0)
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while #biome_lib.block_log > 0 do
|
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biome_lib.generate_block(true)
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biome_lib.check_remaining_time()
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end
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|
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if #biome_lib.block_recheck_list > 0 then
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biome_lib.block_log = table.copy(biome_lib.block_recheck_list)
|
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biome_lib.block_recheck_list = {}
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while #biome_lib.block_log > 0 do
|
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biome_lib.generate_block(true)
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biome_lib.check_remaining_time()
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end
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end
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biome_lib.dbg("Log purge completed after "..
|
||||
format_time(minetest.get_us_time() - biome_lib.shutdown_start_time)..".", 0)
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end)
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-- The spawning ABM
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@ -773,12 +843,18 @@ if biome_lib.debug_log_level >= 3 then
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|
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function biome_lib.show_pending_block_count()
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if biome_lib.last_count ~= #biome_lib.block_log then
|
||||
biome_lib.dbg("Pending block count: "..(#biome_lib.block_log + #biome_lib.block_recheck_list), 3)
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biome_lib.dbg(string.format("Pending block counts - ready to process: %-8icurrently deferred: %i",
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#biome_lib.block_log, #biome_lib.block_recheck_list), 3)
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biome_lib.last_count = #biome_lib.block_log
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biome_lib.queue_idle_flag = false
|
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elseif not biome_lib.queue_idle_flag then
|
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biome_lib.dbg("Mapblock queue only contains blocks that can't yet be processed.", 3)
|
||||
biome_lib.dbg("Idling the queue until new mapblocks show up.", 3)
|
||||
if #biome_lib.block_recheck_list > 0 then
|
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biome_lib.dbg("Mapblock queue only contains blocks that can't yet be processed.", 3)
|
||||
biome_lib.dbg("Idling the queue until new blocks arrive or the next wake-up call occurs.", 3)
|
||||
else
|
||||
biome_lib.dbg("Mapblock queue has run dry.", 3)
|
||||
biome_lib.dbg("Idling the queue until new blocks arrive.", 3)
|
||||
end
|
||||
biome_lib.queue_idle_flag = true
|
||||
end
|
||||
minetest.after(1, biome_lib.show_pending_block_count)
|
||||
@ -790,6 +866,8 @@ end
|
||||
minetest.after(0, function()
|
||||
biome_lib.dbg("Registered a total of "..(#biome_lib.surfaceslist_aircheck)+(#biome_lib.surfaceslist_no_aircheck).." surface types to be evaluated, spread", 0)
|
||||
biome_lib.dbg("across "..#biome_lib.actionslist_aircheck.." actions with air-checking and "..#biome_lib.actionslist_no_aircheck.." actions without.", 0)
|
||||
biome_lib.dbg("within an elevation range of "..biome_lib.mapgen_elevation_limit.min.." and "..biome_lib.mapgen_elevation_limit.max.." meters.", 0)
|
||||
|
||||
end)
|
||||
|
||||
biome_lib.dbg("[Biome Lib] Loaded", 0)
|
||||
|
@ -57,18 +57,26 @@ end
|
||||
|
||||
minetest.register_on_generated(function(minp, maxp, blockseed)
|
||||
local timestamp = minetest.get_us_time()
|
||||
for x = 0, 4 do
|
||||
local minx = minp.x + x*16
|
||||
for y = 0, 4 do
|
||||
local miny = minp.y + y*16
|
||||
for z = 0, 4 do
|
||||
local minz = minp.z + z*16
|
||||
for y = 0, 4 do
|
||||
local miny = minp.y + y*16
|
||||
|
||||
local bmin = {x=minx, y=miny, z=minz}
|
||||
local bmax = {x=minx + 15, y=miny + 15, z=minz + 15}
|
||||
biome_lib.block_log[#biome_lib.block_log + 1] = { bmin, bmax, true, timestamp }
|
||||
biome_lib.block_log[#biome_lib.block_log + 1] = { bmin, bmax, false, timestamp }
|
||||
if miny >= biome_lib.mapgen_elevation_limit.min
|
||||
and (miny + 15) <= biome_lib.mapgen_elevation_limit.max then
|
||||
|
||||
for x = 0, 4 do
|
||||
local minx = minp.x + x*16
|
||||
|
||||
for z = 0, 4 do
|
||||
local minz = minp.z + z*16
|
||||
|
||||
local bmin = {x=minx, y=miny, z=minz}
|
||||
local bmax = {x=minx + 15, y=miny + 15, z=minz + 15}
|
||||
biome_lib.block_log[#biome_lib.block_log + 1] = { bmin, bmax, true, timestamp }
|
||||
biome_lib.block_log[#biome_lib.block_log + 1] = { bmin, bmax, false, timestamp }
|
||||
end
|
||||
end
|
||||
else
|
||||
biome_lib.dbg("Did not enqueue mapblocks at elevation "..miny.."m, they're out of range of any generate_plant() calls.", 4)
|
||||
end
|
||||
end
|
||||
biome_lib.run_block_recheck_list = true
|
||||
|
48
settingtypes.txt
Normal file
48
settingtypes.txt
Normal file
@ -0,0 +1,48 @@
|
||||
# Comma-separated list of things that a spawned node is allowed to grow
|
||||
# through. Air is always added to whatever else you specify here.
|
||||
biome_lib_default_grow_through_nodes (List of things a plant can grow through) string default:snow
|
||||
|
||||
# Comma-separated list of nodes that should be treated as water or water-like
|
||||
# for the sake of looking for neighboring wet ground.
|
||||
biome_lib_default_water_nodes (List of "water-like" sources) string default:water_source,default:water_flowing,default:river_water_source,default:river_water_flowing
|
||||
|
||||
# Comma-separated list of nodes that should be considered "wet" if one of
|
||||
# the configured "water-like" sources is nearby.
|
||||
biome_lib_default_wet_surfaces (List of "wet" nodes) string default:dirt,default:dirt_with_grass,default:sand
|
||||
|
||||
# Comma-separated list of nodes that something must be sitting on to be
|
||||
# able to actively change from one thing to another (such as a sapling
|
||||
# growing into a tree), to be used if the mod that added that growable
|
||||
# thing didn't provide its own list of suitable surfaces.
|
||||
biome_lib_default_grow_nodes (List of default surfaces a plant can thrive on) string default:dirt_with_grass
|
||||
|
||||
# Comma-separated list of nodes to use as the "root" of something that can
|
||||
# gradually climb up a wall (such as ivy), to be used if the mod that added
|
||||
# the climing thing didn't provide its own list.
|
||||
biome_lib_default_ground_nodes (List of default root nodes) string default:dirt_with_grass
|
||||
|
||||
# biome_lib divides its workload into "actions", as dictated by the sum
|
||||
# total of all mods that use it, and this sets how much of that work is done
|
||||
# per globalstep tick. If positive, a single action is executed on that
|
||||
# percentage of ticks, on average. If negative, it becomes positive, and
|
||||
# that many actions are executed on every single tick, skipping none.
|
||||
# More negative means more throughput, at the expense of lag. On fast PC's,
|
||||
# a setting of between -500 and -2000 might be good.
|
||||
biome_lib_queue_ratio (Queue run ratio) int -200
|
||||
|
||||
# Minetest's map generator allows neighboring areas to overflow into one
|
||||
# another, to create smooth terrain, but it often hands the map blocks that
|
||||
# comprise those areas to Lua (and hence, to biome_lib) before that overflow
|
||||
# function happens, which causes the mapgen to overwrite whatever Lua does
|
||||
# to them. This setting (in seconds) makes biome_lib wait before adding its
|
||||
# normal output to those map blocks, to give the engine plenty of time to
|
||||
# run that overflow feature first.
|
||||
biome_lib_block_timeout (Deferred block timeout) int 300
|
||||
|
||||
# This does just what it sounds like - it shows all debug output that's sent
|
||||
# with a level equal to or greater than this value. A setting of 0 shows only
|
||||
# the bare necessities, such as the startup and shutdown messages, 1 adds
|
||||
# internal non-fatal errors to what's shown, 2 adds warnings, 3 adds other
|
||||
# basic info, 4 adds all the verbose debugging spew. 3 is perhaps the most
|
||||
# useful setting.
|
||||
biome_lib_debug_log_level (Debug log level) int 0
|
Reference in New Issue
Block a user