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2021-04-08
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2021-04-14
Author | SHA1 | Date | |
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f003f19998 | |||
d06ab90e01 | |||
ba46e6c05e |
33
API.txt
33
API.txt
@ -607,34 +607,7 @@ Although this project was intended to be used with minetest_game, it can be
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configured to work with something else instead. All you need to do is provide
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the names of the nodes in your game you want biome_lib's internals to use.
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Put these settings in your game's minetest.conf (or your client's own config,
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if desired). You'll need to set all of them.
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See settingtypes.txt for a list. Any item listed there can be changed either
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by adding it to your minetest.conf, or by using the "all settings" menu in
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Minetest, whatever's appropriate for your particular setup.
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biome_lib_default_grow_through_nodes
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Comma-separated list of things that a spawned node is allowed to grow
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through. Air is always added to whatever you specify.
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Default: air, default:snow
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biome_lib_default_water_nodes
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Comma-separated list of nodes that should be treated as water for the sake
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of looking for neighboring "wet" ground.
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Default: default:water_source, default:water_flowing,
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default:river_water_source, default:river_water_flowing
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biome_lib_default_wet_surfaces
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Comma-separated list of nodes that should be considered "wet" if one of
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the aforementioned water nodes is nearby.
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Default: default:dirt, default:dirt_with_grass, default:sand
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biome_lib_default_grow_nodes
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Comma-separated list of nodes that something must be sitting on to be
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able to actively change from one thing to another (such as a sapling
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growing into a tree), to be used for ALL growable nodes, if the calling
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mod doesn't provide its own lists.
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Default: "default:dirt_with_grass"
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biome_lib_default_ground_nodes
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Comma-separated list of nodes to use as the "root" of something that can
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gradually climb up a wall, to be used for ALL such nodes, if the calling
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mod doesn't provide its own lists.
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Default: "default:dirt_with_grass"
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58
init.lua
58
init.lua
@ -78,12 +78,15 @@ biome_lib.entries_per_step = math.max(-rr, 1)
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-- the timer that manages the block timeout is in microseconds, but the timer
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-- that manages the queue wakeup call has to be in seconds, and works best if
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-- it takes a little longer than the block timeout interval.
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-- it takes a fraction of the block timeout interval.
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local t = tonumber(minetest.settings:get("biome_lib_block_timeout")) or 300
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biome_lib.block_timeout = t * 1000000
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biome_lib.block_queue_wakeup_time = t * 1.1
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-- we don't want the wakeup function to trigger TOO often,
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-- in case the user's block timeout setting is really low
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biome_lib.block_queue_wakeup_time = math.min(t/2, math.max(20, t/10))
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local time_speed = tonumber(minetest.settings:get("time_speed"))
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@ -492,7 +495,7 @@ function biome_lib.generate_block(shutting_down)
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if not confirm_block_surroundings(minp)
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and not shutting_down
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and (blocklog[1][4] + biome_lib.block_timeout) > now then -- if any neighbors appear not to be loaded and the block hasn't expired yet, defer it
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blocklog[1][4] = now -- reset the timer, give this block more time to "cook"
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if biome_lib.run_block_recheck_list then
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biome_lib.block_log[#biome_lib.block_log + 1] = table.copy(biome_lib.block_recheck_list[1])
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table.remove(biome_lib.block_recheck_list, 1)
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@ -566,14 +569,12 @@ end)
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-- if the player isn't currently exploring (i.e. they're just playing in one area)
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function biome_lib.wake_up_queue()
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if #biome_lib.block_recheck_list > 0
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if #biome_lib.block_recheck_list > 1
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and #biome_lib.block_log == 0 then
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-- we move the second element and not the first because we can't be
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-- sure if the recheck list's first item is the one currently acted upon
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-- (else it'd be the first item in the main block log)
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biome_lib.block_log = table.copy(biome_lib.block_recheck_list)
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biome_lib.block_recheck_list = {}
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biome_lib.queue_idle_flag = false
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biome_lib.block_log[#biome_lib.block_log + 1] =
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table.copy(biome_lib.block_recheck_list[#biome_lib.block_recheck_list])
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biome_lib.block_recheck_list[#biome_lib.block_recheck_list] = nil
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biome_lib.run_block_recheck_list = true
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biome_lib.dbg("Woke-up the map queue to give old blocks a chance to time-out.", 3)
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end
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minetest.after(biome_lib.block_queue_wakeup_time, biome_lib.wake_up_queue)
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@ -584,23 +585,54 @@ biome_lib.wake_up_queue()
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-- Play out the entire log all at once on shutdown
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-- to prevent unpopulated map areas
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local function format_time(t)
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if t > 59999999 then
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return os.date("!%M minutes and %S seconds", math.ceil(t/1000000))
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else
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return os.date("!%S seconds", math.ceil(t/1000000))
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end
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end
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function biome_lib.check_remaining_time()
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if minetest.get_us_time() > (biome_lib.shutdown_last_timestamp + 10000000) then -- report progress every 10s
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biome_lib.shutdown_last_timestamp = minetest.get_us_time()
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local entries_remaining = #biome_lib.block_log + #biome_lib.block_recheck_list
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local total_purged = biome_lib.starting_count - entries_remaining
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local elapsed_time = biome_lib.shutdown_last_timestamp - biome_lib.shutdown_start_time
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biome_lib.dbg(string.format("%i entries, approximately %s remaining.",
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entries_remaining, format_time(elapsed_time/total_purged * entries_remaining)))
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end
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end
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minetest.register_on_shutdown(function()
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if #biome_lib.block_log + #biome_lib.block_recheck_list == 0 then
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biome_lib.shutdown_start_time = minetest.get_us_time()
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biome_lib.shutdown_last_timestamp = minetest.get_us_time()+1
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biome_lib.starting_count = #biome_lib.block_log + #biome_lib.block_recheck_list
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if biome_lib.starting_count == 0 then
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return
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end
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biome_lib.dbg("[biome_lib] Stand by, playing out the rest of the mapblock log", 0)
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biome_lib.dbg("(there are "..(#biome_lib.block_log + #biome_lib.block_recheck_list).." entries)...", 0)
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biome_lib.dbg("Stand by, purging the mapblock log "..
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"(there are "..(#biome_lib.block_log + #biome_lib.block_recheck_list).." entries) ...", 0)
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while #biome_lib.block_log > 0 do
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biome_lib.generate_block(true)
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biome_lib.check_remaining_time()
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end
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if #biome_lib.block_recheck_list > 0 then
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biome_lib.block_log = table.copy(biome_lib.block_recheck_list)
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while #biome_lib.block_log > 0 do
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biome_lib.generate_block(true)
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biome_lib.check_remaining_time()
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end
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end
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biome_lib.dbg("Log purge completed after "..
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format_time(minetest.get_us_time() - biome_lib.shutdown_start_time)..".", 0)
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end)
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-- The spawning ABM
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48
settingtypes.txt
Normal file
48
settingtypes.txt
Normal file
@ -0,0 +1,48 @@
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# Comma-separated list of things that a spawned node is allowed to grow
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# through. Air is always added to whatever else you specify here.
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biome_lib_default_grow_through_nodes (List of things a plant can grow through) string default:snow
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# Comma-separated list of nodes that should be treated as water or water-like
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# for the sake of looking for neighboring wet ground.
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biome_lib_default_water_nodes (List of "water-like" sources) string default:water_source,default:water_flowing,default:river_water_source,default:river_water_flowing
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# Comma-separated list of nodes that should be considered "wet" if one of
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# the configured "water-like" sources is nearby.
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biome_lib_default_wet_surfaces (List of "wet" nodes) string default:dirt,default:dirt_with_grass,default:sand
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# Comma-separated list of nodes that something must be sitting on to be
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# able to actively change from one thing to another (such as a sapling
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# growing into a tree), to be used if the mod that added that growable
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# thing didn't provide its own list of suitable surfaces.
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biome_lib_default_grow_nodes (List of default surfaces a plant can thrive on) string default:dirt_with_grass
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# Comma-separated list of nodes to use as the "root" of something that can
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# gradually climb up a wall (such as ivy), to be used if the mod that added
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# the climing thing didn't provide its own list.
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biome_lib_default_ground_nodes (List of default root nodes) string default:dirt_with_grass
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# biome_lib divides its workload into "actions", as dictated by the sum
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# total of all mods that use it, and this sets how much of that work is done
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# per globalstep tick. If positive, a single action is executed on that
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# percentage of ticks, on average. If negative, it becomes positive, and
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# that many actions are executed on every single tick, skipping none.
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# More negative means more throughput, at the expense of lag. On fast PC's,
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# a setting of between -500 and -2000 might be good.
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biome_lib_queue_run_ratio (Queue run ratio) int -100
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# Minetest's map generator allows neighboring areas to overflow into one
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# another, to create smooth terrain, but it often hands the map blocks that
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# comprise those areas to Lua (and hence, to biome_lib) before that overflow
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# function happens, which causes the mapgen to overwrite whatever Lua does
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# to them. This setting (in seconds) makes biome_lib wait before adding its
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# normal output to those map blocks, to give the engine plenty of time to
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# run that overflow feature first.
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biome_lib_block_timeout (Deferred block timeout) int 300
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# This does just what it sounds like - it shows all debug output that's sent
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# with a level equal to or greater than this value. A setting of 0 shows only
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# the bare necessities, such as the startup and shutdown messages, 1 adds
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# internal non-fatal errors to what's shown, 2 adds warnings, 3 adds other
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# basic info, 4 adds all the verbose debugging spew. 3 is perhaps the most
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# useful setting.
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biome_lib_debug_log_level (Debug log level) int 0
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